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Equipment Sprites


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georgik57
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Join Date: Oct 2008
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Old 01-14-2024 , 12:31   Re: Equipment Sprites
Reply With Quote #11

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Originally Posted by Roccoxx View Post
I was asking if it's the same script because it seemed like it and I'm too lazy to read both and compare but i think the one i linked is a newer version.
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BlizzardPeru
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Join Date: Apr 2024
Old 07-19-2024 , 23:04   Re: Equipment Sprites
Reply With Quote #12

When I use this plugin, I can display the following in the server console.

https://ibb.co/6bYy8Gq

Any way to eliminate these WARNINGs please.
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Roccoxx
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Join Date: Jan 2012
Location: Argentina
Old 07-20-2024 , 03:33   Re: Equipment Sprites
Reply With Quote #13

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Originally Posted by BlizzardPeru View Post
When I use this plugin, I can display the following in the server console.

https://ibb.co/6bYy8Gq

Any way to eliminate these WARNINGs please.
Hello, did you use the latest version of the github repository? I uploaded some modifications few months ago

Anyway, I'm migrated to another country in other continent, so I haven't my computer. I'll be out for some weeks.
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Tutorials here (Spanish)

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Roccoxx
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Old 09-08-2024 , 15:50   Re: Equipment Sprites
Reply With Quote #14

Update
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Tutorials here (Spanish)

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georgik57
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Old 09-09-2024 , 01:52   Re: Equipment Sprites
Reply With Quote #15

Quote:
Originally Posted by georgik57 View Post
Optimization ideas regarding the overflow(checked code a bit):

1. Get the team with the most players at round start and only create those much entities. Since you're already using AddToFullPack, do everything you did in entity creation there, based on teams. Store entity IDs in a variable instead of checking for class name in ATFP. This will lower the number of entities by half at best.

2. Merge cash and 10000 sprites together to get rid of 1 more entity. You can do the same with arrow and 100 by adding double the number frames: one with the arrow and one without. This will prevent from coloring them differently though so only do it if you think it's worth it.

3. Use pev_vuser for storing colors(although i didn't quite see the point of changing them after creation)
please ignore these if your code is different from effex's version. haven't got the time to actually read your version.

you can also do it without entities via TE_PLAYERATTACHMENT or something like that i think the message was called.
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