can anyone help me to change the flag as it is currently flag t and i would like it to become flag z
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#if AMXX_VERSION_NUM < 183
#include <dhudmessage>
#endif
#define PLUGIN "Simple VIP"
#define VERSION "4.3"
#define AUTHOR "ArtHa"
#define VIP ADMIN_LEVEL_H
#define REMOVE_MENU 20.05
#define TID_REMOVE 2551
new CurrentRound
new bool:HasC4[33]
new bool:gShopVipmenu = true
new bool:gAwpBlock;
new bool:gVipmenuActive[33];
new grenades, pistols, armor, vipmenu_weapon4
new vipinfo, vip_motd
new show_received, bulletdmg_vip, received_vip, g_visible, bulletdmg_type
new Float: Yv[ 33 ]
new Float: Ya[ 33 ]
new g_pHp[ 3 ], chat_message
new awp_vip, cvar_player, awp_block, awp_limit
new vip_check, fall_damage
// VIP MENU WEAPONS
new weapon[8]
#define CSW_WEAPON1 CSW_M4A1
#define CSW_WEAPON2 CSW_AK47
#define CSW_WEAPON3 CSW_FAMAS
#define CSW_WEAPON4 CSW_AWP
#define CSW_GUN CSW_DEAGLE
#define CSW_GUN1 CSW_GLOCK18
#define CSW_GUN2 CSW_USP
#define CSW_GUN3 CSW_DEAGLE
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_dictionary("simple_vip.txt")
register_logevent("logevent_round_end", 2, "1=Round_End")
register_event( "TextMsg","round_restart","a","2&#Game_C" , "2&#Game_W" );
register_concmd( "amx_roundrestart", "restartnumber", ADMIN_KICK );
RegisterHam( Ham_Spawn, "player", "FnHamSpawn", 1 )
new configsdir[64], file[132]
get_configsdir(configsdir, 63)
format(file, 131, "%s/blockedmaps.ini", configsdir)
load_maps(file)
register_cvar("vipmenu_round","2")
pistols = register_cvar("vipmenu_pistols","1")
grenades = register_cvar("vipmenu_grenades","1")
armor = register_cvar("vipmenu_armor","1")
vipmenu_weapon4 = register_cvar("vipmenu_weapon4","1")
register_clcmd("say /noriuvip", "motd")
vipinfo = register_cvar("vipinfo_website", "http://amxmodx.lt/viewtopic.php?f=12&t=5707")
vip_motd = register_cvar("vipmenu_motd","1")
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
show_received = register_cvar("show_received","1")
bulletdmg_vip = register_cvar("bulletdmg_vip","1")
received_vip = register_cvar("receivedmg_vip","1")
g_visible = register_cvar("visible_player","1")
bulletdmg_type = register_cvar("bullet_damage_type","2")
register_event( "DeathMsg", "Event_DeathMsg", "a" )
g_pHp[ 0 ] = register_cvar( "amx_vip_hpadd", "10" )
g_pHp[ 1 ] = register_cvar( "amx_vip_hsadd", "20" )
g_pHp[ 2 ] = register_cvar( "amx_vip_hpmax", "100" )
chat_message = register_cvar( "amx_hpbonus_msg", "2" )
register_event("CurWeapon", "event_CurWeapon", "be")
awp_vip = register_cvar( "amx_vip_awp", "1" )
awp_limit = register_cvar( "amx_awp_limit", "1" )
awp_block = register_cvar( "amx_awp_block", "1" )
cvar_player = register_cvar("na_players_count", "10")
vip_check = register_cvar( "amx_vip_check", "1" )
register_clcmd("say", "handle_say")
RegisterHam(Ham_TakeDamage, "player", "OnCBasePlayer_TakeDamage")
fall_damage = register_cvar( "amx_no_falldmg", "1" )
weapon[0] = register_cvar( "amx_weapon1_ammo", "90" )
weapon[1] = register_cvar( "amx_weapon2_ammo", "90" )
weapon[2] = register_cvar( "amx_weapon3_ammo", "90" )
weapon[3] = register_cvar( "amx_weapon4_ammo", "30" )
weapon[4] = register_cvar( "amx_gun_ammo", "35" )
weapon[5] = register_cvar( "amx_gun1_ammo", "120" )
weapon[6] = register_cvar( "amx_gun2_ammo", "100" )
weapon[7] = register_cvar( "amx_gun3_ammo", "35" )
}
public logevent_round_end()
{
CurrentRound++;
}
public plugin_cfg()
{
new cfgdir[32];
get_configsdir(cfgdir, charsmax(cfgdir));
server_cmd("exec %s/simple_vip.cfg", cfgdir);
}
public load_maps(path[])
{
new szMapname[64], szMap[64]
new file = fopen(path, "rt")
if(!file)
{
server_print("Nepavyko rasti blockedmaps.ini failo!")
return PLUGIN_HANDLED
}
new iSize = file_size(path, 1);
for(new i = 0, iLen; i < iSize; i++)
{
read_file(path, i, szMapname, charsmax(szMapname), iLen);
if(equal(szMapname[0], "") || equal(szMapname[0], ";"))
{
continue;
}
get_mapname(szMap, 63)
if(equali(szMap, szMapname))
{
gShopVipmenu = false;
break;
}
}
fclose(file);
return PLUGIN_CONTINUE
}
public round_restart()
{
CurrentRound = 1;
return PLUGIN_HANDLED;
}
public restartnumber( id, level, cid )
{
if( !cmd_access( id, level, cid, 1 ) )
return PLUGIN_HANDLED;
CurrentRound = 1;
return PLUGIN_HANDLED;
}
public FnHamSpawn(id)
{
if(is_user_alive(id))
{
if(gShopVipmenu)
{
gVipmenuActive[id] = false
if(CurrentRound >= get_cvar_num( "vipmenu_round" ) )
{
if(get_user_flags(id) & VIP )
{
if(task_exists(TID_REMOVE+id))
remove_task(TID_REMOVE+id)
gVipmenuActive[id] = true
set_task(REMOVE_MENU, "close_menu", TID_REMOVE+id )
vipmenu(id);
}
}
if(get_pcvar_num(pistols) == 1 && CurrentRound <= get_cvar_num( "vipmenu_round" ))
{
if(get_user_flags(id) & VIP )
{
if(task_exists(TID_REMOVE+id))
remove_task(TID_REMOVE+id)
gVipmenuActive[id] = true
set_task(REMOVE_MENU, "close_menu", TID_REMOVE+id )
vipmenu2(id)
}
}
}
}
}
public close_menu(tid)
{
static id
id = tid-TID_REMOVE
if(gVipmenuActive[id])
{
client_cmd(id, "slot10" )
gVipmenuActive[id] = false
ChatColor(id, "%L", id, "CLOSED" )
}
}
public vipmenu(id)
{
new buffer[1024];
formatex(buffer, charsmax(buffer), "%L", LANG_PLAYER, "VIPMENU");
new menu = menu_create(buffer, "menu_handler");
formatex(buffer, charsmax(buffer), "%L", id, "WEAPONS1");
menu_additem(menu, buffer, "1", 0);
formatex(buffer, charsmax(buffer), "%L", id, "WEAPONS2");
menu_additem(menu, buffer, "2", 0);
formatex(buffer, charsmax(buffer), "%L", id, "WEAPONS3");
menu_additem(menu, buffer, "3", 0);
if(get_pcvar_num(vipmenu_weapon4) == 1)
{
formatex(buffer, charsmax(buffer), "%L", id, "WEAPONS4");
menu_additem(menu, buffer, "4", 0);
}
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0);
}
public vipmenu2(id)
{
new buffer[1024];
formatex(buffer, charsmax(buffer), "%L", LANG_PLAYER, "VIPMENU");
new menu = menu_create(buffer, "menu_handler");
formatex(buffer, charsmax(buffer), "%L", id, "GUN1");
menu_additem(menu, buffer, "5", 0);
formatex(buffer, charsmax(buffer), "%L", id, "GUN2");
menu_additem(menu, buffer, "6", 0);
formatex(buffer, charsmax(buffer), "%L", id, "GUN3");
menu_additem(menu, buffer, "7", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
give_items(id);
gVipmenuActive[id] = false;
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new acess, callback;
menu_item_getinfo(menu, item, acess, data,6, iName, 63, callback);
new key = str_to_num(data);
switch(key)
{
case 1: { give_weapons(id, CSW_WEAPON1, get_pcvar_num( weapon[ 0 ] ), CSW_GUN, get_pcvar_num( weapon[ 4 ] )); }
case 2: { give_weapons(id, CSW_WEAPON2, get_pcvar_num( weapon[ 1 ] ), CSW_GUN, get_pcvar_num( weapon[ 4 ] )); }
case 3: { give_weapons(id, CSW_WEAPON3, get_pcvar_num( weapon[ 2 ] ), CSW_GUN, get_pcvar_num( weapon[ 4 ] )); }
case 4: { give_weapons(id, CSW_WEAPON4, get_pcvar_num( weapon[ 3 ] ), CSW_GUN, get_pcvar_num( weapon[ 4 ] )); }
case 5: { give_weapon(id, CSW_GUN1, get_pcvar_num( weapon[ 5 ] )); }
case 6: { give_weapon(id, CSW_GUN2, get_pcvar_num( weapon[ 6 ] )); }
case 7: { give_weapon(id, CSW_GUN3, get_pcvar_num( weapon[ 7 ] )); }
}
gVipmenuActive[id] = false;
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public give_weapons(id, prim, ammo1, sec, ammo2)
{
HasC4[id] = (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
new weapon[32]
strip_user_weapons (id)
get_weaponname(prim, weapon, 31)
give_item(id,weapon)
cs_set_user_bpammo(id, prim, ammo1)
get_weaponname(sec, weapon, 31)
give_item(id,weapon)
cs_set_user_bpammo(id, sec, ammo2)
give_item(id,"weapon_knife")
if(HasC4[id])
{
give_item(id, "weapon_c4")
cs_set_user_plant( id )
}
give_items(id)
}
public give_weapon(id, sec, ammo)
{
HasC4[id] = (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
new weapon[32]
strip_user_weapons (id)
get_weaponname(sec, weapon, 31)
give_item(id,weapon)
cs_set_user_bpammo(id, sec, ammo)
give_item(id,"weapon_knife")
if (HasC4[id])
{
give_item(id, "weapon_c4")
cs_set_user_plant( id )
}
give_items(id)
}
give_items(id)
{
if(is_user_alive(id))
{
if(get_pcvar_num(grenades) == 1)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_smokegrenade");
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
}
if(get_pcvar_num(armor) == 1)
{
give_item(id, "item_assaultsuit");
if(get_user_team(id) == 2)
give_item(id, "item_thighpack");
}
}
}
public motd(id)
{
if(get_pcvar_num(vip_motd) == 1)
Link( id, "%s" )
}
stock Link( id, url[] )
{
static html[ 128 ]
new site[64]
get_pcvar_string(vipinfo, site, charsmax(site))
format( html, 127, "<html><head><META HTTP-EQUIV=^"Refresh^" CONTENT=^"0; URL=%s^"></head><body bgcolor=^"black^" scroll=^"yes^"><a href=^"%s^">VIP privilegijos</a></body></html>", site, url, url, url )
show_motd( id, html, "Pirkti VIP" )
}
public on_damage(id)
{
static attacker; attacker = get_user_attacker(id)
static damage; damage = read_data(2)
if(get_pcvar_num(show_received) == 1)
{
if(get_pcvar_num(received_vip) == 1)
{
if( get_user_flags(id) & VIP )
{
if(get_pcvar_num(bulletdmg_type) == 1)
{
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, CreateHudSyncObj(), "%L^n", id, "MINUS_DAMAGE", damage)
}
else
{
set_dhudmessage( 255,0,0, 0.45, Yv[ id ], 1, 0.1, 4.0, 0.1, 0.1)
show_dhudmessage(id, "%L^n", id, "MINUS_DAMAGE", damage)
Yv[ id ] += 0.05
set_task( 3.0, "RestartdHudPos1", id )
}
}
}
else
{
if(get_pcvar_num(bulletdmg_type) == 1)
{
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, CreateHudSyncObj(), "%L^n", id, "MINUS_DAMAGE", damage)
}
else
{
set_dhudmessage( 255,0,0, 0.45, Yv[ id ], 1, 0.1, 4.0, 0.1, 0.1)
show_dhudmessage(id, "%L^n", id, "MINUS_DAMAGE", damage)
Yv[ id ] += 0.05
set_task( 3.0, "RestartdHudPos1", id )
}
}
}
if(is_user_connected(attacker))
{
if(get_pcvar_num(bulletdmg_vip) == 1)
{
if( get_user_flags(attacker) & VIP )
{
if(get_pcvar_num(g_visible) == 1)
{
if(fm_is_ent_visible(attacker,id))
{
if(get_pcvar_num(bulletdmg_type) == 1)
{
set_hudmessage(0, 255, 0, 0.55, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(attacker, CreateHudSyncObj(), "%L^n", attacker, "PLIUS_DAMAGE", damage)
}
else if(get_pcvar_num(bulletdmg_type) == 2)
{
set_dhudmessage( 0,255,0, 0.55, Ya[ attacker ], 1, 0.1, 4.0, 0.1, 0.1)
show_dhudmessage(attacker, "%L^n", attacker, "PLIUS_DAMAGE", damage)
Ya[ attacker ] += 0.05
set_task( 3.0, "RestartdHudPos2", attacker )
}
}
}
else
{
if(get_pcvar_num(bulletdmg_type) == 1)
{
set_hudmessage(0, 255, 0, 0.55, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(attacker, CreateHudSyncObj(), "%L^n", attacker, "PLIUS_DAMAGE", damage)
}
else if(get_pcvar_num(bulletdmg_type) == 2)
{
set_dhudmessage( 0,255,0, 0.55, Ya[ attacker ], 1, 0.1, 4.0, 0.1, 0.1)
show_dhudmessage(attacker, "%L^n", attacker, "PLIUS_DAMAGE", damage)
Ya[ attacker ] += 0.05
set_task( 3.0, "RestartdHudPos2", attacker )
}
}
}
}
else if(get_pcvar_num(bulletdmg_vip) == 2)
{
if(get_pcvar_num(g_visible) == 1)
{
if(fm_is_ent_visible(attacker,id))
{
if(get_pcvar_num(bulletdmg_type) == 1)
{
set_hudmessage(0, 255, 0, 0.55, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(attacker, CreateHudSyncObj(), "%L^n", attacker, "PLIUS_DAMAGE", damage)
}
else if(get_pcvar_num(bulletdmg_type) == 2)
{
set_dhudmessage( 0,255,0, 0.55, Ya[ attacker ], 1, 0.1, 4.0, 0.1, 0.1)
show_dhudmessage(attacker, "%L^n", attacker, "PLIUS_DAMAGE", damage)
Ya[ attacker ] += 0.05
set_task( 3.0, "RestartdHudPos2", attacker )
}
}
}
else
{
if(get_pcvar_num(bulletdmg_type) == 1)
{
set_hudmessage(0, 255, 0, 0.55, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(attacker, CreateHudSyncObj(), "%L^n", attacker, "PLIUS_DAMAGE", damage)
}
else if(get_pcvar_num(bulletdmg_type) == 2)
{
set_dhudmessage( 0,255,0, 0.55, Ya[ attacker ], 1, 0.1, 4.0, 0.1, 0.1)
show_dhudmessage(attacker, "%L^n", attacker, "PLIUS_DAMAGE", damage)
Ya[ attacker ] += 0.05
set_task( 3.0, "RestartdHudPos2", attacker )
}
}
}
}
}
public RestartdHudPos1( id )
{
Yv[ id ] = 0.50
}
public RestartdHudPos2( id )
{
Ya[ id ] = 0.55
}
public client_putinserver( id )
{
Ya[ id ] = 0.45
Yv[ id ] = 0.50
}
public Event_DeathMsg( )
{
new iKiller = read_data( 1 )
new iVictim = read_data( 2 )
new HeadShot = read_data( 3 )
if( get_user_team( iKiller ) == get_user_team( iVictim ) )
return
if( iKiller && iVictim != iKiller && get_user_flags(iKiller) & VIP )
{
static maxhp, hp
maxhp = get_pcvar_num( g_pHp[ 2 ] )
hp = get_user_health( iKiller )
if( hp != maxhp )
{
new BonusHp;
if( HeadShot ) BonusHp = get_pcvar_num( g_pHp[ 1 ] )
else BonusHp = get_pcvar_num( g_pHp[ 0 ] )
if( hp + BonusHp > maxhp )
{
set_user_health( iKiller, maxhp )
if(get_pcvar_num(chat_message) == 1)
ChatColor(iKiller, "%L", iKiller, "HP_BONUS", maxhp - hp )
else if(get_pcvar_num(chat_message) == 2)
{
set_dhudmessage( 0,255,0, -1.0, 0.15, 1, 1.0, 1.0, 0.1, 0.2)
show_dhudmessage(iKiller, "%L", iKiller, "HP_BONUS", maxhp - hp )
}
}
else
{
set_user_health( iKiller, hp + BonusHp )
if(get_pcvar_num(chat_message) == 1)
ChatColor(iKiller, "%L", iKiller, "HP_BONUS", BonusHp )
else if(get_pcvar_num(chat_message) == 2)
{
set_dhudmessage( 0,255,0, -1.0, 0.15, 1, 1.0, 1.0, 0.1, 0.2)
show_dhudmessage(iKiller, "%L", iKiller, "HP_BONUS", BonusHp )
}
}
}
}
}
public event_CurWeapon(id)
{
new szMapname[64]
get_mapname(szMapname, 63)
if( containi(szMapname, "cs_max") != -1 || containi(szMapname, "2x2") != -1 || containi(szMapname, "fy_") != -1 || containi(szMapname, "aim_") != -1 || containi(szMapname, "mini") != -1)
gAwpBlock = true
if(containi(szMapname, "awp"))
{
switch(read_data(2))
{
case CSW_AWP, CSW_SG550, CSW_G3SG1:
{
if(get_pcvar_num(awp_block) == 1 && gAwpBlock)
{
client_cmd(id, "drop")
ChatColor(id, "%L", id, "AWP_BLOCK" )
}
if(get_pcvar_num(awp_limit) == 1 && get_playersnum() < get_pcvar_num(cvar_player)) // psychical code
{
client_cmd(id, "drop")
ChatColor(id, "%L", id, "AWP_LIMIT", get_pcvar_num(cvar_player) )
}
if(get_pcvar_num(awp_vip) == 1 && (!(get_user_flags(id) & VIP)))
{
client_cmd(id, "drop")
ChatColor(id, "%L", id, "AWP_DROP" )
}
}
}
}
}
public handle_say(id)
{
new said[192]
read_args(said,192)
if(get_pcvar_num(vip_check) == 1)
{
if(containi(said, "/vip") != -1 )
show_vip(id)
}
return PLUGIN_CONTINUE
}
public show_vip(user)
{
new adminnames[32][33]
new message[256]
new id, count, x, len
new players[32], playersnum
get_players(players, playersnum, "ch")
for(--playersnum; playersnum >= 0; playersnum--)
{
id = players[playersnum]
if(get_user_flags(id) & VIP)
{
get_user_name(id, adminnames[count++], charsmax(adminnames[]))
}
}
len = formatex(message, charsmax(message), "^3Prisijunge VIP:^4 ", user)
if(count > 0)
{
for(x = 0 ; x < count ; x++)
{
len += formatex(message[len], charsmax(message)-len, "^1%s%s", adminnames[x], x < (count-1) ? ", ":".")
if(len > 96)
{
ChatColor(user, message)
len = format(message, 255, "^4")
}
}
ChatColor(user, message)
}
else
{
len += copy(message[len], charsmax(message)-len, "^3Nera prisijungusiu^4 VIP")
ChatColor(user, message)
}
}
public OnCBasePlayer_TakeDamage( id, iInflictor, iAttacker, Float:flDamage, bitsDamageType )
{
if( bitsDamageType & DMG_FALL )
{
if(get_pcvar_num(fall_damage) == 1)
{
if( get_user_flags(id) & VIP )
{
return HAM_SUPERCEDE
}
}
else if(get_pcvar_num(fall_damage) == 2)
{
return HAM_SUPERCEDE
}
}
return HAM_IGNORED
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[192]
vformat(msg, 191, input, 3)
replace_all(msg, 191, "!g", "^4") // Green Color
replace_all(msg, 191, "!y", "^1") // Default Color
replace_all(msg, 191, "!t", "^3") // Team Color
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
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