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[L4D2] F-18 Airstrike (1.12) [20-Dec-2023]


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LoneBat
Senior Member
Join Date: Dec 2013
Location: China
Old 10-02-2014 , 01:12   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #31

when a plurality missile exploded, causing me to crash.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 03-27-2015 , 11:47   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #32

Too many missiles may cause a crash on some servers/clients (not sure which). Nothing can be done except use less missiles. I could spawn about 20 or more at once and only a few times had a crash when I spawned more. That's just something you'll have to determine but I wouldn't recommend spawning more than a handful at once.
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worminater
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Join Date: Jun 2011
Old 06-06-2015 , 09:58   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #33

This appears to cause a custom campain (Journey To Splash Mountain) to crash the client at map start. Once you go through the broken fence to the right of the start point (sometimes just prior), the client will insta close to desktop (with no error) and with no error in the server console.

Not sure what to look for in the SM logs, but a quick ctrl+f for the word 'strike' gave no results in the error log.

Have done the following to verify:

Run without any mods - all ok.
Run with all mods bar air strike - all ok
Added back on air strike (plus all variants bar the tank) - crash.

Replicated on a new server install as well, just incase something wasn't right with the install. If you let me know what to look for i'll try and see if I can give any more details, but at the moment it looks to be this plugin causing the issue of instant client crash at map start for this particular campaign.

Last edited by worminater; 06-06-2015 at 10:03.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-12-2015 , 16:42   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #34

Maybe it's conflicting with another plugin and that map. I am unable to reproduce. Both work fine for me. If you want PM me and I can send you a version which does not enable on that campaign.
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worminater
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Join Date: Jun 2011
Old 08-04-2015 , 11:54   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #35

Hi Silvers,

Sorry for the delay in replying. I've dropped you a PM for the plugin.

Didn't see any conflict errors, but then I may well be looking for entirely the wrong thing.

Cheers
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Deadpool69
Junior Member
Join Date: Jul 2015
Old 12-01-2016 , 17:04   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #36

Does anyone know the specific cvar commands for the Strike options in the Strike menu?

For example, I wanna bind the "Airstrike at crosshairs" option to one of my keys, but I don't know its cvar command.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 12-01-2016 , 19:59   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #37

Try This bind "\" "sm_strike" what ever key you want to bind
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 01-16-2018 , 08:34   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #38

How to reduce the damage to survivors?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-19-2018 , 05:31   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #39

Added optional plugin: l4d2_airstrike.damage_scale which scales the amount of damage done to survivors by creating the cvar: l4d2_airstrike.damage_scale

PHP Code:
// Percentage of damage to survivors. Can be 200% etc.
// NOTE: This cvar is only created by the optional plugin "l4d2_airstrike.damage_scale"
l4d2_airstrike_scale "50" 
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 01-21-2018 , 03:52   Re: [L4D2] F-18 Airstrike (1.2) [31-Jul-2013]
Reply With Quote #40

l4d2_airstrike.core.smx
l4d2_airstrike_damage "600"

l4d2_airstrike.damage_scale
l4d2_airstrike_scale "10"

The survivors should cause 60HP
There are times when you die directly
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