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[L4D] Incapped Pills Pop


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 10-13-2009 , 15:29   Re: [L4D] Incapped Pills Pop
Reply With Quote #41

No, i meant the OTHER button that makes your character kneel down.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 10-14-2009 , 09:36   Re: [L4D] Incapped Pills Pop
Reply With Quote #42

I finally know what the problem is. This plugin isn't working correctly when you have enabled hidden hunter features. These two cvars - sm_cvar z_lunge_release 1, sm_cvar z_lunge_reflect 1 - makes it possible for a hunter to jump off the victim he pounced and that is the problem why pills don't work. When a hunter incapps a survivor, and jumps off the victim, this plugin still thinks the hunter is on you. I diden't notice this before, since I used a modified smx with all those printtochatmessages removed.

Quote:
You have Pills, you can press RELOAD to pop them and stand back up by yourself
Get that Infected off you first.
Get that Infected off you first.
Get that Infected off you first.
Get that Infected off you first.
Get that Infected off you first.
Get that Infected off you first.
Get that Infected off you first.
But I don't have any infected on me. The hunter is no longer their.
Could you make it work with those 2 cvars?

Last edited by Visual77; 10-14-2009 at 09:40.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 10-14-2009 , 09:42   Re: [L4D] Incapped Pills Pop
Reply With Quote #43

I dont think so. There is no event corresponding to the 'Hunter Let Go', and no entity property to find out whether a Hunter is Pouncing you at the moment.
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Visual77
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Join Date: Jan 2009
Old 10-14-2009 , 09:49   Re: [L4D] Incapped Pills Pop
Reply With Quote #44

So there's nothing to do then? I don't want to remove the hunter let go.
And I defenently want the pills to work
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 10-14-2009 , 10:05   Re: [L4D] Incapped Pills Pop
Reply With Quote #45

Youd need Sourcemod 1.3 and a plugin that catches a player pressing "attack" while pouncing as hunter, and then fires a fake "lunge_end" event.
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Visual77
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Join Date: Jan 2009
Old 10-14-2009 , 10:30   Re: [L4D] Incapped Pills Pop
Reply With Quote #46

Well, I'm not a coder, but would it take long time to create such a plugin?
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Roachy
Member
Join Date: Feb 2008
Old 10-14-2009 , 17:28   Re: [L4D] Incapped Pills Pop
Reply With Quote #47

Quote:
Originally Posted by AtomicStryker View Post
Added a cvar for pill use delay after being incapped

Moved the button for the SM 1.2 versions to DUCK
Killer. Thanks!
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 10-14-2009 , 18:54   Re: [L4D] Incapped Pills Pop
Reply With Quote #48

have you considered placing a "revive bar"?

like the one on survivors upgrades, except this bar goes faster.

of course, you don'0t have to do it if you don't want to, just asking =D
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Roachy
Member
Join Date: Feb 2008
Old 10-16-2009 , 04:08   Re: [L4D] Incapped Pills Pop
Reply With Quote #49

Quote:
Originally Posted by LTR.2 View Post
have you considered placing a "revive bar"?
That would be preferable to, or a good addition to the delay timer, but probably much harder to implement. He'd have to account for a bunch of stuff happening during the revive.

Another thing I thought would be a cool option is to make it so a non-incapped survivor can toss pills to an incapped survivor, and have a cvar to allow/disallow it. I'm sure that would be difficult too though.

Last edited by Roachy; 10-16-2009 at 07:47.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-16-2009 , 04:16   Re: [L4D] Incapped Pills Pop
Reply With Quote #50

Ive experimented with progress bars. Lacking most of its controls i can't change its description text or icon - no.
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