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[ZPA] [Radioactive classe ][Help][solved]


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amir saiaoud
Senior Member
Join Date: May 2015
Location: essaouira , maroc
Old 08-24-2015 , 13:28   [ZPA] [Radioactive classe ][Help][solved]
Reply With Quote #1

i want to block infect ability in sniper round and assassin
Quote:
#include <amxmodx>
#include <zombieplague>
#include <fakemeta_util>

new off
new const zclass_name[] = { "Radioactive" } // name
new const zclass_info[] = { "INFO = \y[Infects in]\r[touch]" } // description
new const zclass_model[] = { "zombie_Radioactive" } // model
new const zclass_clawmodel[] = { "v_Radioactive.mdl" } // claw model
const zclass_health = 2000 // health
const zclass_speed = 260 // speed
const Float:zclass_gravity = 0.80 // gravity
const Float:zclass_knockback = 0.60 // knockback
new g_msgDeathMsg,g_msgScoreAttrib, g_msgScoreInfo
// Class IDs
new g_zclassid1
new cvar_ammoinfect

public plugin_init()
{
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_forward(FM_Touch, "fwd_touch")

g_msgDeathMsg = get_user_msgid("DeathMsg")
g_msgScoreAttrib = get_user_msgid("ScoreAttrib")
g_msgScoreInfo = get_user_msgid("ScoreInfo")
cvar_ammoinfect = get_cvar_pointer("zp_zombie_infect_reward")
}
public plugin_precache()
{
register_plugin("[ZP] Zombie Classe: Radioactive", "1.0", "jr_acn [Junin]")

g_zclassid1 = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}

public zp_user_infected_post(id, infector)
{
if(!zp_get_user_zombie(id))
return;

if(zp_get_user_nemesis(id))
return;

if(zp_get_user_zombie_class(id) != g_zclassid1)
return ;

client_print(id,print_chat,"[a[M]ir] You are Zombie Radioactive")

}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_nemesis(id))
return PLUGIN_CONTINUE;

if(zp_get_user_zombie_class(id) != g_zclassid1)
return PLUGIN_CONTINUE;



fm_set_rendering(id, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 5);
return PLUGIN_CONTINUE
}

public fwd_touch(blocker, id)
{

if(!is_user_alive(blocker) || !is_user_alive(id) || !zp_get_user_zombie(id)||zp_get_user_nemesis( id) || zp_get_user_zombie(blocker) || zp_get_user_nemesis(blocker) || zp_get_user_survivor(blocker)|| is_user_bot(id) || zp_get_user_last_human(blocker) || zp_is_plague_round())
return FMRES_IGNORED

if(zp_get_user_zombie_class(id) != g_zclassid1)
return FMRES_IGNORED

zp_infect_user(blocker, 0, 1, 0)

if(off)
return FMRES_IGNORED

SendDeathMsg(id, blocker)
FixDeadAttrib(blocker)
UpdateFrags(id, blocker, 1, 1, 1)
zp_set_user_ammo_packs(id,zp_get_user_ammo_pa cks(id) + get_pcvar_num(cvar_ammoinfect))

return PLUGIN_CONTINUE
}

public SendDeathMsg(attacker, victim)
{
message_begin(MSG_BROADCAST, g_msgDeathMsg)
write_byte(attacker) // killer
write_byte(victim) // victim
write_byte(1) // headshot flag
write_string("infection") // killer's weapon
message_end()
}
public FixDeadAttrib(id)
{
message_begin(MSG_BROADCAST, g_msgScoreAttrib)
write_byte(id) // id
write_byte(0) // attrib
message_end()
}
public UpdateFrags(attacker, victim, frags, deaths, scoreboard)
{
set_pev(attacker, pev_frags, float(pev(attacker, pev_frags) + frags))

fm_set_user_deaths(victim, fm_get_user_deaths(victim) + deaths)

if (scoreboard)
{
message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(attacker) // id
write_short(pev(attacker, pev_frags)) // frags
write_short(fm_get_user_deaths(attacker)) // deaths
write_short(0) // class?
write_short(fm_get_user_team(attacker)) // team
message_end()

message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(victim) // id
write_short(pev(victim, pev_frags)) // frags
write_short(fm_get_user_deaths(victim)) // deaths
write_short(0) // class?
write_short(fm_get_user_team(victim)) // team
message_end()
}
}
public zp_round_started()
{
off = false
}
stock fm_set_user_deaths(id, value)
{
set_pdata_int(id, 444, value, 5)
}

stock fm_get_user_deaths(id)
{
return get_pdata_int(id, 444, 5)
}
stock fm_get_user_team(id)
{
return get_pdata_int(id, 114, 5)
}
public zp_round_ended()
{
off = true
}

And thank's
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Last edited by amir saiaoud; 08-24-2015 at 18:35.
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thekiller123
Member
Join Date: Dec 2012
Old 08-24-2015 , 15:53   Re: [ZPA] [Radioactive classe ][Help]
Reply With Quote #2

Try:

PHP Code:
#include <amxmodx>
#include <zombie_plague_advance>
#include <fakemeta_util>

new off
new const zclass_name[] = { "Radioactive" // name
new const zclass_info[] = { "\y[Infects in]\r[touch]" // description
new const zclass_model[] = { "zombie_Radioactive" // model
new const zclass_clawmodel[] = { "v_Radioactive.mdl" // claw model
const zclass_health 2000 // health
const zclass_speed 260 // speed
const Float:zclass_gravity 0.8 // gravity
const Float:zclass_knockback 0.6 // knockback
new g_msgDeathMsg,g_msgScoreAttribg_msgScoreInfo    
// Class IDs
new g_zclassid1
new cvar_ammoinfect
 
public plugin_init()
{
    
register_forward(FM_PlayerPreThink"fw_PlayerPreThink")
    
register_forward(FM_Touch"fwd_touch")
 
    
g_msgDeathMsg get_user_msgid("DeathMsg")
    
g_msgScoreAttrib get_user_msgid("ScoreAttrib"
    
g_msgScoreInfo get_user_msgid("ScoreInfo")
    
cvar_ammoinfect get_cvar_pointer("zp_zombie_infect_reward")
}
public 
plugin_precache()
{
    
register_plugin("[ZP] Zombie Classe: Radioactive""1.0""jr_acn [Junin]"
    
    
g_zclassid1 zp_register_zombie_class(zclass_namezclass_infozclass_modelzclass_clawmodelzclass_healthzclass_speedzclass_gravityzclass_knockback
}

public 
zp_user_infected_post(idinfector)
{
    if(!
zp_get_user_zombie(id))
        return;
    
    if(
zp_get_user_nemesis(id))
        return;
    
    if(
zp_get_user_zombie_class(id) != g_zclassid1)
        return ;
    
    
client_print(id,print_chat,"[a[M]ir] You are Zombie Radioactive")
    
}
public 
fw_PlayerPreThink(id)
{
    if(!
is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_nemesis(id))
        return 
PLUGIN_CONTINUE;
    
    if(
zp_get_user_zombie_class(id) != g_zclassid1)
        return 
PLUGIN_CONTINUE;
    
    
    
    
fm_set_rendering(idkRenderFxGlowShell02550kRenderNormal5);
    return 
PLUGIN_CONTINUE
}

public 
fwd_touch(blockerid)
{
    
    if(!
is_user_alive(blocker) || !is_user_alive(id) || !zp_get_user_zombie(id)|| zp_get_user_nemesis(id) || zp_get_user_zombie(blocker) || zp_get_user_nemesis(blocker) || zp_get_user_assassin(blocker) || zp_get_user_survivor(blocker)|| zp_get_user_sniper(blocker)|| is_user_bot(id) || zp_get_user_last_human(blocker) || zp_is_plague_round() || zp_is_lnj_round())
        return 
FMRES_IGNORED
    
    
if(zp_get_user_zombie_class(id) != g_zclassid1)
        return 
FMRES_IGNORED
    
    zp_infect_user
(blocker010)
    
    if(
off)
        return 
FMRES_IGNORED
    
    SendDeathMsg
(idblocker)
    
FixDeadAttrib(blocker)
    
UpdateFrags(idblocker111)
    
zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(cvar_ammoinfect))
    
    return 
PLUGIN_CONTINUE
}

public 
SendDeathMsg(attackervictim)
{
    
message_begin(MSG_BROADCASTg_msgDeathMsg)
    
write_byte(attacker// killer
    
write_byte(victim// victim
    
write_byte(1// headshot flag
    
write_string("infection"// killer's weapon
    
message_end()
}
public 
FixDeadAttrib(id)
{
    
message_begin(MSG_BROADCASTg_msgScoreAttrib)
    
write_byte(id// id
    
write_byte(0// attrib
    
message_end()
}
public 
UpdateFrags(attackervictimfragsdeathsscoreboard)
{
    
set_pev(attackerpev_fragsfloat(pev(attackerpev_frags) + frags))
    
    
fm_set_user_deaths(victimfm_get_user_deaths(victim) + deaths)
    
    if (
scoreboard)
    {    
        
message_begin(MSG_BROADCASTg_msgScoreInfo)
        
write_byte(attacker// id
        
write_short(pev(attackerpev_frags)) // frags
        
write_short(fm_get_user_deaths(attacker)) // deaths
        
write_short(0// class?
        
write_short(fm_get_user_team(attacker)) // team
        
message_end()
        
        
message_begin(MSG_BROADCASTg_msgScoreInfo)
        
write_byte(victim// id
        
write_short(pev(victimpev_frags)) // frags
        
write_short(fm_get_user_deaths(victim)) // deaths
        
write_short(0// class?
        
write_short(fm_get_user_team(victim)) // team
        
message_end()
    }
}
public 
zp_round_started()
{
    
off false
}
stock fm_set_user_deaths(idvalue)
{
    
set_pdata_int(id444value5)
}

stock fm_get_user_deaths(id)
{
    return 
get_pdata_int(id4445)
}
stock fm_get_user_team(id)
{
    return 
get_pdata_int(id1145)
}
public 
zp_round_ended()
{
    
off true


Last edited by thekiller123; 08-24-2015 at 15:58.
thekiller123 is offline
amir saiaoud
Senior Member
Join Date: May 2015
Location: essaouira , maroc
Old 08-24-2015 , 17:59   Re: [ZPA] [Radioactive classe ][Help]
Reply With Quote #3

thank's i will try it ^^
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Old 08-24-2015, 18:34
amir saiaoud
This message has been deleted by amir saiaoud.
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