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[L4D2] Explosions destroy infected destructible walls.


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Shao
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Join Date: Jan 2015
Old 03-28-2022 , 14:12   [L4D2] Explosions destroy infected destructible walls.
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Simple request idea that I haven't seen around yet, mostly with the grenade launcher in mind but any type of explosions should work given the right flags.

Last edited by Shao; 03-28-2022 at 14:12.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 03-28-2022 , 15:11   Re: [L4D2] Explosions destroy infected destructible walls.
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I did something similar but still in beta no many configs.
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Last edited by Marttt; 03-28-2022 at 15:11.
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Shao
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Join Date: Jan 2015
Old 03-28-2022 , 20:11   Re: [L4D2] Explosions destroy infected destructible walls.
Reply With Quote #3

Quote:
Originally Posted by Marttt View Post
I did something similar but still in beta no many configs.
I'd be willing to test around with it if you need any help!
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 03-29-2022 , 16:36   Re: [L4D2] Explosions destroy infected destructible walls.
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you can test this version. but is just a demo (not related to explosions, but may give you a hint)
I want to make it fully configurable with which weapons, damage types, etc allow to break
But is a bit complicated now since I don't have time.

Also, some breakable stuff is prop_physics (e.g. doors from the train in no mercy subway), so the whole method would need a full rewrite.

For the plugin, I mainly tested in the c9m1 map.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_breakable_walls.sp - 68 views - 10.6 KB)
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