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SuperNades - Modify HE Damage and Radius


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ewinz87
New Member
Join Date: Nov 2011
Old 11-08-2011 , 12:08   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #31

Quote:
Originally Posted by Paparazziv2 View Post
this plugin work, yes or no?
i installed the version of KyleS in Zombie:Reloaded and when i launch a grenade this grenade not changed the damage (I see this with ShowDamage with a 1 Zombie).
Using KyleS version, nothing is working. Radius and damage stays the same (tested in-game).

Haven't used the original version because I don't want to installed unsupport duke thingy. Really wish there was a working version. I looked at the sp file, and seems simple enough, dunno why it's not working.

Also ppl suggesting sticky nades, but I don't want nades to stick to walls/ppl etc. i just want more radius/damage.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 11-16-2014 , 03:26   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #32

installed nukehacks but the extention wont run, this wont work on newer sourcemod?

L 11/16/2014 - 09:17:09: [SM] Unable to load extension "dukehacks.ext": Den angitte modulen ble ikke funnet.


L 11/16/2014 - 09:17:10: [SM] Unable to load plugin "dhnades.smx": Required extension "Dukehacks Extension" file("dukehacks.ext") not running
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alencore
Senior Member
Join Date: Oct 2011
Old 12-01-2014 , 00:45   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #33

This plugin is so much fun...forgot which one I'm using now though but it does work on all the latest sm + mm etc.
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SC]-[LONG_{HoF}
Member
Join Date: Aug 2010
Old 12-07-2014 , 00:18   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #34

Cool plugin and better than stickynades.
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coty9090
Senior Member
Join Date: Aug 2007
Old 08-27-2017 , 16:38   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #35

Does anyone have a working version of this? Used to use this years ago and would like to again! The "updated" version in previous posts don't work either!
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SugarDx
Member
Join Date: Jun 2017
Old 08-11-2019 , 12:26   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #36

Quote:
Originally Posted by coty9090 View Post
Does anyone have a working version of this? Used to use this years ago and would like to again! The "updated" version in previous posts don't work either!
I'm also interested in this. (I know this topic is pretty old, but the plugin is still very useful). If anyone has another suggestion for a plugin that does this, I'm all ears. I've yet to find another topic pertaining to such.
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evans
Senior Member
Join Date: May 2021
Location: OnSmokeDetonate();
Old 07-18-2021 , 17:01   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #37

Hi, any news with this plugin ? Anybody made it work with [ZR] ?? Since dukehacks does not work i tried to edit source file dhnades.sp and replaced

Code:
#include <dukehacks>
with

Code:
#include <sdkhooks>
plugin compiled and loaded without issues, i see it in sm plugins list output running. I tried to changing convars values, damage and radius, but it does not work. I did not notice any changes in grenade damage to zombies, i'm using showdamage plugin also.
Does it work with [ZR] ? Or if this project is abadoned , could someone give me any other tips how to change grenade damage to work with zombie reloaded ?? Thank you.

Last edited by evans; 07-18-2021 at 17:07.
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adam_baum
New Member
Join Date: Apr 2021
Old 08-05-2021 , 04:10   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #38

This is a working version of this plugin. Same cvars, default damage is 1.3 and radius is 2.5, based on a CS:GO plugin I found (credited in SP)
Attached Files
File Type: sp Get Plugin or Get Source (dhnades.sp - 117 views - 1.5 KB)
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evans
Senior Member
Join Date: May 2021
Location: OnSmokeDetonate();
Old 03-30-2022 , 07:45   Re: SuperNades - Modify HE Damage and Radius
Reply With Quote #39

Adam Baum: Works flawlessly, you are the KING!!! Thank you very much!!!
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