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[TF2] Projectile Particles


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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 06-19-2012 , 23:06   Re: [TF2] Projectile Particles
Reply With Quote #11

aww interesting... this could replace what I've done with holy arrows and the effects I did for demo's and soldiers.

Last edited by Horsedick; 06-19-2012 at 23:07.
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Roundcat
Senior Member
Join Date: Feb 2012
Old 06-20-2012 , 03:17   Re: [TF2] Projectile Particles
Reply With Quote #12

Quote:
Originally Posted by 11530 View Post
May you explain the bug please? Pic looks awesome, whatever the problem may be!
I have the following set up:

Code:
"tf_projectile_arrow"
{
	"Particle" "superrare_beams1"
	"Clusters" "2"
}
"tf_projectile_syringe"
{
	"Particle" "coin_large_blue"
	"Clusters" "2"
}
"tf_projectile_sentryrocket"
{
	"Particle" "smoke_blackbillowflame"
	"Clusters" "2"
}
"tf_projectile_rocket"
{
	"Particle" "smoke_blackbillowflame"
	"Clusters" "4"
}
"tf_projectile_rocket"
{
	"Particle" "coin_large_blue"
	"Clusters" "4"
}
If I spawn Monoculus his eyeball rockets hang in the air and do not disappear - as in the picture.
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Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Old 06-20-2012 , 05:29   Re: [TF2] Projectile Particles
Reply With Quote #13

Quote:
Originally Posted by Roundcat View Post
I have the following set up:

Code:
"tf_projectile_arrow"
{
    "Particle" "superrare_beams1"
    "Clusters" "2"
}
"tf_projectile_syringe"
{
    "Particle" "coin_large_blue"
    "Clusters" "2"
}
"tf_projectile_sentryrocket"
{
    "Particle" "smoke_blackbillowflame"
    "Clusters" "2"
}
"tf_projectile_rocket"
{
    "Particle" "smoke_blackbillowflame"
    "Clusters" "4"
}
"tf_projectile_rocket"
{
    "Particle" "coin_large_blue"
    "Clusters" "4"
}
If I spawn Monoculus his eyeball rockets hang in the air and do not disappear - as in the picture.
Im not sure but it may be caused by the fact that you have 2 "tf_projectile_rocket" In your config
So they maybe Conflicting or something

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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 06-20-2012 , 11:52   Re: [TF2] Projectile Particles
Reply With Quote #14

I'm not getting any effects on the sentry rockets...not sure of issue but I know config is correct as it reloaded without a parsing error.


edit: same thing with the energy ring projectile..didn't see a effect which I tried orbit fire

Last edited by Horsedick; 06-20-2012 at 12:09.
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 06-20-2012 , 17:43   Re: [TF2] Projectile Particles
Reply With Quote #15

Quote:
Originally Posted by Roundcat View Post
If I spawn Monoculus his eyeball rockets hang in the air and do not disappear - as in the picture.
I tried your config Roundcat and everything worked fine - no problems with Monoculus either. Although. like Pelipoika said, if you want multiple particles attached to a single projectile, best separate them with a comma (zero whitespace), e.g. "smoke_blackbillowflame,coin_large_blue". Maybe your problem has something to do with the RocketBounce plugin that was recently released.

Quote:
Originally Posted by Horsedick View Post
aww interesting... this could replace what I've done with holy arrows and the effects I did for demo's and soldiers.
I actually began writing this plugin shortly after you requested me to write the Burning Rockets plugin. This is the result of me wanting less plugins and more flexibility.

In regards to sentryrocket and energy_ring, I'm not quite sure why those won't work. Maybe they need a "parent" or something?
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Last edited by 11530; 06-20-2012 at 17:45.
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Roundcat
Senior Member
Join Date: Feb 2012
Old 06-20-2012 , 19:17   Re: [TF2] Projectile Particles
Reply With Quote #16

Thanks for heads up and getting back to me. I'll try some things.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 06-22-2012 , 02:24   Re: [TF2] Projectile Particles
Reply With Quote #17

Is it possible if your future updates capable of using Custom particles? (.vmt/.pcf)
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prom3th3an
SourceMod Donor
Join Date: Jun 2010
Old 06-28-2012 , 07:17   Re: [TF2] Projectile Particles
Reply With Quote #18

Broken with the latest TF2 Update. Causes server to crash upon trying to create the particle.

We seem to be having issues with ent_create info_particle_system in another plugin as well.

Last edited by prom3th3an; 06-28-2012 at 07:18.
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 06-28-2012 , 17:50   Re: [TF2] Projectile Particles
Reply With Quote #19

doesn't crash my server (linux) but getting this errors in logs
Code:
 06/28/2012 - 04:20:07: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:07: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:07: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:07: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:07: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:09: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:09: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:09: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:09: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:09: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:09: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:10: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:10: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:10: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:10: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:10: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:10: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:11: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:11: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:11: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:11: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:11: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:11: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:12: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:12: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:12: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:12: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:12: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:12: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:13: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:13: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:13: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:13: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:13: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:13: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:14: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:14: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:14: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:14: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:14: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:14: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:15: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:15: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:15: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:15: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:15: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:15: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:16: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:16: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:16: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
L 06/28/2012 - 04:20:16: [SM] Plugin encountered error 15: Array index is out of bounds
L 06/28/2012 - 04:20:16: [SM] Displaying call stack trace for plugin "ProjectileParticles.smx":
L 06/28/2012 - 04:20:16: [SM]   [0]  Line 291, ProjectileParticles.sp::OnEntitySpawned()
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 06-28-2012 , 21:52   Re: [TF2] Projectile Particles
Reply With Quote #20

It's late here so I haven't got a fix just yet, but watch this space for one soon. I'm also going to try to add a couple of interesting features to the plugin.

Edit: It turns out that just updating your SourceMod fixes it (I use hg3516).
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Last edited by 11530; 06-29-2012 at 20:45.
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