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TeamBets (Mani Bet Module Conversion)


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ZiramMaddness
Member
Join Date: Jun 2007
Location: Chicago, IL
Old 08-03-2008 , 04:32   Re: TeamBets (Mani Bet Module Conversion)
Reply With Quote #61

no what i meant is if you type it in chat manually it works but if you have it binded i.e. bind ] "say bet t all" it will not work
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 08-03-2008 , 04:36   Re: TeamBets (Mani Bet Module Conversion)
Reply With Quote #62

It should. All chat does is execute "say <what you typed>". So if you were to type "hi guys lol" into chat, the client just executes the command "say hi guys lol". Make sure yo have it bound properly.
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ZiramMaddness
Member
Join Date: Jun 2007
Location: Chicago, IL
Old 08-03-2008 , 15:29   Re: TeamBets (Mani Bet Module Conversion)
Reply With Quote #63

i am not the only 1 my clan mates and pubbers have the same problem
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BullsEye
New Member
Join Date: Aug 2008
Old 08-21-2008 , 04:38   Re: TeamBets (Mani Bet Module Conversion)
Reply With Quote #64

Hi from Germany,
i have a problem.
i did install the plugin (smx) and the source (sp)
and did activate that alive players also can bet but it does´t work.
My someone can help me???

And sorry for my bad english
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haderlump
Member
Join Date: Jun 2004
Location: ca
Old 09-12-2008 , 03:59   Re: TeamBets (Mani Bet Module Conversion)
Reply With Quote #65

do i download the plugin.teambets.txt also?
if its used, where does it go?

im switching from mani's bet because i like the last-guy-gets-the-$
addition. gives you incentive to really clutch out.

i tried to see if someone already asked this. sorry if i missed it,
i was skimming through pretty fast...

H
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|GsX| GrimReaper
Senior Member
Join Date: Sep 2008
Old 09-13-2008 , 02:34   Re: TeamBets (Mani Bet Module Conversion)
Reply With Quote #66

is there anything that can be done so this uses a chat trigger. I know it is minor to some, but the fact that binds don't work is not only annoying, but baffles me. If it could somehow be tied to Event_PlayerChat it would be great.
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haderlump
Member
Join Date: Jun 2004
Location: ca
Old 09-13-2008 , 21:11   Re: TeamBets (Mani Bet Module Conversion)
Reply With Quote #67

read it again, friend. its all about using the chat...
if it isnt working in your server, its your install
cuz betting with the chat line is exactly how this
is designed.

H

btw...
Quote:
Originally Posted by haderlump View Post
do i download the plugin.teambets.txt also?
if its used, where does it go?

im switching from mani's bet because i like the last-guy-gets-the-$
addition. gives you incentive to really clutch out.

i tried to see if someone already asked this. sorry if i missed it,
i was skimming through pretty fast...

H
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* FF+reflects * no-scope auto$nipes * FREE pistols! *
* 3-shot AWP! * Dust2's,etc * spawnflash punish *
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|GsX| GrimReaper
Senior Member
Join Date: Sep 2008
Old 09-13-2008 , 22:37   Re: TeamBets (Mani Bet Module Conversion)
Reply With Quote #68

Not sure who you mean with "read it again", but I've read everything many times and have been setting up servers since Valve was beginning.

I know how to bind things. I have created my own autoexec.cfg on the client side. I have used simply
Code:
bind LEFTARROW "say bet ct all"
bind RIGHTARROW "say bet t all"
since Mani first added bet module in beta testing. It always worked just fine.

Now, I press those bind keys using this plugin and I do in fact get the phrase "bet t all" or "bet ct all" in the chat window.

IT DOES NOT TRIGGER THE PLUGIN

If I open the chat or teamchat window and manually type "bet t all" or "bet ct all" and press ENTER, which is SUPPOSED to be the same as the bind, this triggers the plugin.

Being that Mani source code is not opensource, I have no way of knowing how he managed things. However, being somewhat fluent with EventScripts coding, I know how to trigger anything I want based on the Event Player_Chat. This method does not care whether it's say or say_team. It's a chat event, as described by the original valve code. I can then check the string for specific words and if found trigger a reaction.

This plugin, and most all others I've seen for SM, wants to register a client cmd to trigger whenever say and/or say_team happen. For some reason, this is making the binds fail.

I don't code for SM, is there anyone that can fix this issue by using some other trigger is my request.
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haderlump
Member
Join Date: Jun 2004
Location: ca
Old 09-16-2008 , 04:57   Re: TeamBets (Mani Bet Module Conversion)
Reply With Quote #69

are we asking the same thing?
where did you put that .txt file?
if its needed and yours isnt in the right /dir,
you would then have problems...

anyone else?
"bueller?"
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|GsX| GrimReaper
Senior Member
Join Date: Sep 2008
Old 09-16-2008 , 22:20   Re: TeamBets (Mani Bet Module Conversion)
Reply With Quote #70

haderlump, you do need that file and it goes into the ..\cstrike\addons\sourcemod\translations folder.

What I'm talking about is another issue with the plugin not fully working. This doesn't stop you from using it, but is a hinderence to those that like to bind keys to do repetetive functions rather than type.

Why press y key, then type out "bet t all" when I could press the left arrow key and do it, but this plugin doesn't like the bind.
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