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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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databomb
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Join Date: Jun 2009
Location: california
Old 11-02-2011 , 20:09   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1311

Quote:
Originally Posted by iPlayer View Post
As I could see from his console log, the problem was something like that:

SM's searching for translation of string "Knife Fight"
SM found translated string "Бой на ножах" (Бой на ножах means Knife fight in russian)
SM's searching for translation of string "Бой на ножах"

SourceMod didn't know where to stop if it found translated string in LR menu.
Ok, we're compiling against an include/lang.inc with #define LANG_SERVER 0
We might need to get the language a different way
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Last edited by databomb; 11-02-2011 at 20:10.
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 11-02-2011 , 20:13   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1312

Quote:
Originally Posted by databomb View Post
Ok, we're compiling against an include/lang.inc with #define LANG_SERVER 0
We might need to get the language a different way
It should not have with that to do because each client gets SM_Hosties in their language.
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databomb
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Location: california
Old 11-02-2011 , 20:24   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1313

Quote:
Originally Posted by databomb View Post
Ok, we're compiling against an include/lang.inc with #define LANG_SERVER 0
We might need to get the language a different way
I've been told that LANG_SERVER will automatically grab the server's language so make sure you've got that configured to the right language in SourceMod
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 11-02-2011 , 22:40   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1314

would be cool if in deag toss you had both players distance posted
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Fearts
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Old 11-03-2011 , 16:30   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1315

I can't be 100% but it looks like there maybe a exploit in this script. Twice now days apart I have had this issue.

I am not sure how it is happening but the server lags out for about 30 secs then comes back and LR no longer works. If someone tries to LR it opens the menu allows them to pick a game then the menu closes.
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Last edited by Fearts; 11-03-2011 at 16:30.
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dataviruset
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Old 11-03-2011 , 16:31   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1316

Quote:
Originally Posted by Fearts View Post
I can't be 100% but it looks like there maybe a exploit in this script. Twice now days apart I have had this issue.

I am not sure how it is happening but the server lags out for about 30 secs then comes back and LR no longer works. If someone tries to LR it opens the menu allows them to pick a game then the menu closes.
If you find out how this exploit happens, please contact one of us as soon as possible.
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databomb
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Join Date: Jun 2009
Location: california
Old 11-07-2011 , 23:41   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1317

bug fix in 2.0.3b posted to SVN for Ts who choose CT LR partners who leave before the game actually starts.

Quote:
Originally Posted by Fearts View Post
I can't be 100% but it looks like there maybe a exploit in this script. Twice now days apart I have had this issue.

I am not sure how it is happening but the server lags out for about 30 secs then comes back and LR no longer works. If someone tries to LR it opens the menu allows them to pick a game then the menu closes.
30+ second lag is not hosties related and likely not even a plugin at all.
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SpazShot
Senior Member
Join Date: Nov 2009
Old 11-09-2011 , 18:31   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1318

Code:
L 11/09/2011 - 15:15:47: SourceMod error session started
L 11/09/2011 - 15:15:47: [SM] Native "IsClientInGame" reported: Client index -1 is invalid
L 11/09/2011 - 15:15:47: [SM] Displaying call stack trace for plugin "sm_hosties.smx":
L 11/09/2011 - 15:15:47: [SM]   [0]  Line 4241, hosties/lastrequest.sp::Timer_RemoveFlashbang()
L 11/09/2011 - 15:34:32: Error log file session closed.
New error log as of today for me.
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databomb
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Location: california
Old 11-10-2011 , 06:32   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1319

Quote:
Originally Posted by SpazShot View Post
Code:
L 11/09/2011 - 15:15:47: SourceMod error session started
L 11/09/2011 - 15:15:47: [SM] Native "IsClientInGame" reported: Client index -1 is invalid
L 11/09/2011 - 15:15:47: [SM] Displaying call stack trace for plugin "sm_hosties.smx":
L 11/09/2011 - 15:15:47: [SM]   [0]  Line 4241, hosties/lastrequest.sp::Timer_RemoveFlashbang()
L 11/09/2011 - 15:34:32: Error log file session closed.
New error log as of today for me.
Fix is in SVN for 2.0.3b. This is another rare one - should be one error and only occurs if one of the players in a dodgeball LR and disconnects in the middle of the game.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 11-11-2011 , 13:25   Re: [CSS] SM_Hosties (v2.0.2)
Reply With Quote #1320

For gun toss it would be cool if you posted the distance some where. For really close game we can know the winner. Also a high score for distance would be cool too but not really needed.
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