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[L4D2]Tank Rush


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Fleepster99
Senior Member
Join Date: Apr 2010
Old 05-16-2010 , 18:07   Re: [L4D2]Tank Rush
Reply With Quote #11

GREAT FUN thanks but as alex mentioned if you could get the jockey riders to work it would amazing ive tried setting the commands on my server with mostly friends but all you need is one idiot to ruin it, anyways if you could find a way of locking the survivors down untill the jockeys are ready it would be cool, thanks anyways
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 05-17-2010 , 01:17   Re: [L4D2]Tank Rush
Reply With Quote #12

Already done
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birno
Senior Member
Join Date: Mar 2010
Old 05-17-2010 , 15:45   Re: [L4D2]Tank Rush
Reply With Quote #13

Thx for the plugin, but the healing doesnt work for me.
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(-DR-)GrammerNatzi
Senior Member
Join Date: Jun 2009
Old 05-17-2010 , 15:46   Re: [L4D2]Tank Rush
Reply With Quote #14

Quote:
Originally Posted by birno View Post
Thx for the plugin, but the healing doesnt work for me.
Yeah, I found that out, too. The function I am using to check teams isn't working.
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thejuice027
Senior Member
Join Date: Dec 2009
Old 05-17-2010 , 16:09   Re: [L4D2]Tank Rush
Reply With Quote #15

Quote:
Originally Posted by Mecha the Slag View Post
Ya, but this mod is much better than that one.
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birno
Senior Member
Join Date: Mar 2010
Old 05-17-2010 , 16:11   Re: [L4D2]Tank Rush
Reply With Quote #16

Fix it.

On the 96. line change this:
Code:
for (new i = 0; i <= 100; i++)
to this:
Code:
for (new i=1; i<=MaxClients; i++)
Working for me.
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(-DR-)GrammerNatzi
Senior Member
Join Date: Jun 2009
Old 05-17-2010 , 17:11   Re: [L4D2]Tank Rush
Reply With Quote #17

Quote:
Originally Posted by birno View Post
Fix it.

On the 96. line change this:
Code:
for (new i = 0; i <= 100; i++)
to this:
Code:
for (new i=1; i<=MaxClients; i++)
Working for me.
I don't see how that would make a difference in it working or not, considering i till one hundred covers what would be every player in the entire server, but I'll see.

Probably a better idea to do that, I haven't used Sourcemod in a year, so I forgot about MaxClients.

I'm also going to add a variable for tank health, so instead of running away from the tanks, they can have the same health as commons and be just as common as an option, except for the fact that they are, well, tanks.

Last edited by (-DR-)GrammerNatzi; 05-17-2010 at 17:22.
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thejuice027
Senior Member
Join Date: Dec 2009
Old 05-17-2010 , 22:30   Re: [L4D2]Tank Rush
Reply With Quote #18

the healing is not working for me.
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(-DR-)GrammerNatzi
Senior Member
Join Date: Jun 2009
Old 05-17-2010 , 23:57   Re: [L4D2]Tank Rush
Reply With Quote #19

Quote:
Originally Posted by thejuice027 View Post
the healing is not working for me.
I fixed it, I'll release a patch.
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birno
Senior Member
Join Date: Mar 2010
Old 05-18-2010 , 14:54   Re: [L4D2]Tank Rush
Reply With Quote #20

Its not always start spawning tanks, but if i spawn one manually, after works fine.
For example Dead Center finale or Hard Rain 2. and 3. map.
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