Raised This Month: $51 Target: $400
 12% 

[CS:S/CS:GO] GunGame


Post New Thread Reply   
 
Thread Tools Display Modes
Paddy1991
Junior Member
Join Date: Oct 2011
Old 05-16-2014 , 23:05   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4611

I have found my Problem...

"EndGameSilent" "0"

That command iss buggy...
For all with this Problem changed to

"EndGameSilent" "1"

and Gungame works correctly
Paddy1991 is offline
wtfaatp
Senior Member
Join Date: Jul 2010
Old 05-20-2014 , 04:41   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4612

Trying to make it so that I can have 2 (two) smokes during warm up any way to do this?>
__________________
SourceMod : 1.10.0 (Official) | MetaMod : 1.10.7 (Official)
Server : NFOservers - Windows
wtfaatp is offline
altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 05-21-2014 , 14:23   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4613

Changelog:

* Added french translation. Thanks to Moltard.
__________________
altex is offline
Sigara
Member
Join Date: Apr 2014
Old 05-21-2014 , 22:42   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4614

I'm an having issue,Players can't respawn unless there not suppose to respawn,while weapons can be picked up off the floor
and sometimes weapons just don't upgrade at all.
Counterstrike:Source
__________________

Last edited by Sigara; 05-21-2014 at 22:59.
Sigara is offline
wtfaatp
Senior Member
Join Date: Jul 2010
Old 05-22-2014 , 11:17   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4615

Well if your wanting respawn you need another addon..

In the first post Altex lets you know about one -
Quote:
Originally Posted by altex View Post
sm_ggdm - http://forums.alliedmods.net/showthread.php?t=103242
- deathmatch
- elimination
- spawn protection
- add custom spawn points
- remove included weapons from map
For the next thing is sounds like you want Turbo....
GO to your cfg/gungame/css/gungame.config.txt
Code:
Search for
/* Turbo Mode: give next level weapon on level up */
        "TurboMode" "1" 

/**
         * Strip dead players weapon
         *
         * Options:
         *  0 - Disabled (default)
         *  1 - Enabled for alive and dead players (alive players can not drop guns)
         *  2 - Enabled for dead players only (alive players can drop guns)
         */
        "StripDeadPlayersWeapon" "1"
__________________
SourceMod : 1.10.0 (Official) | MetaMod : 1.10.7 (Official)
Server : NFOservers - Windows

Last edited by wtfaatp; 05-22-2014 at 11:17.
wtfaatp is offline
Sigara
Member
Join Date: Apr 2014
Old 05-22-2014 , 22:41   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4616

Well yea I'm thankful for that info,but I'm still lost on the weapons not upgrading or changeing from last round on the next round
__________________

Last edited by Sigara; 05-22-2014 at 22:51.
Sigara is offline
wtfaatp
Senior Member
Join Date: Jul 2010
Old 05-23-2014 , 11:31   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4617

Are you wanting team play or something similar?
__________________
SourceMod : 1.10.0 (Official) | MetaMod : 1.10.7 (Official)
Server : NFOservers - Windows
wtfaatp is offline
SC]-[LONG_{HoF}
Member
Join Date: Aug 2010
Old 05-25-2014 , 12:53   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4618

I recently got my copy of csgo and have been trying to setup gungame with no luck. I have placed all the installation requirements in the directories where they are suppose to be. I read here that gungame for csgo uses casual gametype. I loaded casual and no gungame.

1st Q. Do I need to add something to the server.cfg to load gungame properly?
2nd Q. Is there a good command line example for gungame?
3rd Q. Do I need to specify the map group in my commmand line for gungame?
__________________
SC]-[LONG_{HoF} is offline
undyingvisage58
Junior Member
Join Date: Nov 2012
Location: you still dont want to k
Old 05-28-2014 , 00:08   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4619

Quote:
Originally Posted by Paddy1991 View Post
I have found my Problem...

"EndGameSilent" "0"

That command iss buggy...
For all with this Problem changed to

"EndGameSilent" "1"

and Gungame works correctly
Thank you for this, Pady1991! I was bashing my head against my table trying to figure this out......

I have a fresh installation of steamcmd and have tried to setup GG turbo DM multiple times and redownloaded and reinstalled every time trying to figure out why GG wouldn't change maps at gg_win... Apparently there's a bug in the scripts involving the game end method.

Also, this configuration isn't freezing all players. Everyone is still able to shoot and move. They will, however, freeze if both are at 1. Though they can still fire their weapons.
Code:
        /**
         * Freeze players after win.
         *
         * Options:
         *      1 - Freeze players.
         *      0 - Do not freeze players.
         */
        "WinnerFreezePlayers" "1"

        /**
         * Winner effects.
         *
         * Options:
         *      0 - Freeze players.
         *      1 - Make players fly.
         */
        "WinnerEffect" "0"

Last edited by undyingvisage58; 05-28-2014 at 00:37.
undyingvisage58 is offline
NightmareDK
Junior Member
Join Date: Nov 2012
Old 05-28-2014 , 13:58   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4620

Heey Everybody.

Was there someone that found out what to do, to make the latest Gungame change map,
I soon give up, have tried last couple hours, still without no succes.

Kind regards
Nightmare
NightmareDK is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:50.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode