Raised This Month: $32 Target: $400
 8% 

Making Australium and Killstreak weapons


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
xerox_i_
Member
Join Date: Mar 2013
Old 03-04-2014 , 10:14   Making Australium and Killstreak weapons
Reply With Quote #1

ofc its too easy to make this working australium attrib its:

2027 ; 1
2022 ; 1
542 ; 1

Apply this to your weapons and have fun!

to make killstreaks its

Tier: 2025 ; ? can be 1 = Normal, 2 = Specialized, 3 = Professional

Sheen: 2014 ; ? can be 1 = Team Shine, 2 = Deadly Daffodil, 3 = Manndarin, 4 = Mean Green,

5 = Agonizing Emerald, 6 = Villainous Violet, 7 = Hot Rod

Killstreaker: 2013 ; ? can be 2002 = Fire Horns, 2003 = Cerebral Discharge, 2004 = Tornado

2005 = Flames, 2006 = Singularity, 2007 = Incinerator, 2008 = Hypno-Beam

Have Fun! and if u want you can use both in same weapon without problems!
__________________
~SirXeroX

-BPC Gaming!

Last edited by xerox_i_; 03-04-2014 at 10:15.
xerox_i_ is offline
hamza47sohail
Senior Member
Join Date: Jan 2014
Old 03-09-2014 , 12:32   Re: Making Australium and Killstreak weapons
Reply With Quote #2

Thankyou kind sir.
hamza47sohail is offline
xerox_i_
Member
Join Date: Mar 2013
Old 03-09-2014 , 20:35   Re: Making Australium and Killstreak weapons
Reply With Quote #3

you welcome!
__________________
~SirXeroX

-BPC Gaming!
xerox_i_ is offline
infi
Member
Join Date: Sep 2013
Old 03-15-2014 , 04:46   Re: Making Australium and Killstreak weapons
Reply With Quote #4

It doesn't work for me.

Code:
    "STEAM_0:0:20061521"
    {
        "*"
        {
            "1"    "2027; 1"
            "2"    "2022; 1"
            "3"    "542; 1"
            "4"    "2025; 3"
            "5"    "2014; 1"
            "6"    "2013; 2008"
        }
    }
DW Killstreak worked, Australium doesn't.

EDIT 2: Australium doesn't look gold to the client, but to everyone else it does.

Last edited by infi; 03-15-2014 at 05:26.
infi is offline
xerox_i_
Member
Join Date: Mar 2013
Old 03-15-2014 , 06:30   Re: Making Australium and Killstreak weapons
Reply With Quote #5

Quote:
Originally Posted by infi View Post
It doesn't work for me.

Code:
    "STEAM_0:0:20061521"
    {
        "*"
        {
            "1"    "2027; 1"
            "2"    "2022; 1"
            "3"    "542; 1"
            "4"    "2025; 3"
            "5"    "2014; 1"
            "6"    "2013; 2008"
        }
    }
DW Killstreak worked, Australium doesn't.

EDIT 2: Australium doesn't look gold to the client, but to everyone else it does.
ofc to australium works on stock weapons you need it strange or renamed and remove the * and put the id of a stock weapon renamed/strange
__________________
~SirXeroX

-BPC Gaming!

Last edited by xerox_i_; 03-15-2014 at 06:39.
xerox_i_ is offline
WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 03-15-2014 , 12:29   Re: Making Australium and Killstreak weapons
Reply With Quote #6

For anyone's record, to make ppl turn to gold(like golden frying pan, golden wrench and the saxxy), use attribute 150 with value of 1.0
WildCard65 is offline
Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 03-15-2014 , 16:36   Re: Making Australium and Killstreak weapons
Reply With Quote #7

Fake rare cosmetics plugin is not obtainable so kids started to anger valve with donor fake killstreaks
__________________
...

Last edited by Oshizu; 03-15-2014 at 16:58.
Oshizu is offline
WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 03-16-2014 , 09:50   Re: Making Australium and Killstreak weapons
Reply With Quote #8

Quote:
Originally Posted by Oshizu View Post
Fake rare cosmetics plugin is not obtainable so kids started to anger valve with donor fake killstreaks
And australiam weapons. Kids like these are breaking TF2Items(now I'm making admin weapons that are op as f*** and have unusual effects and valve quality but I don't hand them out to public but instead to ranked users(moderators and above) so argue that I'm "one of those kids" but I'm controlling it and not profitting off of it and I plan to keep it private)
WildCard65 is offline
friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 03-16-2014 , 11:03   Re: Making Australium and Killstreak weapons
Reply With Quote #9

Quote:
Originally Posted by Oshizu View Post
Fake rare cosmetics plugin is not obtainable so kids started to anger valve with donor fake killstreaks
Hats particles?
I though someone posted one a while ago.
Or do you mean giving wearables?

Anything is possible, bit is it really a big deal?
Most of these type plugins just abuse the manager anyways, and don't even work well well enough to be donator plugins.
__________________
Profile - Plugins
Add me on steam if you are seeking sp/map/model commissions.

Last edited by friagram; 03-16-2014 at 11:03.
friagram is offline
hamza47sohail
Senior Member
Join Date: Jan 2014
Old 03-18-2014 , 10:39   Re: Making Australium and Killstreak weapons
Reply With Quote #10

Quote:
Originally Posted by WildCard65 View Post
For anyone's record, to make ppl turn to gold(like golden frying pan, golden wrench and the saxxy), use attribute 150 with value of 1.0
Isn't the value based on yes/no, hence 1 or 0 ? Why 1.0 ?

Last edited by hamza47sohail; 03-18-2014 at 10:39.
hamza47sohail is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode