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Critical Hit Modifier


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Weasel
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Join Date: Apr 2004
Location: Undisclosed / Secure
Old 11-06-2014 , 22:03   Re: Critical Hit Modifier
Reply With Quote #261

I am using this plug-in without issue currently.
However, I did recently have to disable auto-updates of SM.
At least one plug-in was also pointed to a bad URL for updating.
For some reason SM kept also unsuccessfully trying to update and throwing errors.
I updated SM to the latest stable snap-shot manually (and disabled auto-update), and seems fine at the moment.
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Last edited by Weasel; 11-06-2014 at 22:03.
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Dragon_Master
Member
Join Date: Oct 2014
Old 12-12-2014 , 10:07   Re: Critical Hit Modifier
Reply With Quote #262

i tried to get 100% crits using 1.00 or 0 but none of the work. infact, it doesnt work at all. it has the commands and it says it is set to 0 or something but nothing actualy changes. help meh.
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Phaiz
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Join Date: Feb 2014
Location: USA
Old 12-12-2014 , 10:50   Re: Critical Hit Modifier
Reply With Quote #263

Quote:
Originally Posted by Dragon_Master View Post
i tried to get 100% crits using 1.00 or 0 but none of the work. infact, it doesnt work at all. it has the commands and it says it is set to 0 or something but nothing actualy changes. help meh.
Put this in your server.cfg

sm_crits_enabled 1
sm_crits_chance 1.00

Works for me.
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Dragon_Master
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Join Date: Oct 2014
Old 12-12-2014 , 12:35   Re: Critical Hit Modifier
Reply With Quote #264

Quote:
Originally Posted by Phaiz View Post
Put this in your server.cfg

sm_crits_enabled 1
sm_crits_chance 1.00

Works for me.
nope. doesnt work.
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Phaiz
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Join Date: Feb 2014
Location: USA
Old 12-12-2014 , 17:34   Re: Critical Hit Modifier
Reply With Quote #265

You must be doing something wrong, which I don't know what that could be because all you have to do is drop the plugin into the folder and add two lines to the server.cfg
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marczx1
Junior Member
Join Date: May 2014
Old 12-13-2014 , 10:46   Re: Critical Hit Modifier
Reply With Quote #266

Quote:
Originally Posted by pRED* View Post
Simple plugin that lets you modify the chance of getting a critical hit.

NB: This requires snapshot build 2016/2017 to run. Otherwise it won't do anything.
Strangely this plugin doesn't work for me. Maybe its working only fr snapshot builds 2016/2017. I'm running Sourcemod 1.7.0 dev+ 4900 and this plugin causes my server to crash when I fire a gun in game. Tried with and without the updater plugin but I still crashed.

this plugin works tho..
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 12-13-2014 , 18:13   Re: Critical Hit Modifier
Reply With Quote #267

I had an issue at first where it would crash after I fired a weapon, but I believe I fixed it by deleting the plugin and restarting the server, installing it again and restarting again.

Sounds strange but it worked.
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Michalplyoutube
Veteran Member
Join Date: Jan 2013
Location: Tank Carrier in Mannhatt
Old 12-17-2014 , 14:36   Re: Critical Hit Modifier
Reply With Quote #268

WHY DON"T JUST use tf2 addcond crit boost or nr 40?
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DeadBoom
Member
Join Date: Sep 2014
Old 01-01-2015 , 05:15   Re: Critical Hit Modifier
Reply With Quote #269

Edit: downloaded the smx file, i just put it in sourcemod > plugins right and it should work? (after putting sm_crits_enabled 1 and sm_crits_chance 1.00 in cfg)

IS that all i need?

Last edited by DeadBoom; 01-01-2015 at 05:16.
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RedDevil6193
Member
Join Date: Apr 2013
Old 01-08-2015 , 07:47   Re: Critical Hit Modifier
Reply With Quote #270

Quote:
Originally Posted by MCGBullet View Post
Having some issues after a recent TF2 update. We run this plugin on our crits server and after he update it randomly stopped working.

I wasn't around at the time so another admin tried looking into it. During this, he discovered its not working on our main server anymore, but will our test server. Now that I've returned home from work and looked into the log files and such, I don't see any errors or anything that could of caused the plugin to stop working, on just the one server.

Nothing else was updated to my knowledge other than TF2 itself. Our test server and our main server both run the same source mod versions, are on the same dedicated server, and are on the same TF2 version, etc. It's used as a test server before we do something on our main server.

Currently we are running another crits plugin while we figure this out, but this one has worked well for us thus far and would like to continue using it. Any help would be greatly appreciated.
same it just stopped working after yesterday;s update
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