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[TF2] Highfive Power


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Aderic
Senior Member
Join Date: Oct 2011
Old 05-27-2014 , 17:24   Re: [TF2] Highfive Power
Reply With Quote #11

Quote:
Originally Posted by kelvin31 View Post
why I don't have any effect, is it my probelm?
I set sm_highfiveConditions gaint 10.0; or sm_highfiveConditions crits 10.0;
no any effect aftrer high five, and I havn't re-compile, just DL your highfivepowers.smx,
and suggestion for me? thank you
sm_highfiveconditions giant 10.0 should work fine, so should sm_highfiveconditions crits 10.0 you don't need semicolon ; for that.


Also highfives must honor sm_highfiveCooldown so if they're not working every minute this would be why.
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dawsen
Junior Member
Join Date: Oct 2014
Old 10-03-2014 , 15:41   Re: [TF2] Highfive Power
Reply With Quote #12

hmm can you have more the 1 at the time.. so it is random what effect you got?
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Aderic
Senior Member
Join Date: Oct 2011
Old 10-03-2014 , 16:30   Re: [TF2] Highfive Power
Reply With Quote #13

Quote:
Originally Posted by dawsen View Post
hmm can you have more the 1 at the time.. so it is random what effect you got?
Yes, you can have more than 1 at a time.
sm_highfiveConditions "crits 20.0;uber 10.0"

gives you 20 seconds of crits and 10 seconds of uber.
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dawsen
Junior Member
Join Date: Oct 2014
Old 10-04-2014 , 06:16   Re: [TF2] Highfive Power
Reply With Quote #14

what I meant was if you could have more than one so it is random what effect you get.

like.
1= crits + tiny.
2= ubber + big.

or someting like that?
so it is like roll the dice
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LenMetallica
New Member
Join Date: Oct 2014
Old 10-04-2014 , 14:01   Re: [TF2] Highfive Power
Reply With Quote #15

Quote:
Originally Posted by dawsen View Post
what I meant was if you could have more than one so it is random what effect you get.

like.
1= crits + tiny.
2= ubber + big.

or someting like that?
so it is like roll the dice
Yeah this is more of what I was looking for. Although in the current state, it presents itself as more of a gameplay/teamwork based plugin than RTD which I also think is great. An option for both styles maybe?

Also, does this work with the conga taunt?
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Aderic
Senior Member
Join Date: Oct 2011
Old 10-13-2014 , 04:49   Re: [TF2] Highfive Power
Reply With Quote #16

Quote:
Originally Posted by LenMetallica View Post
Yeah this is more of what I was looking for. Although in the current state, it presents itself as more of a gameplay/teamwork based plugin than RTD which I also think is great. An option for both styles maybe?

Also, does this work with the conga taunt?
The taunt has to be a partner taunt. Conga isn't so much a partner taunt.

As for an "rtd-like" system. I could do it, but I am working on a separate plugin called Player Effects which is essentially an rtd-replacement and uses the standard !roll trigger.
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Hefal
Senior Member
Join Date: Jul 2015
Old 09-01-2015 , 18:24   Re: [TF2] Highfive Power
Reply With Quote #17

How do I disable some of the powerups?

Thx very much!
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Snack Patrol
Member
Join Date: Jan 2012
Location: Earth
Old 09-04-2017 , 09:56   Re: [TF2] Highfive Power
Reply With Quote #18

This is an awesome idea for a plug-in, and is VERY close to something I've wanted to do for awhile:

In the video game Toejam & Earl, when they high-five, it averages out their health. So if one has 90, and the other 60, they'd both end up with 75 ([90+60]÷2). Get it? Is it possible to do something like that with this plug-in? It would make my life.
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