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METAMOD Extended monster plugin.


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Quetzalcoatl
Junior Member
Join Date: Nov 2004
Location: In front of a pc!?
Old 07-12-2005 , 06:45  
Reply With Quote #11

Why do i get this:
Code:
] meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.00     ini  ANY   ANY  
 [ 2] <monster_mm.dll  badf load  monster_mm.dll    v -       ini   -     -   
2 plugins, 1 running
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Janet Jackson
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Join Date: Mar 2005
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Old 07-12-2005 , 09:54  
Reply With Quote #12

Not sure if this can be it, but did you type '<monster_mm.dll' in modules.ini ? Take away the <
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Quetzalcoatl
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Join Date: Nov 2004
Location: In front of a pc!?
Old 07-13-2005 , 12:17  
Reply With Quote #13

ehm... no i just forgot that the "monster_mm.dll" should be in the "czero\dlls" not "czero\addons\metamod\dlls" heh... anyway... now it works fine and this is really a great mod...
but do the "monsters" stay still and wait until they see someone or do they go around trying to find them?

edit:
i know that the path to the dll is what you type in the plugins.ini... but??
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AZNDARKEVILDEMON
Senior Member
Join Date: Jun 2005
Location: USA
Old 08-21-2005 , 21:57  
Reply With Quote #14

uhh i think i need one for linux, well my server is in linux not win
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 08-21-2005 , 22:36  
Reply With Quote #15

Quote:
Originally Posted by Quetzalcoatl
Why do i get this:
Code:
] meta list
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN   -    amxmodx_mm.dll    v1.00     ini  ANY   ANY  
 [ 2] <monster_mm.dll  badf load  monster_mm.dll    v -       ini   -     -   
2 plugins, 1 running
might need recompile with mm
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Bend3R
Veteran Member
Join Date: Oct 2004
Location: Sweden (Stockholm)
Old 08-23-2005 , 03:18  
Reply With Quote #16

Quote:
Originally Posted by Quetzalcoatl
but do the "monsters" stay still and wait until they see someone or do they go around trying to find them?
you may make a "maps/[mapname]_monster.cfg" file in maps/
for make so monsters spawn every time on the map when you change map

Code:
{ monster/[monstername you precached] delay/[how long time it may respawn] origin/[the place you want it to spawn] }

an exampel on my server (maps/shipwreck_monster.cfg)
Code:
{ monster/bullsquid delay/60 origin/-383 385 -337 } { monster/ichthyosaur delay/60 origin/-192 1329 -481 } { monster/ichthyosaur delay/60 origin/-1508 1235 -495 } { monster/ichthyosaur delay/60 origin/37 -507 -509 } { monster/ichthyosaur delay/60 origin/377 -1699 -484 } { monster/ichthyosaur delay/60 origin/1213 1338 -506 }
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AZNDARKEVILDEMON
Senior Member
Join Date: Jun 2005
Location: USA
Old 08-23-2005 , 14:00  
Reply With Quote #17

and if ur lazy to make a cfg use these

http://forums.alliedmods.net/showthread.php?t=9169
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XunTric
BANNED
Join Date: Jan 2005
Location: Norway/Norge
Old 08-24-2005 , 08:45  
Reply With Quote #18

Does anybody have a linux version of this?
Or could somebody use the source and compile it for linux?
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AZNDARKEVILDEMON
Senior Member
Join Date: Jun 2005
Location: USA
Old 08-25-2005 , 01:20  
Reply With Quote #19

Quote:
Originally Posted by XunTric
Does anybody have a linux version of this?
Or could somebody use the source and compile it for linux?
i was asking the same thing -.-
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Bend3R
Veteran Member
Join Date: Oct 2004
Location: Sweden (Stockholm)
Old 10-02-2005 , 16:03  
Reply With Quote #20

I working on a new MonsterMod with more monsters and bugs to Windows, Linux


new monsters I add to the new one:
nihilanth
mini turret
turret
osprey (a helicopter so it coming out military gliding down with a rope)
roach
sentry gun
leech (fixing the bug so it not got godmode)
and fix bugs with the other monsters
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