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[CS:S/CS:GO] GunGame


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SugarDx
Member
Join Date: Jun 2017
Old 04-16-2020 , 09:16   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5201

I seem to be having a problem with GunGame now myself. The mapchooser.smx that comes with SourceMod appears to be causing the server to randomly crash without warning, and I can't find a way to reproduce it consistently. The server just silently closes. The log files are also of no help. This started after I moved my game server to another hosting system running under a newer version of Windows. I've tried updating both Metamod: Source and SourceMod, but I cannot seem to get it to stop happening, and it only happens on my CS:S server running GunGame. My other servers are working fine with identical setups, (aside from the gamemode). Anyone have any ideas or suggestions regarding this? The only thing I can think of is that maybe a change to Metamod: Source or SourceMod broke GunGame's compatibility.
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T23R Hardcore
Junior Member
Join Date: Apr 2020
Old 04-19-2020 , 17:30   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5202

how to fix it for csgo? i make this https://wdbase.de/wdb/counter-strike...er-deathmatch/ but when round finish i start with knife level again. i check config but nothing happens. at css it works but by csgo i have bug end of game i didnt know what the problem is please help me...
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bongotrommler
Senior Member
Join Date: Feb 2013
Location: GG-Elite.Net
Old 04-21-2020 , 09:05   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5203

@sugarDx

maybe try this:
https://forums.alliedmods.net/showthread.php?t=134190

@T23R
read the first post .. section "FAQ"

Last edited by bongotrommler; 04-21-2020 at 09:05.
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SugarDx
Member
Join Date: Jun 2017
Old 04-21-2020 , 09:17   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5204

Quote:
Originally Posted by bongotrommler View Post
I may have to go that route at the rate this problem is going for me, but I'd rather avoid that because that is adding a whole entire list of more plugins to the server that I have to maintain and debug. For some reason only this gamemode is having problems with the default map chooser, which it claims to be compatible with.
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skaf24
New Member
Join Date: May 2020
Old 05-07-2020 , 17:33   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5205

Hello,

Im sure this has been asked, but I've been trying to figure this out for a while now. What it looks like according to the logs gungame triggers gg_win, and does what it should, sets mp_timelimit to 0 when someone wins but then it starts a new round and nobody can move because I have it set to freeze players when someone wins. I don't understand why. Map vote works at the level I have it set at. It sets sm_nextmap to whatever was voted on and everything works except for the map changing. Does the default mapchooser.smx that comes with SM not work with GG? I've been trying to figure this out for a few days and this is the only thing I can come up with.

this is what it shows in the log at the end of the game:
Quote:
L 05/07/2020 - 148:12: World triggered "Round_Start"
L 05/07/2020 - 148:24: "Skaf<2><[U:1:]><TERRORIST>" killed "MCG Josh<3><BOT><CT>" with "knife"
L 05/07/2020 - 148:24: "MCG Josh<3><BOT><CT>" triggered "gg_leveldown"
L 05/07/2020 - 148:24: "MCG Josh<3><BOT><CT>" triggered "gg_leveldown"
L 05/07/2020 - 148:24: "Skaf<2><STEAM_0:0:><TERRORIST>" triggered "gg_levelup"
L 05/07/2020 - 148:24: "Skaf<2><STEAM_0:0:><TERRORIST>" triggered "gg_knife_steal"
L 05/07/2020 - 148:24: "Skaf<2><STEAM_0:0:><TERRORIST>" triggered "gg_win"
L 05/07/2020 - 148:24: "MCG Josh<3><BOT><CT>" triggered "gg_lose"
L 05/07/2020 - 148:24: "Skaf<2><STEAM_0:0:><TERRORIST>" triggered "gg_team_win"
L 05/07/2020 - 148:24: "MCG Josh<3><BOT><CT>" triggered "gg_team_lose"
L 05/07/2020 - 148:24: "MCG Dave<4><BOT><CT>" triggered "gg_team_lose"
L 05/07/2020 - 148:24: "MCG Mike<5><BOT><TERRORIST>" triggered "gg_team_win"
L 05/07/2020 - 148:24: server_cvar: "mp_timelimit" "0"
L 05/07/2020 - 148:24: Team "TERRORIST" triggered "Terrorists_Win" (CT "9") (T "20")
L 05/07/2020 - 148:24: Team "CT" scored "9" with "2" players
L 05/07/2020 - 148:24: Team "TERRORIST" scored "20" with "2" players
L 05/07/2020 - 148:24: World triggered "Round_End"
CT bot spawned outside of a buy zone (396, -345, 176)
CT bot spawned outside of a buy zone (428, -347, 176)
Terrorist bot spawned outside of a buy zone (-876, 904, 152)
L 05/07/2020 - 148:27: World triggered "Round_Start"
I also noticed that this is showing in the log but that file is there...So what is going on?
Quote:
Using map cycle file 'mapcycle.txt'. ('cfg\mapcycle.txt' was not found.)
Any help would be appreciated.

Last edited by skaf24; 05-07-2020 at 17:38.
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Notifications
AlliedModders Donor
Join Date: Oct 2015
Old 05-08-2020 , 12:23   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5206

Quote:
Originally Posted by skaf24 View Post
Hello,

Im sure this has been asked, but I've been trying to figure this out for a while now. What it looks like according to the logs gungame triggers gg_win, and does what it should, sets mp_timelimit to 0 when someone wins but then it starts a new round and nobody can move because I have it set to freeze players when someone wins. I don't understand why. Map vote works at the level I have it set at. It sets sm_nextmap to whatever was voted on and everything works except for the map changing. Does the default mapchooser.smx that comes with SM not work with GG? I've been trying to figure this out for a few days and this is the only thing I can come up with.

this is what it shows in the log at the end of the game:


I also noticed that this is showing in the log but that file is there...So what is going on?


Any help would be appreciated.
You need to configure your map voting/map changing plugin according to its documentation.
For example SourceMod Map Management Plugins documentation is here https://wiki.alliedmods.net/Map_Mana...ns_(SourceMod).
It uses some of the config files:
"/maplist.txt"
"/mapcycle.txt"
"/cfg/sourcemod/mapchooser.cfg"
"/cfg/sourcemod/mapvote.cfg"

You can also try UltimateMapChooser plugin https://forums.alliedmods.net/showthread.php?t=134190
If you are having issues with CS:GO you can try workaround - "EndGameSilent" "1" in main gungame config file.
If you are running CS:GO, make sure to set the correct game mode (find in the FAQ).
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SugarDx
Member
Join Date: Jun 2017
Old 05-08-2020 , 12:45   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5207

I'm beginning to think that GunGame may need an update or tweak somewhere. All of my silent crashes with it seem to link back to the default SourceMod mapchooser since a few updates back to SourceMod. GunGame hasn't been touched in years. I also have two other identical server setups on the standard Deathmatch and custom Adaptive Bots gamemodes that use all of the same resources and do not crash. GunGame used to be stable until SourceMod made some changes, so I'm assuming that GunGame is probably just a bit outdated. I wish someone would pick up where the project left off. It is an amazing gamemode.
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skaf24
New Member
Join Date: May 2020
Old 05-09-2020 , 17:05   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5208

Quote:
Originally Posted by SugarDx View Post
I'm beginning to think that GunGame may need an update or tweak somewhere. GunGame used to be stable until SourceMod made some changes, so I'm assuming that GunGame is probably just a bit outdated. I wish someone would pick up where the project left off. It is an amazing gamemode.
I think you are right. I am still having map issues. Maybe this time I haven't configured the umc plugin correctly but once again, I installed that plugin and the voting works fine. Sets the sm_nextmap and all that jazz. But is seems once someone gets a win, at least in my case gungame doesn't let the mapchooser (default or umc) change the map. Instead it starts a new round.

Maybe its just my dumbass that cant figure this out but I don't know what else to think
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marcel151
New Member
Join Date: May 2020
Old 05-10-2020 , 13:46   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5209

Hello,

I'm hosting a CS:S server and I need help in case of gungame. We are using gungame in specific maps or we activate it when needed. Normally it's off ("Enabled" "0" in gungame.config). I want to have no timelimit when playing gungame so I changed the gungame.mapconfig.cfg and uncommented "mp_timelimit 0". But the setting is not been set as I want. When I change from a non-gungame mode map to a gg map, I always have to restart the map again to activate the timelimit setting. Is there a workaround for this?

2. Question: Is there a weaponlist? I can't find it and want to change the standard sorting or add an awp.

Last edited by marcel151; 05-10-2020 at 13:46.
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-={ HittEmUp }=-
Junior Member
Join Date: Dec 2006
Old 05-11-2020 , 00:13   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5210

Hi guys... question...

In CS:GO, I am getting two warm up round timers... (one for 4:00 and one for 30 seconds).

How do I remove the 4:00 one, I believe it's in the CS:GO files but I don't see it in server.cfg
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