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[L4D & L4D2] Missile System


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Author
panxiaohai
Senior Member
Join Date: Mar 2010
Plugin ID:
1904
Plugin Version:
Plugin Category:
All
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Old 08-22-2010 , 00:44   [L4D & L4D2] Missile System
    Reply With Quote #1

    Description:
    You can launch tracing missile by killing infected;
    The spaciel infected have chance to launch missile when it is using ability or locking by a missile;


    Video:
    http://v.youku.com/v_show/id_XMzIxOTk4NjU2.html

    1. Missile (+use+fire)
    2. Tracking Missile (+use+duck+fire)


    Convars:
    "l4d_missile_radius", "250.0", "missile explode radius"
    "l4d_missile_damage", "800.0", "damage"
    "l4d_missile_push", "1200", "push forece"
    "l4d_missile_safe", "1", "0:normal , 1:less chance to hurt survivor"

    "l4d_missile_infected_smoker", "5.0", "launch missile when smoker drag[0.0, 30.0]%"
    "l4d_missile_infected_charger", "5.0", "launch missile when charger charge[0.0, 30.0]%"
    "l4d_missile_infected_spitter", "10.0", "spitter [0.0, 30.0]%"
    "l4d_missile_infected_witch", "10.0", "witch harasser[0.0, 30.0]%"
    "l4d_missile_infected_tank_dead", "10.0", "[0.0, 30.0]%"
    "l4d_missile_infected_tank_throw", "10.0", "[0.0, 30.0]%"
    "l4d_missile_infected_anti", "15.0", "infected launch missile when survivor launch missile [0.0, 30.0]%"

    "l4d_missile_weapon_rifle", "1", "enable or disable for rifle {0, 1}"
    "l4d_missile_weapon_sniper", "1", "enable or disable for sniper {0, 1}"
    "l4d_missile_weapon_shotgun", "1", "enable or disable for shotgun {0, 1}"
    "l4d_missile_weapon_magnum", "1", "enable or disable for magnum {0, 1}"
    "l4d_missile_weapon_smg", "0", "enable or disable for smg{0, 1}"
    "l4d_missile_weapon_pistol", "0", "enable or disable for pistol{0, 1}"

    "l4d_missile_limit", "30", "missile limit"

    "l4d_missile_kills", "8", "how many kills reward a missile"


    "l4d_missile_radar_range", "1500.0", "radar scan range,missile do not lock on target if out of range [500.0, -]"

    Command:
    !miss

    Update:

    version 1.2
    Carefully modify the algorithm, fix the crashing problem.

    version 1.3
    Add convar: l4d_missile_radar_range ;
    Missile
    will fly around you if it have no target;

    Requirement: SDK Hooks
    Attached Thumbnails
    Click image for larger version

Name:	l4d_smalltown01_caves0253.jpg
Views:	3646
Size:	78.8 KB
ID:	95161   Click image for larger version

Name:	c2m1_highway0216.jpg
Views:	2724
Size:	75.8 KB
ID:	95162  
    Attached Files
    File Type: smx missile_l4d.smx (26.4 KB, 1716 views)
    File Type: sp Get Plugin or Get Source (missile_l4d.sp - 1704 views - 47.8 KB)

    Last edited by panxiaohai; 11-14-2011 at 20:24.
    panxiaohai is offline
    ghosthunterfool
    Senior Member
    Join Date: Mar 2010
    Old 08-22-2010 , 00:47   Re: [L4D & L4D2] Grenade launcher for shotgun
    Reply With Quote #2

    i think it would better for a GL attachment to a M16 or Scar?
    ghosthunterfool is offline
    panxiaohai
    Senior Member
    Join Date: Mar 2010
    Old 09-23-2010 , 23:16   Re: [L4D & L4D2] Grenade launcher for shotgun
    Reply With Quote #3

    Quote:
    Originally Posted by ghosthunterfool View Post
    i think it would better for a GL attachment to a M16 or Scar?
    Yes, It could be changed.

    Code:
    decl String:item[65];
                GetEventString(event, "weapon", item, 65);
                if( StrContains(item, "shot")>=0 )  //here
                {
                    new Float:time=GetEngineTime();
                    Grenade(client, time);
                }
    panxiaohai is offline
    blitzzz
    Member
    Join Date: Mar 2010
    Old 09-24-2010 , 04:11   Re: [L4D & L4D2] Grenade Launcher & Missile
    Reply With Quote #4

    Can you add a Cvar to let us choose whether survivors will be damaged by the grenades?

    Last edited by blitzzz; 09-24-2010 at 05:19.
    blitzzz is offline
    dunkin84
    Junior Member
    Join Date: Sep 2010
    Old 09-27-2010 , 22:23   Re: [L4D & L4D2] Missile System
    Reply With Quote #5

    hi..hmmm could u also add for all sniper too? plus scout and awp? it be like the terren ghost from starcraft =D
    dunkin84 is offline
    phoenix0001
    Senior Member
    Join Date: Apr 2010
    Location: China
    Old 10-09-2010 , 09:43   Re: [L4D & L4D2] Missile System
    Reply With Quote #6

    你应该能看的懂中文

    上个版本跟踪导弹不跟踪
    这个版本 跟踪导弹发射出去 直接就炸到自己脚下了 狂郁闷


    Tracking missiles do not track
    __________________
    I like this BBS sharing of spirit

    I come from China, my English is poor
    phoenix0001 is offline
    phoenix0001
    Senior Member
    Join Date: Apr 2010
    Location: China
    Old 10-09-2010 , 10:29   Re: [L4D & L4D2] Missile System
    Reply With Quote #7

    l4d2_missile.sp 这个版本啊···我狂郁闷死了 一放跟踪导弹就帮我自己炸死了
    那跟踪导弹直接就炸脚底下了 不跟踪啊
    __________________
    I like this BBS sharing of spirit

    I come from China, my English is poor
    phoenix0001 is offline
    phoenix0001
    Senior Member
    Join Date: Apr 2010
    Location: China
    Old 10-09-2010 , 23:31   Re: [L4D & L4D2] Missile System
    Reply With Quote #8

    导弹跟踪修复好了!
    F18战机呢 怎么没有了???
    __________________
    I like this BBS sharing of spirit

    I come from China, my English is poor
    phoenix0001 is offline
    phoenix0001
    Senior Member
    Join Date: Apr 2010
    Location: China
    Old 10-09-2010 , 23:42   Re: [L4D & L4D2] Missile System
    Reply With Quote #9

    l4d2_missile.sp
    导弹跟踪修复好了!
    F18战机呢 怎么没有了???
    __________________
    I like this BBS sharing of spirit

    I come from China, my English is poor
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    leonil7
    BANNED
    Join Date: May 2009
    Location: GB
    Old 08-22-2010 , 03:07   Re: [L4D & L4D2] Grenade launcher for shotgun
    Reply With Quote #10

    thxs pan good stuff, but it is not working.
    the .sp file will not even compile. reporting errors.

    Last edited by leonil7; 08-22-2010 at 03:17.
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