Hi Guys
I've been fiddeling around in CS:S with Gungame and set up a DM Server which actually runs. I've come to two hurdles that i don't seem to be able to overcome.
Sourcemod Version 1.10.0.6488
Metamod Version 1.10.7
Usually i play with friends an the server only runs then. Whenever we feel like playing Gungame i just launch the Mod manually by ececuting a cfg-file:
Code:
sm plugins unload cssgore
sm plugins unload giftcash
sm plugins unload headshotexplode
sm plugins unload knifefight
sm plugins unload rankme
sm plugins unload weapon_restrict
mp_timelimit 0
mp_winlimit 0
mp_fraglimit 0
mp_maxrounds 0
sm_ggdm_enable 1
sm_ggdm_sp_enable 1
sm_ggdm_sp_removeonfire 1
sm_ggdm_fspawn_enable 1
gg_enable
As long as were just playing together everything works smoothly. As soon as i add bots though the server just crashes. There isn't even an errorlog, it just exits... There does not seem to be a common thing that always makes the server crash too. It crashes with 5 or 30 bots. Sometimes it crashes after 2 minutes, sometimes after 10. I haven't changed anything afaik concerning bots so i'm at a loss and i hoped that maybe someone has a solution.
The second thing that really bugs me is that i'd like Gungame to turn on automatically when a certain map plays like a gg_map or ar_map. I've come across
this post and tried
this which didn't work. I then tried this
mod with the same cvars as above but when a map loads it does not automatically enable Gungame. Has anyone experience or a solution to that?
Last but not least i wondered if theres a way to include a Gungame votecommand. Lets say that de_dust is playing normally but players want to play a round of gungame. Is it possible to include a vote by typing for example !votegungame in chat? I actually tried this with this
mod but couldn't succeed.
Thanks in advance for your answers. I've been googling like hell and flew over 500 pages of Gungame-Thread but didn't find a solution to these things... If i need to provide more info, of course i will...
whit
Update 1: I think i solved problem number 2, the map specific executing of gungame. I combined
this mod with
this one and delayed the enabling of gungame for a few seconds. And now... i think it works...