So, I'm making a plugin which requires to change the position of an entity, for an example tf_projectile_pipe. When I try to edit the m_vecOrigin, it changes for the frame and then the world overrides it with the previous location + 1 frame worth of movement. TeleportEntity worked for me, but it causes fast projectiles like tf_projectile_cleaver or a fully charged tf_projectile_pipe_remote to disappear after flying for a moment. Is there any other way to change the position of a VPhysics entity without TeleportEntity?