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HawK89
Junior Member
Join Date: Jul 2012
Old 07-25-2012 , 22:22   Re: Latest Gamedata
Reply With Quote #21

I added those launch options but no extra files were created in that directory.
hlds_steamgames.vdf
srcds.exe
steam.log - nothing in it
steam_appid.txt
and the folders.

I have it set on "preset" spawns, but I just noticed that it crashes when I change the map. So it starts off as DD2 and works fine. If I map change to DD2 again, it will crash upon someone needing a respawn. So map doesn't matter.

Everything is default/clean, except for the server.cfg, which I copy and paste back in.
This is my shortcut:
"C:\Valvex86\CSS DM\css\srcds.exe" -game cstrike -tickrate 100 -console -insecure +maxplayers 64 +map de_dust2 +hostport "27017" -debug -nobreakpad"

Pretty much like my other server that works fine, but has warmod on instead of cssdm.

Here is my server.cfg

Quote:
//********************************************* ***********
//WARNING: When updating the below, always make sure you keep the new input INSIDE the quotes!
//********************************************* ***********

//********************************************* ***********
//MAIN SERVER SETTINGS
//********************************************* ***********

//The name of your server.
hostname "[TEST] DeathMatch SERVER"

//Set a join password [All players will need to enter this password to enter your server (a.k.a Private server)].
//Leave this blank to have NO password.
sv_password "REMOVED"

//Friendly Fire (0=OFF, 1=ON) - Default is OFF.
mp_friendlyfire "0"

//Footsteps (0=OFF, 1=ON) - Default is ON.
mp_footsteps "1"

//Team Balance (0=OFF, 1=ON) - Default is ON.
mp_autoteambalance "0"

//The maximum players one team can have beyond the other team (DEFAULT=2).
mp_limitteams "0"

//Kick idle/team-killing players (0=OFF, 1=ON) - Default is OFF.
mp_autokick "0"

//The ability for players to use the flashlight (0=OFF, 1=ON) - Default is OFF.
mp_flashlight "1"

//Punish TK’ers on next round? (0=OFF, 1=ON) - Default is ON.
mp_tkpunish "0"

//Force dead players to first person mode, effectively disabling freelook (0=OFF, 1=ON) - Default is OFF.
mp_forcecamera "0"

//Allow the server to be paused? (0=OFF, 1=ON) - Default is OFF.
sv_pausable "0"

//Force cleints to pass consistency check for critical files before joining server? (0=OFF, 1=ON) - Default is OFF.
sv_consistency "1"

//Allow cheats on server? (0=OFF, 1=ON) - Default is OFF.
sv_cheats "0"

//Server gravity (Default=800)
sv_gravity "800"

//Allow players to use mic (0=OFF, 1=ON) - Default is ON.
sv_voiceenable "1"

//Allow all players to chat with each other via voice? (0=OFF, 1=ON) - Default is OFF.
sv_alltalk "1"

//Voice Codec - Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
//(DEFAULT=vaudio_speex)
//WARNING: We do not reccomend changing this option!
sv_voicecodec "vaudio_speex"

//Allow clients to upload their custom decals to the server (0=OFF, 1=ON) - Default is ON.
sv_allowupload "1"

//Allow clients to downnload files (0=OFF, 1=ON) - Default is ON.
sv_allowdownload "1"

//Maximum speed a player can move. (DEFAULT=320)
sv_maxspeed "320"

//How many hostages a Terrorist can kill before being kicked, 0 to disable (DEFAULT=5)
mp_hostagepenalty "5"

//Allow spectators on the server (0=OFF, 1=ON) - Default is ON.
mp_allowspectators "1"

//The amount of time after the map ends that players can chat before map round/map rotation (DEFAULT=10).
mp_chattime "6"

//After this many seconds without a message from a client, the client is dropped (DEFAULT=65).
sv_timeout "15"

//Amount of time in seconds a player can spray their decal (DEFAULT=10).
decalfrequency "30"

//Controls what information player will see in the status bar (0=All Names, 1=Team Names, 2=No Names)
mp_playerid "0"

//********************************************* ***********
//ROUND SPECIFIC CVARs
//********************************************* ***********

//Buy time in minutes (DEFAULT=1.5).
mp_buytime "0.35"

//C4 timer in seconds (DERFAULT=45).
mp_c4timer "35"

//Frag Limit (The number of kills at which the map ends) [DEFAULT=0].
mp_fraglimit "0"

//How many seconds to keep players frozen when the round starts? (DEFAULT=6)
mp_freezetime "1.5"

//Max number of rounds to play before the server changes maps? (DEFAULT=0)
mp_maxrounds "0"

//How many minutes each round takes? (DEFAULT=5)
mp_roundtime "2.21"

//Amount of money each player get when they reset. (DEFAULT=800)
mp_startmoney "800"

//Max score one team can reach before server changes maps (DEFAULT=0)
mp_winlimit "0"

//********************************************* ***********
//SERVER RCON SETTINGS
//********************************************* ***********

//This sets the RCON password for your server (Remote admin abilities).
rcon_password "REMOVED"

//Advanced RCON protection
sv_rcon_banpenalty 10
sv_rcon_maxfailures 3
sv_rcon_minfailures 3
sv_rcon_minfailuretime 30

//********************************************* ***********
//Geographic LOCATION SETTING !!MAKE SURE YOU SET THIS TO YOUR SERVER LOCATION!!
//********************************************* ***********

//Here you set the geographic location of your server to assist the server broswer.
sv_region "5"

//You can use ANY of the following options:
//-1 World
//0 US East coast
//1 US West coast
//2 South America
//3 Europe
//4 Asia
//5 Australia
//6 Middle East
//7 Africa

//********************************************* ***********
//RATE SETTINGS (BE CAREFUL, YOU CAN CAUSE 'LAG' IF THESE ARE INCORRECT!)
//********************************************* ***********

//Min bandwidth rate allowed on server (DEFAULT=3500, 0=unlimited).
sv_minrate "50000"

//Max bandwidth rate allowed on server (DEFAULT=0, 0=unlimited).
sv_maxrate "1000000"

//Maximum updates per second that the server will allow (DEFAULT=66).
sv_maxupdaterate "100"

//Minimum updates per second that the server will allow (DEFAULT=10).
sv_minupdaterate "100"

sv_maxcmdrate "100"
sv_mincmdrate "100"
sv_client_cmdrate_difference "0"
sv_client_max_interp_ratio "2"
sv_client_min_interp_ratio "1"
fps_max "0"
maxplayers "40"
net_maxfilesize "64"
ip "REMOVED"

//********************************************* ***********
//DOWNLOAD (HTTP) REDIRECT SERVER CONFIGURATION
//********************************************* ***********

//This is where you setup for your server to redirect players to download MODs/MAPS/ETC. from a web server instead
//of using the in-game download engine (MUCH MUCH FASTER!)

sv_downloadurl ""

//You may your FREE web hosting account as your redirect server or you may use any HTTP host.
//Gamers Life Line provides a free public redirect server as an alternate option, see BELOW link:
//http://gs.gamerslifeline.com/free-high-speed-game-redirect/

//********************************************* ***********
//SERVER LOGGING OPTIONS
//********************************************* ***********

//Enable server logging? (0=OFF, 1=ON) - Default is OFF.
log "0"

//Log server bans in the server logs (0=OFF, 1=ON) - Default is OFF.
sv_logbans "1"

//Echo log information to the console (0=OFF, 1=ON) - Default is ON.
sv_logecho "1"

//Log server information in the log file (0=OFF, 1=ON) - Default is ON.
sv_logfile "1"

//Log server information to only one file (0=OFF, 1=ON) - Default is OFF.
sv_log_onefile "0"

//Folder in the game directory where server logs will be stored.
//sv_logsdir

//********************************************* ***********
//BOTS CONFIGURATION
//********************************************* ***********

//Control how bots talk. Allowed values: ‘off’, ‘radio’, ‘minimal’, or ‘normal’.
bot_chatter "off"

//Set to 0 to let bots complete map objectives. 0/1
bot_defer_to_human "0"

//0 is Easy, 1 is Normal, 2 is Hard, & 3 is Expert.
bot_difficulty "2"

//Bots wait for a human to join before joining. 0/1
bot_join_after_player "1"

//Add bot(s) to a specific team. any/CT/T or Adds a bot to whichever team has fewer players.
//bot_join_team:
//bot_add
//bot_add_ct
//bot_add_t

//Defines a Prefix for all bot’s names.
bot_prefix ""

//Reports on the bots’ memory usage
//bot_memory_usage

//Restricts the bots to particular weapons
//bot_knives_only
//bot_pistols_only
//bot_snipers_only
bot_all_weapons

//Weapon Control. 0/1
bot_allow_grenades "0"
bot_allow_machine_guns "0"
bot_allow_pistols "1"
bot_allow_rifles "1"
bot_allow_shotguns "0"
bot_allow_snipers ""
bot_allow_sub_machine_guns "1"

//Bots with high co-op may automatically follow a nearby human player. 0/1
bot_auto_follow "1"

//Bots will not buy if their money falls below this amount (Default=2000).
bot_eco_limit "4200"

//Bots may occasionally go ‘rogue’.
//Rogue bots do not obey radio commands, nor pursue scenario goals. 0/1
bot_allow_rogues "1"

//Determines the type of quota. Allowed values: ‘normal’ and ‘fill’.
//If ‘fill’, the server will adjust bots to keep N players in the game, where N is bot_quota.
bot_quota_mode "fill"

//Bots will automatically leave to make room for human players. 0/1
bot_auto_vacate "1"

//How many bots would you like to have on your server? (MAX=6)
bot_quota "14"

//********************************************* ***********
//SOURCETV CONFIGURATION (SOURCE TV IS FREE FOR UP TO 50 TV SLOTS)
//********************************************* ***********

//The following command enables SourceTV (0=OFF, 1=ON) - Default is OFF.
tv_enable "1"

//Sets the port on which your SourceTV will run on.
tv_port "27117"

//Set the name of your SourceTV.
tv_name "[TEST] DeathMatch STV"

//Max people who can connect to your SourceTV server (DEFAULT=10, MAX=50).
tv_maxclients "100"

//Set the password on your SourceTV.
tv_password "REMOVED"

//This auto records a demo with the file name of map/date/time.dem
tv_autorecord "0"
HawK89 is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 07-26-2012 , 00:52   Re: Latest Gamedata
Reply With Quote #22

Quote:
Originally Posted by HawK89 View Post
I added those launch options but no extra files were created in that directory.
hlds_steamgames.vdf
srcds.exe
steam.log - nothing in it
steam_appid.txt
and the folders.

I have it set on "preset" spawns, but I just noticed that it crashes when I change the map. So it starts off as DD2 and works fine. If I map change to DD2 again, it will crash upon someone needing a respawn. So map doesn't matter.

Everything is default/clean, except for the server.cfg, which I copy and paste back in.
This is my shortcut:
"C:\Valvex86\CSS DM\css\srcds.exe" -game cstrike -tickrate 100 -console -insecure +maxplayers 64 +map de_dust2 +hostport "27017" -debug -nobreakpad"

Pretty much like my other server that works fine, but has warmod on instead of cssdm.

Here is my server.cfg
I still cannot duplicate this :/ It should be creating mdmp files. Are you running FFA? or just regular Cssdm? Also, try setting cssdm_spawn_method "preset" to none in the cssdm.cfg Someone had a similar issue and that appeared to work. If that does work then it something with the teleporting. If it doesnt crash with setting the spawn method to none please tell me what the value of the teleport offset is inside the addons/sourcemod/gamedata/sdktools.games/game.cstrike.txt
Dr!fter is offline
HawK89
Junior Member
Join Date: Jul 2012
Old 07-26-2012 , 02:22   Re: Latest Gamedata
Reply With Quote #23

I set it back to non-FFA and spawn method "none". Still same error after map change. FFA and preset spawns work fine to whatever map the server starts off with, so its something that happens when map changes occur?

Quote:
"Teleport"
{
"windows" "106"
"linux" "107"
"mac" "107"
}

Last edited by HawK89; 07-26-2012 at 02:24.
HawK89 is offline
HawK89
Junior Member
Join Date: Jul 2012
Old 07-26-2012 , 02:54   Re: Latest Gamedata
Reply With Quote #24

I used HLDSUPDATETOOL to install a fresh CSS server.
I extract Metamod, Sourcemod and CSSDM into a folder and put my server.cfg in it as well, then paste the ADDONS & CFG folders in cstrike.

Here is a .rar of the MM,SM and CSSDM that I put onto my server.
https://www.box.com/s/dea4d21ec74d7f17dbd7

I use these launch options as stated before:
"C:\Valvex86\CSS DM\css\srcds.exe" -game cstrike -tickrate 100 -console -insecure +maxplayers 64 +map de_dust2 +hostport "27017" -debug -nobreakpad"

and that's it.
HawK89 is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 07-26-2012 , 10:55   Re: Latest Gamedata
Reply With Quote #25

Just tested with a new install and extracted your rar ran the server changed map about 10 times (with bots in the server killing each other and respawning) and no crash. Without a mdmp or a way to reproduce this I cant really do anything :/ There must be something weird going on, is the server no-steam by any chance? If it crashed on all windows servers there would be a lot more people reporting it. Also the fact that its fine 1 map then crashes after a respawn after a map change is very weird. Since the code hasnt changed from 1 map change to another.

Last edited by Dr!fter; 07-26-2012 at 10:58.
Dr!fter is offline
HawK89
Junior Member
Join Date: Jul 2012
Old 07-27-2012 , 00:13   Re: Latest Gamedata
Reply With Quote #26

They are not opened through steam. I used the HLDSupdateTOOL to download the files into a folder and then used a shortcut to open the srcds.exe (www.srcds.com)
I have 2 other css servers running that both have the same metamod and sourcemod version. Difference is that 1 has ZRIOT, other warmod and my 3rd has CSSDM, and its only the CSSDM that is crashing.
The ZRIOT even uses the same server.cfg template.

EDIT: Here is a screenshot of my server; https://www.box.com/s/5d0a93e85b003a06513c
no mini dump files are being created still.

Last edited by HawK89; 07-27-2012 at 01:07. Reason: Added screenshot
HawK89 is offline
HawK89
Junior Member
Join Date: Jul 2012
Old 07-27-2012 , 01:28   Re: Latest Gamedata
Reply With Quote #27

Oh wow, I figured out why it has been crashing. 64 is the MAX player slot, and that is what I have, but I also run STV.
Reason why it didn't crash of first map load is because STV wasn't allowed to enter, until map change, it appears, causing player slot to 65. I just ran it at 63 slot +1 STV and it worked fine.
If you used my launch options, you would of had the same error since that is where I specify my maxplayers.

Ahh... wasted hours and re-downloading stuff because of an invalid player slot. Well good thing is, CSSDM works fine
HawK89 is offline
Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 07-27-2012 , 09:16   Re: Latest Gamedata
Reply With Quote #28

Quote:
Originally Posted by HawK89 View Post
Oh wow, I figured out why it has been crashing. 64 is the MAX player slot, and that is what I have, but I also run STV.
Reason why it didn't crash of first map load is because STV wasn't allowed to enter, until map change, it appears, causing player slot to 65. I just ran it at 63 slot +1 STV and it worked fine.
If you used my launch options, you would of had the same error since that is where I specify my maxplayers.

Ahh... wasted hours and re-downloading stuff because of an invalid player slot. Well good thing is, CSSDM works fine
Then there is a weird issue. Here is my server running with 64 slots and sourcetv added. Also changed map a few times. Still no crash.

Code:
status
hostname: Counter-Strike: Source
version : 1.0.0.72/22 4981 secure
udp/ip  : 192.168.1.101:27015 
map     : de_dust2 at: 0 x, 0 y, 0 z
sourcetv:  port 27020, delay 30.0s
players : 7 (65 max)

# userid name                uniqueid            connected ping loss state  adr
#      8 "SourceTV"          BOT                                     active
#      9 "[BOT] Perry"    BOT                                     active
#     10 "[BOT] Kevin"    BOT                                     active
#     11 "[BOT] Jeff"     BOT                                     active
#     12 "[BOT] Josh"     BOT                                     active
#     13 "[BOT] Jerry"    BOT                                     active
#     14 "[BOT] Alfred"   BOT                                     active
Terrorist bot spawned outside of a buy zone (-2147, 1816, 9)

Last edited by Dr!fter; 07-27-2012 at 09:17.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 08-10-2012 , 17:23   Re: Latest Gamedata
Reply With Quote #29

[09] <FAILED> file "cssdm.ext.so": /home/bcs/csgo_ds/pub/csgo/addons/sourcemod/extensions/cssdm.ext.so: undefined symbol: _SpewInfo
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 08-10-2012 , 17:49   Re: Latest Gamedata
Reply With Quote #30

cs:go is not same as cs:s
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