Raised This Month: $32 Target: $400
 8% 

[TF2] Discovered Effect


Post New Thread Reply   
 
Thread Tools Display Modes
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 10-19-2014 , 16:32   Re: [TF2] Discovered Effect
Reply With Quote #11

Quote:
Originally Posted by Aderic View Post
What do you mean "when somebody says Spy"?

You mean while actually looking at the Spy and screaming it?
voicemenu 1 1

not directly at the Spy, but could (possibly) see him.
__________________

Last edited by Leonardo; 10-19-2014 at 16:33.
Leonardo is offline
Aderic
Senior Member
Join Date: Oct 2011
Old 10-20-2014 , 14:32   Re: [TF2] Discovered Effect
Reply With Quote #12

Version 1.1 has been released!
__________________
Aderic is offline
Marverlous
Senior Member
Join Date: May 2013
Old 10-20-2014 , 18:35   Re: [TF2] Discovered Effect
Reply With Quote #13

wait, so the effect now only occur if someone shout "SPY!", right? And not automatically, because that wouldnt be fun for the spy.
__________________
Marverlous is offline
Aderic
Senior Member
Join Date: Oct 2011
Old 10-20-2014 , 19:19   Re: [TF2] Discovered Effect
Reply With Quote #14

Quote:
Originally Posted by Marverlous View Post
wait, so the effect now only occur if someone shout "SPY!", right? And not automatically, because that wouldnt be fun for the spy.
It also occurs if the spy is cloaked and bumps into you, but only if he is in front of you (so it isn't overpowered).
__________________

Last edited by Aderic; 10-20-2014 at 19:19.
Aderic is offline
404UserNotFound
BANNED
Join Date: Dec 2011
Old 10-20-2014 , 22:36   Re: [TF2] Discovered Effect
Reply With Quote #15

PHP Code:
public PlayEffect(clienttime) {
    
clientInfo[client][INFO_NEXT_DETECT] = time VAR_cooldown;
    
EmitSoundToAll("alert_sound.mp3"client);
    
EmitSoundToAll("alert_sound.mp3"client);
    
SpawnSprite(client);

Why are you playing the sound to all clients twice?
404UserNotFound is offline
Aderic
Senior Member
Join Date: Oct 2011
Old 10-20-2014 , 22:55   Re: [TF2] Discovered Effect
Reply With Quote #16

Quote:
Originally Posted by abrandnewday View Post
PHP Code:
public PlayEffect(clienttime) {
    
clientInfo[client][INFO_NEXT_DETECT] = time VAR_cooldown;
    
EmitSoundToAll("alert_sound.mp3"client);
    
EmitSoundToAll("alert_sound.mp3"client);
    
SpawnSprite(client);

Why are you playing the sound to all clients twice?
The source engine is a little flaky when it comes to trying to play sounds louder.

Emitting the sound twice makes it louder.
__________________
Aderic is offline
404UserNotFound
BANNED
Join Date: Dec 2011
Old 10-20-2014 , 23:13   Re: [TF2] Discovered Effect
Reply With Quote #17

Quote:
Originally Posted by Aderic View Post
The source engine is a little flaky when it comes to trying to play sounds louder.

Emitting the sound twice makes it louder.
Knew it! I had a feeling that was why
404UserNotFound is offline
Marverlous
Senior Member
Join Date: May 2013
Old 10-21-2014 , 18:53   Re: [TF2] Discovered Effect
Reply With Quote #18

Will there be a cvar to disable the auto effect occuring upon bumping? That would be wonderful.
__________________
Marverlous is offline
Aderic
Senior Member
Join Date: Oct 2011
Old 10-21-2014 , 19:48   Re: [TF2] Discovered Effect
Reply With Quote #19

Quote:
Originally Posted by Marverlous View Post
Will there be a cvar to disable the auto effect occuring upon bumping? That would be wonderful.
Done.
__________________
Aderic is offline
Marverlous
Senior Member
Join Date: May 2013
Old 10-26-2014 , 17:59   Re: [TF2] Discovered Effect
Reply With Quote #20

Can anyone confirm if the Alert! on "SPY!" is working? Doesnt work for me for some reason.
__________________
Marverlous is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode