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DoD Killing Spree (Bonus Round)


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Meathead~MBG~
Junior Member
Join Date: Mar 2009
Old 05-27-2009 , 09:37   Re: DoD Killing Spree (Bonus Round)
Reply With Quote #61

I had the same thing when I was running it. I thought it was because I had the random weapons plugging running, but never tested it.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 05-27-2009 , 17:01   Re: DoD Killing Spree (Bonus Round)
Reply With Quote #62

Quote:
Originally Posted by Meathead~MBG~ View Post
I had the same thing when I was running it. I thought it was because I had the random weapons plugging running, but never tested it.
I don't think that would cause it. You are just changing peoples class to "Random Class" which I always play as on our server (the RIP server).
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diamond-optic
Veteran Member
Join Date: May 2005
Old 05-31-2009 , 00:35   Re: DoD Killing Spree (Bonus Round)
Reply With Quote #63

ughh i feel dumb.. i didnt realize it was my own admins giving themselves weapons hahha.. set it to disable the cvar for that plugin.. then i noticed ppl still having pistols.. then i realized i spelled the cvar wrong for my drop all weapons plugin (because the pistol that get 'dropped' arent real weapons so to speak) but got that all fixed..

havent noticed any issues since then, but i havent played much lately...

feel quite dumb hahah
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Vet
Veteran Member
Join Date: Jul 2006
Location: I|O wa
Old 05-31-2009 , 15:44   Re: DoD Killing Spree (Bonus Round)
Reply With Quote #64

Ya, them damn admins, ya can't trust 'em for nothing.
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Vet
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Join Date: Jul 2006
Location: I|O wa
Old 12-05-2009 , 17:49   Re: DoD Killing Spree (Bonus Round)
Reply With Quote #65

Undated the plugin to correct a situation where the axis can still capture the bridge during a killing spree, thus causing a 2nd killing spree to be triggered. It would be a very rare occurrence, and doesn't really hurt anything. So updating is your option.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 12-05-2009 , 17:59   Re: DoD Killing Spree (Bonus Round)
Reply With Quote #66

Only Axis?

Maybe you should have advertised this instead of "fixing" it. Call it the Bonus Bonus Round.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 03-28-2010 , 01:45   Re: DoD Killing Spree (Bonus Round)
Reply With Quote #67

I don't know if you've added anything in version 2.91 but there are a few things that I've seen lately on the server.

1. Spectator glitch.
  • Person joins server during killing spree.
  • There is no MOTD (nothing). Scoreboard shows all players in spec.
  • Do "changeteam". Team menu comes up.
  • YOu spawn. (after kiling spree is over)
  • MOTD shows. Click OK.
  • Shows team menu. Selecting same team as you are already or hiting cancel do the same thing.
  • You are now on a team but are listed in spectators and your name will show up as Yellow.
Another side affect of this is that you can see enemy names and health when you aim at them .

2. People seem to be able to leave unprimed grenades in the enemy spawn right at the end of the killing spree and the grenades survive the new round killing several people right as the round starts.
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Last edited by fysiks; 03-28-2010 at 14:55.
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Vet
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Join Date: Jul 2006
Location: I|O wa
Old 04-02-2010 , 13:44   Re: DoD Killing Spree (Bonus Round)
Reply With Quote #68

New version released. Update recommended.

Fixed the above 2 problems and added the option to give the winning team members unlimited stamina.
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fysiks
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Old 04-02-2010 , 17:55   Re: DoD Killing Spree (Bonus Round)
Reply With Quote #69

Thanks Vet .
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fysiks
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Join Date: Sep 2007
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Old 04-15-2010 , 20:58   Re: DoD Killing Spree (Bonus Round)
Reply With Quote #70

The grenades 'fix' doesn't seem to work (RIP Server).
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