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bullet_damage(f117bomb)


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cuci
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Join Date: Nov 2005
Old 06-19-2006 , 14:17  
Reply With Quote #31

L 06/19/2006 - 20:04:22: Invalid player id 294
L 06/19/2006 - 20:04:22: [AMXX] Displaying debug trace (plugin "bullet_damage.amxx")
L 06/19/2006 - 20:04:22: [AMXX] Run time error 10: native error (native "show_hudmessage")
L 06/19/2006 - 20:04:22: [AMXX] [0] bullet_damage.sma::damage_msg (line 27)

amxx v1.71 - win

jaja
same here
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Dzyzus
Senior Member
Join Date: Mar 2004
Location: Lithuania
Old 07-18-2006 , 08:45   Re: bullet_damage(f117bomb)
Reply With Quote #32

L 07/18/2006 - 156:47: [AMXX] Displaying debug trace (plugin "bullet_damage.amxx")
L 07/18/2006 - 156:47: [AMXX] Run time error 10: native error (native "show_hudmessage")
L 07/18/2006 - 156:47: [AMXX] [0] 783.attach::damage_msg (line 27)

AMXX 1.75a - linux
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kingpin
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Join Date: Apr 2004
Location: kpsforum.com
Old 07-24-2006 , 16:49   Re: bullet_damage(f117bomb)
Reply With Quote #33

post your modules, is above with debug enabled or disabled?

PS it works fine for me on linux, amxx 1.75a.
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Last edited by kingpin; 07-24-2006 at 17:07.
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walmart
Junior Member
Join Date: Sep 2006
Old 09-18-2006 , 21:08   Re: bullet_damage(f117bomb)
Reply With Quote #34

i change the cvars to bullet_damage 1 and the plugins.ini i put in the right thing and there was no server.cfg i made one and added the bullet_damage 1 and it still doesnt work. it boots up and everything but doesnt work what am i sopposed to do plz help.
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Dzyzus
Senior Member
Join Date: Mar 2004
Location: Lithuania
Old 09-27-2006 , 10:35   Re: bullet_damage(f117bomb)
Reply With Quote #35

http://cvs.thekingpin.net/cvsweb.cgi...let_damage.sma
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-17-2007 , 21:59   Re: bullet_damage(f117bomb)
Reply With Quote #36

I had someone that wanted the fixed manip/jtp version but did not want it to show damage received. Figured someone else may want it also so here it is.

I made a define to choose if you want both damage done and received or only damage done to show. I also changed manip/jtp version to use connected instead of alive so that it will still show damage when you kill someone because it wouldn't with the alive check.

define is set to show damage done and received by default, comment out for damage done only. Maybe cvars would have been better?
Attached Files
File Type: sma Get Plugin or Get Source (bullet_damage.sma - 10550 views - 1.0 KB)

Last edited by vittu; 01-17-2007 at 22:02.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-18-2007 , 03:55   Re: bullet_damage(f117bomb)
Reply With Quote #37

You the man vittu, id add this to the super but i dont want to many updates

(im gonna add it to my list tho)
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totopito
BANNED
Join Date: Apr 2007
Location: In Your Room
Old 09-19-2007 , 13:13   Re: bullet_damage(f117bomb)
Reply With Quote #38

how do you keep the bullet_damage cvar to 1 i always have t oset it back to one it will not stay on 1
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 09-19-2007 , 15:23   Re: bullet_damage(f117bomb)
Reply With Quote #39

put it in your amxx.cfg

amx_cvar bullet_damage 1
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totopito
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Old 09-19-2007 , 15:41   Re: bullet_damage(f117bomb)
Reply With Quote #40

like how with the slashes? //bulletdamage amx_cvar bullet_damage 1?
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