Hi shuksieno123,
For dodgeball LR, there are no decoy grenades. There are flashbangs with the flash removed. CS:S does not have decoy grenades and we didn't see a need to change the method for CS:GO since flashbangs seemed like a good choice. Why were you expecting decoy grenades?
Shot for Shot, there are only two players in the LR. If you have more bullets than both LR players, that is perfectly fine and normal game behavior. It also doesn't matter how many bullets LR participants have because Hosties tracks who took the last shot and punishes cheaters who shoot twice in a row.
The plugin is not known to cause any lagging behavior, so this is most likely due to low CPU resource availability on your server or constrained network conditions.
You can find the newest version on the first post linked to the GitHub. If you're using CS:GO then you should use the branch here:
https://github.com/dataviruset/sm-ho...cope-Crash-Fix
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