Veteran Member
Join Date: Jun 2009
Location: Anywhere
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06-10-2009
, 20:48
[HELP] Compiling zp classes
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#1
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Hola! - Hi!
Bueno yo soy argentino , pero como es un foro yankee voy a postear en espaņiol y en ingles .
ENGLISH:
Well I am from Argentina , but this is a yankee forum , so I will post in Espanish and in English .
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PROBLEMA - PROBLEM:
Siempre compile mi plugin de clases de zombie y nunca tube problemas , de un dia para el otro compilo y me tira error el plugin.
ENGLISH:
Always I Compile my zombie classes plugin and never have problems , but one day I compile the plugin and i have an error.
CODIGO DEL PLUGIN - CODE OF PLUGIN:
/*============================================ ====================================
-----------------------------------
-*- [ZP] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes to Zombie Plague.
Feel free to modify their attributes to your liking.
Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).
============================================= ===================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/*============================================ ====================================
[Plugin Customization]
============================================= ====================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Zombie" }
new const zclass1_info[] = { "Balanceado" }
new const zclass1_model[] = { "zpmwzombie" }
new const zclass1_clawmodel[] = { "necrofago.mdl" }
const zclass1_health = 900
const zclass1_speed = 225
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0
// Raptor Zombie Attributes
new const zclass2_name[] = { "Raptor" }
new const zclass2_info[] = { "Muy Rapido" }
new const zclass2_model[] = { "zpmwzombie" }
new const zclass2_clawmodel[] = { "necrofago.mdl" }
const zclass2_health = 1000
const zclass2_speed = 400
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 1.5
// Poison Zombie Attributes
new const zclass3_name[] = { "Poison" }
new const zclass3_info[] = { "Tiene Mas Gravity" }
new const zclass3_model[] = { "zpmwzombie" }
new const zclass3_clawmodel[] = { "necrofago.mdl" }
const zclass3_health = 1400
const zclass3_speed = 225
const Float:zclass3_gravity = 0.35
const Float:zclass3_knockback = 1.25
// Big Zombie Attributes
new const zclass4_name[] = { "Bommer" }
new const zclass4_info[] = { "Mucha Vida" }
new const zclass4_model[] = { "zpmwzombie" }
new const zclass4_clawmodel[] = { "necrofago.mdl" }
const zclass4_health = 1800
const zclass4_speed = 180
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5
// Leech Zombie Attributes
new const zclass5_name[] = { "Leech" }
new const zclass5_info[] = { "200 HP Por Infeccion" }
new const zclass5_model[] = { "zpmwzombie" }
new const zclass5_clawmodel[] = { "necrofago.mdl" }
const zclass5_health = 1300
const zclass5_speed = 225
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 200 // extra hp for infections
/*============================================ ================================*/
// Class IDs
new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.3", "MeRcyLeZZ")
// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback)
g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback)
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (zp_get_user_zombie_class(infector) == g_zclass_leech)
set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp))
}
POR FAVOR AYUDENME - PLEASE HELP ME
__________________
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