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FuncommandsX


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Merudo
Senior Member
Join Date: Feb 2016
Old 02-08-2016 , 17:12   Re: FuncommandsX
Reply With Quote #511

I tried the plugin with L4D2, and I got the following errors:

Colorize: No colorization, and error message, "Native GetEntDataEnt2 reported: Offset -1 is invalid"
Set alpha: No effect, and error message, "Native GetEntDataEnt2 reported: Offset -1 is invalid"
Invisible player: No invisibility, and error message, "Native GetEntDataEnt2 reported: Offset -1 is invalid"
Disco mode: No disco, and constant error messages "Native GetEntDataEnt2 reported: Offset -1 is invalid"
Invisible player only: No way to turn it off
Explode: No explosion.

EDIT: This probably works better

Last edited by Merudo; 02-08-2016 at 20:28.
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medpacker
Junior Member
Join Date: Jan 2016
Old 02-09-2016 , 08:10   Re: FuncommandsX
Reply With Quote #512

I noticed something with the colours: when you first apply one, players will be fully coloured as expected, but on respawns they become partially coloured only (such as only weapons and other parts of the body). Is there a workaround for this?
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j1gg
Senior Member
Join Date: Dec 2015
Old 03-12-2016 , 08:52   Re: FuncommandsX
Reply With Quote #513

It works for csgo?
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 09-12-2016 , 09:57   Re: FuncommandsX
Reply With Quote #514

Quote:
Originally Posted by medpacker View Post
I noticed something with the colours: when you first apply one, players will be fully coloured as expected, but on respawns they become partially coloured only (such as only weapons and other parts of the body). Is there a workaround for this?
I am wondering about this as well...sort of annoying..
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 09-16-2016 , 06:32   Re: FuncommandsX
Reply With Quote #515

Quote:
Originally Posted by MaloModo View Post
I am wondering about this as well...sort of annoying..
It doesn't store the colour when you respawn. There is an alternative plugin that does that, special for colorize.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 03-10-2018 , 15:23   Re: FuncommandsX
Reply With Quote #516

It appears that morecolors.inc is missing. Maybe it should appear in my sourcemod folder and I don't have it?
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 03-11-2018 , 23:39   Re: FuncommandsX
Reply With Quote #517

Quote:
Originally Posted by eyal282 View Post
It appears that morecolors.inc is missing. Maybe it should appear in my sourcemod folder and I don't have it?
Google it, it's a pretty common third-party include available elsewhere on this forum.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 03-12-2018 , 00:54   Re: FuncommandsX
Reply With Quote #518

Quote:
Originally Posted by ddhoward View Post
Google it, it's a pretty common third-party include available elsewhere on this forum.
Already did but he should add it to the thread.
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Werewolf_UK
AlliedModders Donor
Join Date: Oct 2010
Location: United Kingdom
Old 08-07-2018 , 10:45   Re: FuncommandsX
Reply With Quote #519

I've just tried compiling version 2.5 against Sourcemod version 1.9.6248, and tested the sm_me gagging function, only to find it does not work. I gagged myself, used "/me test" in chat and it still showed to other players.

I am using Sourcebans++ V1.6.3 if that make a difference.

Any chance this may get fixed?


EDIT: Apparently this plugin was first released 10 years ago today? How about that!
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Last edited by Werewolf_UK; 08-07-2018 at 11:14.
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JoinedSenses
Senior Member
Join Date: Sep 2013
Old 01-13-2019 , 23:54   Re: FuncommandsX
Reply With Quote #520

New syntax and some minor code cleanup. Mostly tested - may continue to work on it in the future. If you use this version and have any issues, please let me know on the repo

https://github.com/JoinedSenses/SM-FunCommandsX
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