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[L4D & L4D2] Coop Markers - Flow Distance (1.11) [01-Dec-2021]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 02-05-2020 , 19:03   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.4) [06-Feb-2020]
Reply With Quote #21

Code:
1.4 (06-Feb-2020)
    - Panel in L4D1 can block 1,2,3,4,5 keys from changing weapons. But closes when pressed once.
    - Added cvar "l4d_coop_markers_panel" to control displaying a panel or printing to chat.
    - Fixed counting dead players distance toward the total. Thanks to "BHaType" for reporting.
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Last edited by Silvers; 02-05-2020 at 19:08.
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Alex101192
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Old 02-12-2020 , 16:16   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.4) [06-Feb-2020]
Reply With Quote #22

Today I discovered that when loading passing on my servers, game would get stuck in loading with no crash or anything.
I spent an hour figuring out what plugin was causing this, and after removing coop markers everything worked lol.

Coop markers for some reason makes the passing not load and remain stuck in an infinite loading.

Very weird bug. I am surprised nobody noticed this.

Last edited by Alex101192; 02-12-2020 at 16:17.
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Silvers
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Location: SpaceX
Old 02-29-2020 , 14:45   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.4) [06-Feb-2020]
Reply With Quote #23

Quote:
Originally Posted by Alex101192 View Post
Today I discovered that when loading passing on my servers, game would get stuck in loading with no crash or anything.
I spent an hour figuring out what plugin was causing this, and after removing coop markers everything worked lol.

Coop markers for some reason makes the passing not load and remain stuck in an infinite loading.

Very weird bug. I am surprised nobody noticed this.
Sorry to hear it took so long to find the cause. Best way in future would be halfing the plugins, test and repeat, if it doesn't crash restore half, if it does remove half of that etc.

How are you changing map? From server start or another map? By vote or command? Windows or Linux? Do you have an accelerator crash log? That would be really helpful.

I can't make it crash when testing.
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Alex101192
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Old 03-01-2020 , 08:53   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.4) [06-Feb-2020]
Reply With Quote #24

Quote:
Originally Posted by Silvers View Post
Sorry to hear it took so long to find the cause. Best way in future would be halfing the plugins, test and repeat, if it doesn't crash restore half, if it does remove half of that etc.

How are you changing map? From server start or another map? By vote or command? Windows or Linux? Do you have an accelerator crash log? That would be really helpful.

I can't make it crash when testing.
The loading freeze happens regardless of how it goes to map. It happens when loading map from lobby, it happens when changing map in game to it with either vanilla votes and plugin map vote.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 03-01-2020 , 09:13   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.4) [06-Feb-2020]
Reply With Quote #25

Quote:
Originally Posted by Alex101192 View Post
The loading freeze happens regardless of how it goes to map. It happens when loading map from lobby, it happens when changing map in game to it with either vanilla votes and plugin map vote.
Quote:
Originally Posted by Silvers View Post
Windows or Linux? Do you have an accelerator crash log? That would be really helpful.
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Alex101192
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Old 03-01-2020 , 12:05   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.4) [06-Feb-2020]
Reply With Quote #26

Linux. I don't use accelerator.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 03-02-2020 , 09:14   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.5) [02-Mar-2020]
Reply With Quote #27

Code:
1.5 (02-Mar-2020)
    - Fixed server freezing on map start. Thanks to "Alex101192" for reporting.
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Silvers
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Old 03-03-2020 , 23:39   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.6) [04-Mar-2020]
Reply With Quote #28

Code:
1.6 (04-Mar-2020)
    - Fixed potential server hanging/crashing on map change with the error:
        "Host_Error: SV_CreatePacketEntities: GetEntServerClass failed for ent 2."
    - This was caused by spawning the "info_gamemode" entity in OnMapStart. Fixed by adding a 0.1 delay.

    - Changed the GetFlowDistance method to prevent crashing on server start. Not sure why this didn't affect others.
    - Fixed late loading not working.
    - Plugin and GameData file updated.
Not sure why this wasn't crashing for others, maybe older versions of SourceMod worked. Should no longer have any issues. Tested L4D1/2 with SM 1.10.
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Slaven555
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Join Date: Jul 2018
Old 03-12-2020 , 13:06   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.6) [04-Mar-2020]
Reply With Quote #29

L 03/12/2020 - 19:55:20: [SM] Exception reported: Failed to load "m_fMapMaxFlowDistance" offset.
L 03/12/2020 - 19:55:20: [SM] Blaming: l4d_coop_markers.smx
L 03/12/2020 - 19:55:20: [SM] Call stack trace:
L 03/12/2020 - 19:55:20: [SM] [0] SetFailState
L 03/12/2020 - 19:55:20: [SM] [1] Line 124, H:\SM_1.10\sourcemod-1.10.0-git6478\10.03.20-test\l4d_coop_markers.sp::OnPluginStart

not working on linux, windows everything is fine
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Silvers
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Old 03-12-2020 , 15:54   Re: [L4D & L4D2] Coop Markers - Flow Distance (1.6) [04-Mar-2020]
Reply With Quote #30

Quote:
Originally Posted by Slaven555 View Post
not working on linux, windows everything is fine
Which game? Have latest gamedata? Don't see why it would fail.
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