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Biohazard v2.00 Beta 3b (Zombie Mod)


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WeeDy
Member
Join Date: May 2008
Old 07-26-2008 , 19:59   Re: Biohazard v2.00 Beta 3a (Zombie Mod)
Reply With Quote #2241

Damn I love the new release
Got a question I saw the new zombie system but..
Code:
; DESC        - Short description
; PMODEL      - Player model (Note: No spaces allowed!)
; WMODEL      - weapon model (Note: No spaces allowed!)
; HEALTH      - Health value
; SPEED       - Speed value
; GRAVITY     - Gravity multiplier
; ATTACK      - Zombie damage multiplier
; DEFENCE     - Bullet damage multiplier
; HEDEFENCE   - HE damage multiplier
; HITSPEED    - Pain speed multiplier
; HITDELAY    - Pain speed delay value
; REGENDLY    - Regeneration delay value
; HITREGENDLY - Pain regeneration delay value
; KNOCKBACK   - Knockback multiplier
What about if I want a climbing zombie?
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 07-26-2008 , 20:24   Re: Biohazard v2.00 Beta 3a (Zombie Mod)
Reply With Quote #2242

Quote:
Originally Posted by Java View Post
Cheap_Suit
This good updating
But I think when all in one it very badly!!!
The best idea will distribute all восможности on attached plugins
For example flying away from shots of objects func_pushable - bio_knopback_pushable
As in old versions 1.хх
I think many me will support also this idea
There is a cvar to enable/disable this. I've merged it with the main plugin because I feel that it's a required feature.

Quote:
Originally Posted by WeeDy View Post
Damn I love the new release
Got a question I saw the new zombie system but..
Code:
; DESC        - Short description
; PMODEL      - Player model (Note: No spaces allowed!)
; WMODEL      - weapon model (Note: No spaces allowed!)
; HEALTH      - Health value
; SPEED       - Speed value
; GRAVITY     - Gravity multiplier
; ATTACK      - Zombie damage multiplier
; DEFENCE     - Bullet damage multiplier
; HEDEFENCE   - HE damage multiplier
; HITSPEED    - Pain speed multiplier
; HITDELAY    - Pain speed delay value
; REGENDLY    - Regeneration delay value
; HITREGENDLY - Pain regeneration delay value
; KNOCKBACK   - Knockback multiplier
What about if I want a climbing zombie?
There is two ways to create a class. That's the easy way to create your own. If you want to make a advance class, refer to this example: http://www.cheapsuit.ampaste.net/m5103275.
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Korrupzion
Junior Member
Join Date: Jan 2008
Old 07-27-2008 , 00:16   Re: Biohazard v2.00 Beta 3a (Zombie Mod)
Reply With Quote #2243

How can I make a zombie model only for admins?
I already got the model..


please help me
ThankS!
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Fawkes37
Senior Member
Join Date: Jul 2008
Old 07-27-2008 , 03:51   Re: Biohazard v2.00 Beta 3a (Zombie Mod)
Reply With Quote #2244

Quote:
Originally Posted by Korrupzion View Post
How can I make a zombie model only for admins?
I already got the model..


please help me
ThankS!
hm u can disable biohazards models + use this: http://forums.alliedmods.net/showthr...ht=admin+model

dont think there's a sub-plugin like this atm, so this should do for a while.
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 07-27-2008 , 06:51   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2245

Hey, Cheap_suit, can you add a sound, that is played to you only when you are the first infected zombie, you know when the round starts and you get the infection message. I found a great sound, and it's with hl, so it doesn't need to be precached.
It's in sound\fvox\biohazard_detected.wav .
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SweetiePie
Member
Join Date: Jul 2007
Location: Germany, Berlin
Old 07-27-2008 , 16:56   Re: Biohazard v2.00 Beta 3a (Zombie Mod)
Reply With Quote #2246

Quote:
Originally Posted by Cheap_Suit View Post
Yes! Use the native is_user_infected. But I believe that it would be better if it was a class.
This is only an example: http://www.cheapsuit.ampaste.net/m5103275

Not a bug. The parachute by jtp resets the players gravity to normal. I've provided my version of the parachute plugin. Just change the model because I dont have it anymore.
Thx a lot for the hint with a separate Zombie-Class (and parachute, which I also installed succesfully).
I modified it and it functions (additionally I changed some other class-Datas of i).
Also I modified some Sub-Plugins (bio_misc.sma, bio_random_weapons.sma and zm_nofs.sma) to fit to the new biohazard.sma.

But because there has been founded a real "Biohazard-Classic"-Community on our Biohazard-Server, I just installed the Classes-Version on a another Server-slot (most of the players of classic version didn't appreciate most of the changes).

To separate both kinds of Biohzard-versions I changed the bh_gamedescription-CVARs to "Biohazard-ClassicMod" and "Biohazard-ClassesMod". I hope, that's ok for you !
If not, please let me now.

Last but not least I want to thank you perspnally a lot again for this great Mod and its proceeding improvement.

Greets

PS.: I think for this actual kind of Biohazard-alternative there will found another Community. Both kinds (1.95 and 2.00) of Biohazard have got their special advantages.
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Last edited by SweetiePie; 07-28-2008 at 01:03. Reason: Added sthg.
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BeasT
Senior Member
Join Date: Apr 2007
Location: Lithuania
Old 07-27-2008 , 17:58   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2247

Could someone make no_fs.amxx (no footsteps for zm) for bh v2?
Attached Files
File Type: sma Get Plugin or Get Source (no_fs.sma - 770 views - 1.2 KB)
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AntiBots
Veteran Member
Join Date: May 2008
Location: Brazil
Old 07-27-2008 , 18:09   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2248

Ea Exelent
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FisH n' ChIpS
Junior Member
Join Date: Jul 2008
Location: de_dust2
Old 07-27-2008 , 23:40   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2249

Very nice, everything works fine here GJ
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SweetiePie
Member
Join Date: Jul 2007
Location: Germany, Berlin
Old 07-28-2008 , 01:06   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #2250

Quote:
Originally Posted by BeasT View Post
Could someone make no_fs.amxx (no footsteps for zm) for bh v2?
Just use the one, which just has been provided with version 1.92 of Biohazard: zm_nofs.sma .
But keep in mind, to place this plugin in plugins.ini, not in plugins-bio.ini ! ;)

Greets
Attached Files
File Type: sma Get Plugin or Get Source (zm_nofs.sma - 978 views - 1.2 KB)
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