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[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)


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bazrael
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Join Date: Jan 2010
Location: Where Lucy became superw
Old 02-04-2017 , 13:13   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #271

Quote:
Originally Posted by Accelerator74 View Post
Use this gamedata file https://github.com/Accelerator74/l4d...2_bugfixes.txt . It's normal work.
Gamedata from Spirit_12 does not work at the beginning of the witches attack. I have empty logs.
Man, it still didn't work. Witch killed all 5 survivors (4 L4D2 survivors and Francis) again in my Windows dedicated server today. I observe there's a date of github.com on 3 Jan, is this last updated date or first released date?
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 02-04-2017 , 20:04   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #272

Try changing Witch offset by 2, so it will become 16, compared to current 14.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 02-06-2017 , 06:31   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #273

Yay, Accelerator's version made chargers ram more than 4 players. Tried it on 30 survivors, didn't get stop or stuck, just straight ramming.

I love you guys for keeping these useful extensions alive.
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Visual77
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Join Date: Jan 2009
Old 02-11-2017 , 10:56   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #274

Quote:
Originally Posted by Accelerator74 View Post
I have updated this extension:
- Clean code
- Update charger stop bug fix function

https://github.com/Accelerator74/l4d2_bugfixes
This is stable right? Because I have also noticed how chargers no longer can ram through a crowd of survivors since the january update. (Using v10's orginal .dll)

Last edited by Visual77; 02-11-2017 at 11:01.
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bazrael
Senior Member
Join Date: Jan 2010
Location: Where Lucy became superw
Old 02-13-2017 , 05:05   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #275

Quote:
Originally Posted by Spirit_12 View Post
Try changing Witch offset by 2, so it will become 16, compared to current 14.
Tried but didn't work in Windows dedicated server. Although witch wouldn't kill all survivors one after another, she still attacked wrong subject sometimes.
-- EDIT --
Did you mean Witch offset:
14+4 = 18 → 22 → 26...
or
16+4 = 20 → 24 → 28…

Have you tried and succeeded in your Linux server?

Last edited by bazrael; 02-16-2017 at 19:47. Reason: Response
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 02-13-2017 , 12:14   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #276

Quote:
Originally Posted by bazrael View Post
Tried but didn't work in Windows dedicated server. Although witch wouldn't kill all survivors one after another, she still attacked wrong subject sometimes.
Try an increment in the offset by 4 and continue till you get the right one. I'm not capable of finding out the physical offsets so that's the best I can suggest.
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xuxinsheng1
Junior Member
Join Date: May 2013
Old 04-23-2017 , 05:55   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #277

Quote:
Originally Posted by Accelerator74 View Post
Use this gamedata file https://github.com/Accelerator74/l4d...2_bugfixes.txt . It's normal work.
Gamedata from Spirit_12 does not work at the beginning of the witches attack. I have empty logs.
it doesn't work 2.1.4.7
windows dedicated server
please please
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 04-23-2017 , 16:54   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #278

Sorry guys, but I can't find out the physical offset for this. You will have to wait for someone more qualified to answer this thread.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 04-24-2017 , 00:48   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #279

Just checked on IDA, it's still the same. I'm having no problems with it. (Using accelerator's version)
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Crazygamer34894
Senior Member
Join Date: Feb 2013
Location: Cape Town Western Cape
Old 04-24-2017 , 13:18   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)
Reply With Quote #280

Quote:
Originally Posted by cravenge View Post
Just checked on IDA, it's still the same. I'm having no problems with it. (Using accelerator's version)
please link us to that or link us to working Plugin and extension with no problems
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