Originally Posted by SerbianGamerGhost
Also I found this in nextmap.sma
new Float:chattime = get_cvar_float("mp_chattime")
set_cvar_float("mp_chattime", chattime + 2.0) // make sure mp_chattime is long
new len = getNextMapName(string, 31) + 1
set_task(chattime, "delayedChange", 0, string, len) // change with 1.5 sec. delay
Maby I should edit this file?
No, it sets the value back to what it was so the time won't constantly increase. It's been like this for a very long time and I've never seen an issue.
I recommend that you answer questions that are asked of you to get good support.