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Module: Okapi


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EXteRmiNaToR
Senior Member
Join Date: Dec 2009
Old 04-23-2014 , 20:20   Re: Module: Okapi
Reply With Quote #31

Quote:
Originally Posted by Arkshine View Post

About orpheu signatures, we need someone to create a thread regrouping all known signatures; then it would be more easy to deal with updates and having a more consistent use. But, the problem is all people are lazy or/and busy as hell, ahah.
This is what i found from here and there... http://www.sendspace.com/file/4bq3nn
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meTaLiCroSS
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Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 06-20-2014 , 19:22   Re: Module: Okapi
Reply With Quote #32

Any way to reproduce OrpheuSetParamStructMember? By some way orpheu no longer works on my linux machine, and I don't wanna keep arguing with it and I changed to okapi.
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Quote:
Originally Posted by joropito View Post
You're right Metalicross
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meTaLiCroSS
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Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 06-23-2014 , 02:47   Re: Module: Okapi
Reply With Quote #33

Does it is wrong? It just crashes

PHP Code:
stock ModCall_PackPlayerItem(iIdiWeaponEntbool:bAllAmmo)
{
    static 
okapi_func:hPackPlayerItem;

    if(!
hPackPlayerItem)
    {
        new 
iSig[] = { 0x83,0xDEF,0xDEF,0x85,0xDEF,0x89,0xDEF,0xDEF,0xDEF,0x89,0xDEF,0x89,0xDEF,0xDEF,0xDEF,0x89,0xDEF,0x89,0xDEF,0xDEF,0xDEF,0x89 }
        
hPackPlayerItem okapi_build_function(okapi_mod_find_sig(iSigsizeof iSig), /*ret*/arg_voidarg_cbasearg_cbasearg_int)
    }

    
okapi_call_ex(hPackPlayerItemiIdiWeaponEntbAllAmmo 0)

okapi_mod_find_sig returned 0 as from I see
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Quote:
Originally Posted by joropito View Post
You're right Metalicross
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 10-23-2014 , 14:58   Re: Module: Okapi
Reply With Quote #34

Why it show nothing when trying to get a treemap ?

Code:
] okapi desc mod 0x550F0

######### OKAPI #########


#########################
And also:
Code:
] okapi search "[TG.;nC'.pbG.sXQ.J=g(.;OS'.ueA.1/.*K}.`/F'. 8u{.s9s{.Ohi(.,lm{.s9s{.2/#&.*0J.lE>'.1`}&.-]}&.vMa(.zp='.<cN'.=j12"

######### OKAPI #########


#########################
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Bos93
Veteran Member
Join Date: Jul 2010
Old 10-24-2014 , 10:38   Re: Module: Okapi
Reply With Quote #35

meTaLiCroSS, i don't found your signature.

Try:

PHP Code:
0x83,0xEC,0x0C,0x53,0x57,0x8B,0x7C,0x24,0x1C,0x33,0xDB,0x3B,0xFB 
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 10-27-2014 , 19:21   Re: Module: Okapi
Reply With Quote #36

Quote:
Originally Posted by Bos93 View Post
meTaLiCroSS, i don't found your signature.

Try:

PHP Code:
0x83,0xEC,0x0C,0x53,0x57,0x8B,0x7C,0x24,0x1C,0x33,0xDB,0x3B,0xFB 
Linux or Windows?

EDIT: It's strange. https://forums.alliedmods.net/showpo...postcount=1267
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Quote:
Originally Posted by joropito View Post
You're right Metalicross

Last edited by meTaLiCroSS; 10-27-2014 at 19:23.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-28-2014 , 05:48   Re: Module: Okapi
Reply With Quote #37

Quote:
Originally Posted by meTaLiCroSS View Post
Does it is wrong? It just crashes

PHP Code:
stock ModCall_PackPlayerItem(iIdiWeaponEntbool:bAllAmmo)
{
    static 
okapi_func:hPackPlayerItem;

    if(!
hPackPlayerItem)
    {
        new 
iSig[] = { 0x83,0xDEF,0xDEF,0x85,0xDEF,0x89,0xDEF,0xDEF,0xDEF,0x89,0xDEF,0x89,0xDEF,0xDEF,0xDEF,0x89,0xDEF,0x89,0xDEF,0xDEF,0xDEF,0x89 }
        
hPackPlayerItem okapi_build_function(okapi_mod_find_sig(iSigsizeof iSig), /*ret*/arg_voidarg_cbasearg_cbasearg_int)
    }

    
okapi_call_ex(hPackPlayerItemiIdiWeaponEntbAllAmmo 0)

okapi_mod_find_sig returned 0 as from I see
I can't find your signature in mp.dll.
I don't know what build you're using but for me, signature of packPlayerItem is more:

Code:
83 ? ? 53 57 8B ? ? ? 33 ? 3B
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Old 10-28-2014, 05:53
Arkshine
This message has been deleted by Arkshine. Reason: lag
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-28-2014 , 12:11   Re: Module: Okapi
Reply With Quote #38

Quote:
Originally Posted by meTaLiCroSS View Post
Any way to reproduce OrpheuSetParamStructMember? By some way orpheu no longer works on my linux machine, and I don't wanna keep arguing with it and I changed to okapi.
Don't remember exactly how this native is used, but it's just basically having a base address and using offset to be positioned to the member you want to get/set.
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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 10-28-2014 , 23:11   Re: Module: Okapi
Reply With Quote #39

Quote:
Originally Posted by Arkshine View Post
I can't find your signature in mp.dll.
I don't know what build you're using but for me, signature of packPlayerItem is more:

Code:
83 ? ? 53 57 8B ? ? ? 33 ? 3B
I was searching on Linux libraries, also the sig that I posted was given by you :p because the symbolic name of the packPlayerItem function doesn't works on updated libraries, same as outdated libraries. But when executing that code, just crashes, maybe there's something wrong with the signature of bytes, because I got the same values that you gave me when I did it by myself :s
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Quote:
Originally Posted by joropito View Post
You're right Metalicross
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Location: Siiiiiiiiuu
Old 10-29-2014 , 06:37   Re: Module: Okapi
Reply With Quote #40

Arkshine you must wait 14 days to bump, read rules
Btw I know that Quim quited amxx coding, but does he still supporting his plugins/modules?
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Last edited by Jhob94; 10-29-2014 at 06:38.
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