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CSGO - have fun with the server lagger exploit


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Neuro Toxin
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Old 03-21-2016 , 18:10   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #51

That was quick.

Then again their servers were being crashed also.
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Neuro Toxin
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Old 03-22-2016 , 18:25   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #52

Can anyone confirm if the aimware exploit is resolved by the patch?

By confirm, I mean you had someone join a server and run the exploit...
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asdfxD
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Join Date: Apr 2011
Old 03-22-2016 , 23:09   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #53

yes, the crash feature has been removed in aimware hack. not possible to crash or lagg server with aimware.

Last edited by asdfxD; 03-22-2016 at 23:12.
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Neuro Toxin
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Old 03-23-2016 , 01:14   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #54

Gg. Valve 1. Aimware 0.
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shavit
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Join Date: Dec 2011
Location: Israel
Old 03-23-2016 , 01:27   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #55

Quote:
Originally Posted by Neuro Toxin View Post
Gg. Valve 1. Aimware 0.
well played valve!
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Moezen
Junior Member
Join Date: Feb 2015
Old 04-26-2016 , 21:55   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #56

Quote:
Originally Posted by GoD-Tony View Post
Alright if anyone still has this issue you can give this extension a try. It'll kick a player if they spam over 1000 cvar/setinfo changes.
Is there a CSS fix for this issue?
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michaelrw
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Join Date: Jul 2017
Old 04-17-2018 , 03:40   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #57

ive been getting reports from some community members that something like this is happening again..

... something to do with audio files, not sure what exactly.. its always tough when trying to assess 3rd hand reports
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sneaK
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Join Date: Feb 2015
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Old 04-17-2018 , 03:44   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #58

Yeah, a certain p2c added a "client lagger" which will crash servers. Been getting nailed all night.
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wolvez04
Senior Member
Join Date: Feb 2016
Location: Andora
Old 04-17-2018 , 07:29   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #59

Yup, lots and lots of crashes. 18 crashes in 6 hours
silly

Heres the end of my console from a accelerator dump

227457 2448.894239 SendNetMsg IPADDRESS:27005: stream[netchan_t::reliabledata] buffer overflow (maxsize = 262140)!
227458 2448.894573 Dropped modddiii25 from server: ERROR! Couldn't send snapshot.
227459 2448.895066 ERROR! SendData reliabe data too big (8749)


Here's what ingame console says during attack
Code:
common\null.wav 126, common\null.wav 127, common\null.wav 
Error: Sound ~)player\land.wav failed to allocate a static channel and will not play
Error: Total static audio channels have been used: 96 32, common\null.wav 33, common\null.wav 34, common\null.wav 35, common\null.wav 36, common\null.wav 37, common\null.wav 38, common\null.wav 39, common\null.wav 40, common\null.wav 41, common\null.wav 42, common\null.wav 43, common\null.wav 44, common\null.wav 45, common\null.wav 46, common\null.wav 47, common\null.wav 48, common\null.wav 49, common\null.wav 50, common\null.wav 51, common\null.wav 52, common\null.wav 53, common\null.wav 54, common\null.wav 55, common\null.wav 56, common\null.wav 57, common\null.wav 58, common\null.wav 59, common\null.wav 60, common\null.wav 61, common\null.wav 62, common\null.wav 63, common\null.wav 64, common\null.wav 65, common\null.wav 66, common\null.wav 67, common\null.wav 68, common\null.wav 69, common\null.wav 70, common\null.wav 71, common\null.wav 72, common\null.wav 73, common\null.wav 74, common\null.wav 75, common\null.wav 76, common\null.wav 77, common\null.wav 78, common\null.wav 79, common\null.wav 80, common\null.wav 81, common\null.wav 82, common\null.wav 83, common\null.wav 84, common\null.wav 85, common\null.wav 86, common\null.wav 87, common\null.wav 88, common\null.wav 89, common\null.wav 90, common\null.wav 91, common\null.wav 92, common\null.wav 93, common\null.wav 94, common\null.wav 95, common\null.wav 96, common\null.wav 97, common\null.wav 98, common\null.wav 99, common\null.wav 100, common\null.wav 101, common\null.wav 102, common\null.wav 103, common\null.wav 104, common\null.wav 105, common\null.wav 106, common\null.wav 107, common\null.wav 108, common\null.wav 109, common\null.wav 110, common\null.wav 111, common\null.wav 112, common\null.wav 113, common\null.wav 114, common\null.wav 115, common\null.wav 116, common\null.wav 117, common\null.wav 118, common\null.wav 119, common\null.wav 120, common\null.wav 121, common\null.wav 122, common\null.wav 123, common\null.wav 124, common\null.wav 125, common\null.wav 126, common\null.wav 127, common\null.wav 
Error: Sound ~player\footsteps\new\land_rubber_03.wav failed to allocate a static channel and will not play
Error: Total static audio channels have been used: 96 32, common\null.wav 33, common\null.wav 34, common\null.wav 35, common\null.wav 36, common\null.wav 37, common\null.wav 38, common\null.wav 39, common\null.wav 40, common\null.wav 41, common\null.wav 42, common\null.wav 43, common\null.wav 44, common\null.wav 45, common\null.wav 46, common\null.wav 47, common\null.wav 48, common\null.wav 49, common\null.wav 50, common\null.wav 51, common\null.wav 52, common\null.wav 53, common\null.wav 54, common\null.wav 55, common\null.wav 56, common\null.wav 57, common\null.wav 58, common\null.wav 59, common\null.wav 60, common\null.wav 61, common\null.wav 62, common\null.wav 63, common\null.wav 64, common\null.wav 65, common\null.wav 66, common\null.wav 67, common\null.wav 68, common\null.wav 69, common\null.wav 70, common\null.wav 71, common\null.wav 72, common\null.wav 73, common\null.wav 74, common\null.wav 75, common\null.wav 76, common\null.wav 77, common\null.wav 78, common\null.wav 79, common\null.wav 80, common\null.wav 81, common\null.wav 82, common\null.wav 83, common\null.wav 84, common\null.wav 85, common\null.wav 86, common\null.wav 87, common\null.wav 88, common\null.wav 89, common\null.wav 90, common\null.wav 91, common\null.wav 92, common\null.wav 93, common\null.wav 94, common\null.wav 95, common\null.wav 96, common\null.wav 97, common\null.wav 98, common\null.wav 99, common\null.wav 100, common\null.wav 101, common\null.wav 102, common\null.wav 103, common\null.wav 104, common\null.wav 105, common\null.wav 106, common\null.wav 107, common\null.wav 108, common\null.wav 109, common\null.wav 110, common\null.wav 111, common\null.wav 112, common\null.wav 113, common\null.wav 114, common\null.wav 115, common\null.wav 116, common\null.wav 117, common\null.wav 118, common\null.wav 119, common\null.wav 120, common\null.wav 121, common\null.wav 122, common\null.wav 123, common\null.wav 124, common\null.wav 125, common\null.wav 126, common\null.wav 127, common\null.wav 
Error: Sound ~)player\land.wav failed to allocate a static channel and will not play
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Last edited by wolvez04; 04-17-2018 at 10:41.
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Lubricant Jam
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Join Date: Oct 2016
Location: United Kingdom
Old 04-17-2018 , 10:26   Re: CSGO - have fun with the server lagger exploit
Reply With Quote #60

Ffs seriously? Wonder how long this is going to take to fix...
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