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Change position of VPhysics object


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Hagvan
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Join Date: Apr 2018
Old 09-01-2018 , 07:39   Change position of VPhysics object
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So, I'm making a plugin which requires to change the position of an entity, for an example tf_projectile_pipe. When I try to edit the m_vecOrigin, it changes for the frame and then the world overrides it with the previous location + 1 frame worth of movement. TeleportEntity worked for me, but it causes fast projectiles like tf_projectile_cleaver or a fully charged tf_projectile_pipe_remote to disappear after flying for a moment. Is there any other way to change the position of a VPhysics entity without TeleportEntity?
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