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Quake Sounds v3 [6th-Jun-2016]


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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 03-22-2019 , 10:58   Quake Sounds v3.5.6(22-Mar-2019)
Reply With Quote #431

Fixed error 'Invalid convar handle 0'
Attached Files
File Type: sp Get Plugin or Get Source (QSP.sp - 985 views - 36.5 KB)
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eliteroyal
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Join Date: Dec 2016
Location: Moldova
Old 05-01-2019 , 16:49   Re: Quake Sounds v3.5.6(22-Mar-2019)
Reply With Quote #432

Quote:
Originally Posted by Grey83 View Post
Fixed error 'Invalid convar handle 0'
thx bro
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CARBONXXX
Junior Member
Join Date: Feb 2012
Location: Bulgaria
Old 05-10-2019 , 21:25   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #433

Guys, i installed it as it said above, sounds, plugins everything is in it's place. The text works fine, but the sounds sometimes i hear them very low(didn't touched volume config btw) and sometimes i hear them when i'm closing in to the killer, i don't hear them properly. Can someone help me. I have latest version of SM and MM.

Build Label: 4630212
Network PatchVersion: 4630212
Protocol version: 24
Server version: 4630212
Server AppID: 232330
Client version: 4630212
Client AppID:
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Effeff
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Join Date: Jan 2019
Location: discord: ff#0533
Old 06-21-2019 , 16:27   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #434

Using latest sourcemod dev build I've been getting this in my error logs, I'm not sure if I've done something wrong with my installation or if it's the plugin. I haven't tried recompiling it yet actually, I'll try that right now.

Code:
L 06/21/2019 - 16:15:19: [SM] Exception reported: Array index out-of-bounds (index 1561, limit 5)
L 06/21/2019 - 16:15:19: [SM] Blaming: quakesoundsv3.smx
L 06/21/2019 - 16:15:19: [SM] Call stack trace:
L 06/21/2019 - 16:15:19: [SM]   [1] Line 595, /home/forums/content/files/2/3/2/7/2/7/155260.attach::OnClientPostAdminCheck
L 06/21/2019 - 16:15:25: [SM] Exception reported: Array index out-of-bounds (index 1561, limit 5)
L 06/21/2019 - 16:15:25: [SM] Blaming: quakesoundsv3.smx
L 06/21/2019 - 16:15:25: [SM] Call stack trace:
L 06/21/2019 - 16:15:25: [SM]   [1] Line 1047, /home/forums/content/files/2/3/2/7/2/7/155260.attach::EventPlayerDeath
L 06/21/2019 - 16:15:25: [SM] Exception reported: Array index out-of-bounds (index 1561, limit 5)
L 06/21/2019 - 16:15:25: [SM] Blaming: quakesoundsv3.smx
L 06/21/2019 - 16:15:25: [SM] Call stack trace:
L 06/21/2019 - 16:15:25: [SM]   [1] Line 874, /home/forums/content/files/2/3/2/7/2/7/155260.attach::EventPlayerDeath
L 06/21/2019 - 16:15:39: [SM] Exception reported: Array index out-of-bounds (index 1561, limit 5)
L 06/21/2019 - 16:15:39: [SM] Blaming: quakesoundsv3.smx
L 06/21/2019 - 16:15:39: [SM] Call stack trace:
L 06/21/2019 - 16:15:39: [SM]   [1] Line 1047, /home/forums/content/files/2/3/2/7/2/7/155260.attach::EventPlayerDeath
L 06/21/2019 - 16:15:57: [SM] Exception reported: Array index out-of-bounds (index 1561, limit 5)
L 06/21/2019 - 16:15:57: [SM] Blaming: quakesoundsv3.smx
L 06/21/2019 - 16:15:57: [SM] Call stack trace:
L 06/21/2019 - 16:15:57: [SM]   [1] Line 1047, /home/forums/content/files/2/3/2/7/2/7/155260.attach::EventPlayerDeath
L 06/21/2019 - 16:16:00: [SM] Exception reported: Array index out-of-bounds (index 1561, limit 5)
L 06/21/2019 - 16:16:00: [SM] Blaming: quakesoundsv3.smx
L 06/21/2019 - 16:16:00: [SM] Call stack trace:
L 06/21/2019 - 16:16:00: [SM]   [1] Line 563, /home/forums/content/files/2/3/2/7/2/7/155260.attach::EventRoundFreezeEnd
L 06/21/2019 - 16:16:11: [SM] Exception reported: Array index out-of-bounds (index 1561, limit 5)
L 06/21/2019 - 16:16:11: [SM] Blaming: quakesoundsv3.smx
L 06/21/2019 - 16:16:11: [SM] Call stack trace:
L 06/21/2019 - 16:16:11: [SM]   [1] Line 841, /home/forums/content/files/2/3/2/7/2/7/155260.attach::EventPlayerDeath
The result of this bug is, kill streaks are not being reset on player deaths, so there is a lot more spam going on with these quake sounds that should normally be pretty rare (like 20 kills without dying, vs just getting 20 kills).
edit: Recompiled with this build and the problem still occurs.

Last edited by Effeff; 06-21-2019 at 17:06.
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JoinedSenses
Senior Member
Join Date: Sep 2013
Old 06-22-2019 , 18:27   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #435

Updated source from original post - new syntax, improved logic, no behavior changes besides fixing sm_quakesoundsv3_text.

If there are any issues, @me in sourcemod discord.
Attached Files
File Type: sp Get Plugin or Get Source (quakesoundsv3.sp - 1203 views - 38.5 KB)
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Last edited by JoinedSenses; 06-27-2019 at 20:01.
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Bilbomdfk
New Member
Join Date: Sep 2019
Old 09-06-2019 , 07:52   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #436

Quote:
Originally Posted by Spartan_C001 View Post
[*]sm_quakesoundsv3_volume: The volume of all the sounds played by the plugin, 0.0 = 0%, 1.0 = 100%. (Note: This has no effect in CS:GO)
Hello is there a way to lower the volume in CSGO ?
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Varp.TF
Member
Join Date: Aug 2018
Old 09-09-2019 , 08:43   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #437

I cant hear anything, and my fastdl works fine.
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GRUFTY
Member
Join Date: Sep 2019
Old 09-13-2019 , 07:46   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #438

hello I have the following problem with the quakesounds 3.With every kill you only hear "" "Teamkiller" ". Text display, you killed your Temakamerad.Play and self kill are working fine.What I do not understand when players are killed by" mines "hears all the quakesounds, from first blood to ramapgae and so on, only ever kills team members with a weapon?
What can I do there? Gruss Heinz
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GRUFTY
Member
Join Date: Sep 2019
Old 09-25-2019 , 14:21   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #439

Hello Unfortunately, I did not get any further, I also set the teamkillmode to 1. Rcon / Console and in the server cgf, registered. I only hear team killer, except for kills "with mines", then you can hear "ALL" quakesounds around tips.
Greetings from Grufty
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GRUFTY
Member
Join Date: Sep 2019
Old 09-26-2019 , 17:05   Re: Quake Sounds v3 [6th-Jun-2016]
Reply With Quote #440

Hi
The quakesounds are all running, but I have to set the teamkillmode to 1, and if the map changes, the sounds are gone, and I have only team killer, Have already entered the server cfg, but without success. Grussy Grufty
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