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FF2 [TOOL] Freak Fortress 2 Boss CFG Generator


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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 06-25-2014 , 13:02   Re: [TOOL] Freak Fortress 2 Boss CFG Generator
Reply With Quote #11

@ sarysa
well, running game servers requires you have some basic skills and knowledge, just like running sourcemod. If you are going to go 1 step further and run a continuingly developed mod like this, then there are things you have to learn and know (it just goes with the territory)

what's the old saying.... if it was easy, everyone could do it ....

Last edited by BBG_Theory; 06-25-2014 at 13:03.
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Wliu
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Join Date: Apr 2013
Old 06-25-2014 , 14:01   Re: [TOOL] Freak Fortress 2 Boss CFG Generator
Reply With Quote #12

The_dr: Something really minor, but in the description area, make sure you don't allow " to be in the description. FF2 currently parses that as ending the string, which ends up...oddly. Instead, throw an error and tell them to use '' (two single-quotes).
Will hopefully be fixed in 2.0.0.
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Powerlord
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Join Date: Jun 2008
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Old 06-25-2014 , 15:42   Re: [TOOL] Freak Fortress 2 Boss CFG Generator
Reply With Quote #13

Quote:
Originally Posted by Wliu View Post
The_dr: Something really minor, but in the description area, make sure you don't allow " to be in the description. FF2 currently parses that as ending the string, which ends up...oddly. Instead, throw an error and tell them to use '' (two single-quotes).
Will hopefully be fixed in 2.0.0.
...that's because KV parsers treat " as the end of a string. Use \" instead.
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Wliu
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Join Date: Apr 2013
Old 06-26-2014 , 09:29   Re: [TOOL] Freak Fortress 2 Boss CFG Generator
Reply With Quote #14

I've tried \". That ended up with " showing up as the only text (and is also why the HHH cfg uses '', not \").
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Last edited by Wliu; 06-26-2014 at 09:29.
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The_dr
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Location: Canada
Old 06-30-2014 , 12:48   Re: [TOOL] Freak Fortress 2 Boss CFG Generator
Reply With Quote #15

Quote:
Originally Posted by Wliu View Post
The_dr: Something really minor, but in the description area, make sure you don't allow " to be in the description. FF2 currently parses that as ending the string, which ends up...oddly. Instead, throw an error and tell them to use '' (two single-quotes).
Will hopefully be fixed in 2.0.0.
ill add that warning to the newest version of the application. Thanks
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Powerlord
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Old 06-30-2014 , 14:16   Re: [TOOL] Freak Fortress 2 Boss CFG Generator
Reply With Quote #16

Quote:
Originally Posted by Wliu View Post
I've tried \". That ended up with " showing up as the only text (and is also why the HHH cfg uses '', not \").
You could fix that
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Wliu
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Join Date: Apr 2013
Old 06-30-2014 , 18:18   Re: [TOOL] Freak Fortress 2 Boss CFG Generator
Reply With Quote #17

Quote:
Originally Posted by Powerlord View Post
You could fix that
Yup, I know . I just keep forgetting (will probably make it into 1.10.x).
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Jelly beans
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Join Date: Jun 2014
Old 09-24-2014 , 03:42   Re: [TOOL] Freak Fortress 2 Boss CFG Generator
Reply With Quote #18

Sadly this wonderfull tool wont work for me.
Running Windows 8.1 tested with Compatibility on windows 7 still no luck:

The error code:
Code:
System.IndexOutOfRangeException: system.indexoutofrangeexception .
   at FF2CFGGenerator.MaterialsForm.btnContinu_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Last edited by Jelly beans; 09-24-2014 at 03:43.
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The_dr
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Join Date: Jan 2012
Location: Canada
Old 09-24-2014 , 11:26   Re: [TOOL] Freak Fortress 2 Boss CFG Generator
Reply With Quote #19

Quote:
Originally Posted by Jelly beans View Post
Sadly this wonderfull tool wont work for me.
Running Windows 8.1 tested with Compatibility on windows 7 still no luck:

The error code:
Code:
System.IndexOutOfRangeException: system.indexoutofrangeexception .
   at FF2CFGGenerator.MaterialsForm.btnContinu_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I found the problem, the newest version has a fix . Hope it helps!
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Last edited by The_dr; 09-24-2014 at 11:28. Reason: spelling
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Jelly beans
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Join Date: Jun 2014
Old 09-24-2014 , 12:21   Re: [TOOL] Freak Fortress 2 Boss CFG Generator
Reply With Quote #20

Quote:
Originally Posted by The_dr View Post
I found the problem, the newest version has a fix . Hope it helps!
I tried the new version but it didnt work got the same error. Ok so i got 12 materials i want to get to download i selected both vmt and vtf materials files the boss needs but when i press Finish nothing happens and this error comes up. And i did put them into my materials folder. Maybe i did something wrong.
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