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L4D/L4D2 Tickrate Enabler


  
 
 
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Skorpyo
Junior Member
Join Date: Sep 2017
Old 09-05-2017 , 19:51   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #11

Quote:
Originally Posted by epzminion View Post
Oh sorry, I assumed you were using L4D1. And no, you won't need any of the L4D1 files in L4D2.

In L4D2 you will need the tickrate_enabler.vdf from the "Package-l4d2" folder in the archive in your addons folder and the corresponding tickrate_enabler.dll in the addons/tickrate_enabler/ folder.
Now that I've done that, my results are, cmdrate changed from 30.2 to 30.8 and now the tickrate enabler shows up when using plugin_print. However the cvars related to changing the max rates don't seem to do anything, despite the server saying they were changed if I execute them in standard form, or with sm_cvar in front of them. I have the rate cvars exactly as shown in the instructions within the server.cfg (which is set to execute upon startup within the command line.)
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