Raised This Month: $32 Target: $400
 8% 

[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


Post New Thread Reply   
 
Thread Tools Display Modes
databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 08-13-2016 , 10:49   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2741

Quote:
Originally Posted by KissLick View Post
I am not familliar with the hosties code. But, might it be that two prisoners tried to start LR at the same time and one of them somehow overwrote the LR settings of the other prisoner who actually started the LR? This was one of the problems I had to solve in TeamGames..
Hi KissLick, thanks for the suggestion. Hosties uses a data pack to build LR info based on the prisoner client index. So this way Hosties could support 32 simultaneous LRs if the server owner really wanted that. https://github.com/dataviruset/sm-ho...quest.sp#L3782
The line before this shows me that the datapack itself is valid but apparently it is empty.
__________________
databomb is offline
Robin955
Veteran Member
Join Date: Jun 2013
Old 08-16-2016 , 08:48   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2742

game CSS
for some reason guntoss has stopped using markers, it worked once yesterday but after that
i use custom weapon skins "world models" on my deagle but i removed it, it actually did color the custom skin aswell.

even when removed it still didn't work, and i have tested every setting and option with restarting server and it wont work. it displays the deagle meter.
these are the settings and i've used "every possibile option" and i know its normal to have deagle start with 7 ammo and pickup instantly after drop. and now we cant pickup on drop nomatter which settings its on.
sourcemod 1.7.3
Spoiler

Last edited by Robin955; 08-16-2016 at 09:26.
Robin955 is offline
databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 08-16-2016 , 15:54   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2743

Robin995, what errors do you have in your sourcemod logs? There are beams displayed no matter what but you decide which ones with the sm_hosties_lr_gt_markers convar. If you're not seeing any markers then there may be an error interfering with the LR. Other than that, there's not much to do. Hosties is using a temporary entity to make a beam. It's the same type of entity that makes the beacons. Are your LR beacons working?
__________________
databomb is offline
Robin955
Veteran Member
Join Date: Jun 2013
Old 08-16-2016 , 17:23   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2744

Databomb,
once when i changed one of the cvars in game, i saw a beam and was praying it was fixed and suddenly on regular lr it was gone again.

i will take a look at the console during the lr this time.
Robin955 is offline
databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 08-16-2016 , 17:26   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2745

Console in-game may not be helpful, I am referring to the server SourceMod logs in addons/sourcemod/logs
__________________
databomb is offline
Robin955
Veteran Member
Join Date: Jun 2013
Old 08-16-2016 , 18:49   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2746

Quote:
Originally Posted by databomb View Post
Console in-game may not be helpful, I am referring to the server SourceMod logs in addons/sourcemod/logs
no way sherlock.

nothing in console but i think i got an anti spammer for console. seems lines can popup at random and most of the time they dont. like here it only happend on one of the deagles.
Spoiler

Last edited by Robin955; 08-16-2016 at 19:28.
Robin955 is offline
databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 08-16-2016 , 20:08   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2747

It sounded like you were referring to the game console. Did you actually look at the log file? And are the world models modifying the existing entities or making a new entity? Try it without the world models.
__________________
databomb is offline
weeeishy
Senior Member
Join Date: Jul 2015
Location: Kuwait
Old 08-22-2016 , 12:39   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2748

Quote:
Originally Posted by weeeishy View Post
Hello,

so far I only found issues related to Ts being able to talk in the first few seconds, I have no problems with that as they are muted in the first 45 in my server. However, when they are dead, they're able to communicate with the alive players which is kinda annoying. So far that's the closet thing I found to my issue, and I have it on already https://forums.alliedmods.net/showpo...postcount=2672


I will try to play with these 2 cvars and see if it does anything to my case.

Still can't figure this out.
__________________
weeeishy is offline
databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 08-22-2016 , 16:03   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2749

What are these convars (sv_talk_enemy_dead and sv_talk_enemy_alive) doing? Do they have a description in the game that you can post?
__________________
databomb is offline
weeeishy
Senior Member
Join Date: Jul 2015
Location: Kuwait
Old 08-23-2016 , 08:10   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2750

Quote:
Originally Posted by databomb View Post
What are these convars (sv_talk_enemy_dead and sv_talk_enemy_alive) doing? Do they have a description in the game that you can post?
sv_talk_enemy_dead (Dead players can hear all dead enemy communication (voice, chat)) I have it on 1 which is cool for me.

sv_talk_enemy_living (Living players can hear all living enemy communication (voice, chat)) I also have it on 1 which makes the gamemode functional.
__________________
weeeishy is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode