Author
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Message
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Member
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07-19-2018
, 14:53
have entity move where i aim at.
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#1
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public AIM(id)
{
if (is_valid_ent(id))
{
new Float:Velocity[3]
VelocityByAim(pev(id,pev_owner), 1000, Velocity)
entity_set_vector(id, EV_VEC_velocity, Velocity)
new Float:NewAngle[3]
entity_get_vector(id, EV_VEC_v_angle, NewAngle)
entity_set_vector(id, EV_VEC_angles, NewAngle)
}
}
currently i use that...........dont find any other good examples....
i am sure i need to use "get user origin"
thing is....i spawn a entity form another player...........that entity should fly to the position i aim at.
right now i only takes my angles.....
but i want it that i look at the ground and it flys there.
anyone has a snippet for me?
Last edited by BANDIT228; 07-20-2018 at 05:52.
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