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[CSGO] Damage Text (1.6 | 2018/10/04)


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rogeraabbccdd
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Old 10-04-2018 , 01:57   Re: [CSGO] Damage Text (1.6 | 2018/10/04)
Reply With Quote #51

Update 1.6
  • Add distance based font size scalling.
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GoodGameBrovsky
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Join Date: Apr 2016
Old 10-06-2018 , 12:24   Re: [CSGO] Damage Text (1.6 | 2018/10/04)
Reply With Quote #52

Can you fix it?
- https://imgur.com/a/4eDryuQ
I happen to break the glass on such maps as: cs_office, cs_agency.
It is very annoying
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rogeraabbccdd
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Old 10-06-2018 , 23:59   Re: [CSGO] Damage Text (1.6 | 2018/10/04)
Reply With Quote #53

Quote:
Originally Posted by GoodGameBrovsky View Post
Can you fix it?
- https://imgur.com/a/4eDryuQ
I happen to break the glass on such maps as: cs_office, cs_agency.
It is very annoying
It's because this plugin support func_breakable.
I will add a cvar to turn it off.
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Koga73
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Old 11-05-2018 , 00:06   Re: [CSGO] Damage Text (1.6 | 2018/10/04)
Reply With Quote #54

Does this not work on bots? I tried testing it, but it only seems to work on breakable objects.
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rogeraabbccdd
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Old 11-06-2018 , 09:57   Re: [CSGO] Damage Text (1.6 | 2018/10/04)
Reply With Quote #55

Quote:
Originally Posted by Koga73 View Post
Does this not work on bots? I tried testing it, but it only seems to work on breakable objects.
Sorry, I was trying to merge "player_hurt" to "OnTakeDamage", but I forgot to add this back after I failed.

Now it should be fixed.
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