Originally Posted by Roundcat
If I spawn Monoculus his eyeball rockets hang in the air and do not disappear - as in the picture.
I tried your config Roundcat and everything worked fine - no problems with Monoculus either. Although. like Pelipoika said, if you want multiple particles attached to a single projectile, best separate them with a comma (zero whitespace), e.g. "smoke_blackbillowflame,coin_large_blue"
. Maybe your problem has something to do with the RocketBounce
plugin that was recently released.
Originally Posted by Horsedick
aww interesting... this could replace what I've done with holy arrows and the effects I did for demo's and soldiers.
I actually began writing this plugin shortly after you requested me to write the Burning Rockets plugin. This is the result of me wanting less plugins and more flexibility.
In regards to sentryrocket
, I'm not quite sure why those won't work. Maybe they need a "parent" or something?