Raised This Month: $252 Target: $400

[Help] Noob needs help with slot reservation CSGO

Post New Thread Reply   
Thread Tools Display Modes
Author Message
New Member
Join Date: Feb 2017
Old 02-17-2017 , 11:28   [Help] Noob needs help with slot reservation CSGO
Reply With Quote #1

Hey as the title says i need some help with the slot reservation on my retake server for cs go.
I want it so it only kicks players when the server is full and someone with the right flag joins and i cant seem to figure it out. Would love some help thanks in advanced
Twoosted is offline
Veteran Member
Join Date: Oct 2012
Location: USA
Old 02-17-2017 , 17:46   Re: [Help] Noob needs help with slot reservation CSGO
Reply With Quote #2

here is a conversation about reserved slots between very smart people... it should help you understand about it and then how to correctly configure your server...

<blue> I want to have 4 reserved slots, so that I can have 2 admins always be able to join, and two others that I designate. What's the best reserve type to use?

<red> it entirely depends on you
<red> there is no best, which is why there are 3 options
<red> + connect/cbaseserver for kicking ones

<blue> basically i want all 24 slots to be able to be occupied by anyone, and only kick when someone with reserve joins

<red> then you'll need connect/cbaseserver
<red> or you need at least one wasted slot

<red> sm_reserve_type 2; sm_reserved_slots 1; sm_hide_slots 1; sm_reserve_maxadmins 4;

<blue> ok so that will let it look like 24 slots, and the one slot will be used to swap in anyone with the reserve or root flag, up to 4 people
<red> yes

<grey> bumping it by 1/2 and then hiding it really is the best method
<grey> that way people won't complain about getting kicked for being in a reserved slot

<blue> and yeah grey i dont want anyone to see the server not full, and try to join and get kicked

<pink> blue: no, what he's saying is that it's pretty mean to kick people for reserved slots
<pink> and explicitly illegal if you're in TF2 quickplay

<blue> pink: im agreeing with him
<blue> i dont want people to be kicked for a reserve slot
<blue> i guess then I'm not understanding what this is doing

<pink> how do you plan to do this without kicking anyone?
<pink> with the one-hidden-slot method, reserved people will join that one slot
<pink> after authenticating, the server will boot someone else to reopen that slot

<blue> so then i should use type 0? and just bump maxplayers and hide it

<pink> that's the preferred method for players
<pink> add 4 additional slots and hide 'em
<pink> sm_reserve_type 0; sm_reserved_slots 4; sm_hide_slots 1
<pink> with maxplayers being 4 more than your visible amount
<pink> (if you have replay and/or sourcetv this can get funky, just set sv_visiblemaxplayers manually)

<pink> how many public slots?
<blue> i set maxplayers to 28

<pink> how many slots are supposed to be visible, 24?
<blue> yes
<pink> okay
<pink> so when it's full it'll appear as 24/24
<pink> someone with a reserved slot joins through the console, and it becomes 25/24
<pink> it can go up to 28/24, at which point even reserved people get "Server is full" when connecting
<pink> someone leaves at this time, it's 27/24 and another reserved can join
<pink> nobody else can join unless it drops below 24

<blue> so admins will have to join through console, server browser will fail
<pink> yes
<pink> server browser will see the server as being full, since that's what it's reporting, so it won't let you join that way
<pink> console bypasses that check

<pink> "reserved slots" don't kick in until it's 24/24
<pink> the server browser will always report the number of players in-game
<pink> the reserved slots system merely allows admins to join when it's "full"

<pink> here's another way of thinking about it
<pink> the reserved slots system merely controls who can join after visiblemaxplayers is hit
<cyan> its not really who can join, because someone has to be able to join so it can do its checks ?
<pink> you knew what I meant, who can join without immediately getting kicked
hamilton5 is offline

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -4. The time now is 17:30.

Powered by vBulletin®
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Theme made by Freecode