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[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)


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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 09-29-2020 , 02:25   Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Reply With Quote #501

super, but the two new melee weapons still do not appear I tried it on the sinister fair map but it does not appear, only the names of the new melees appear but it does not appear
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 09-29-2020 , 09:09   Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Reply With Quote #502

Quote:
Originally Posted by Spirit_12 View Post
L4D2- Melee In The Saferoom

Version: 3.1.0

Spawns a selection of melee weapons in the saferoom, at the start of each round.

Plugin Highlights:



Install Instructions:




ConVars:

PHP Code:
// Number of baseball bats to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_BaseballBat "1"

// Number of cricket bats to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_CricketBat "1"

// Number of crowbars to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_Crowbar "1"

// 0 = off, 1 = Chat message, 2 = Log to file. Check logs/meleeinthesaferoom.txt
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
l4d2_MITSR_Debug "0"

// Number of electric guitars to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_ElecGuitar "1"

// Should the plugin be enabled
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_MITSR_Enabled "1"

// Number of fireaxes to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_FireAxe "1"

// Number of frying pans to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_FryingPan "1"

// Number of golf clubs to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_GolfClub "1"

// Number of katanas to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_Katana "1"

// Number of knifes to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_Knife "1"

// Number of machetes to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_Machete "1"

// Number multiple if l4d2_MITSR_Spawn_Type is set to 2.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "4.000000"
l4d2_MITSR_MapBase_Amount "1"

// Number of weapons to spawn if l4d2_MITSR_Spawn_Type is set to 1.
// -
// Default: "10"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_Random_Amount "10"

// 0 = Custom list, 1 = Random Weapon and 2 = Map based weapons.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
l4d2_MITSR_Spawn_Type "2"

// Number of tonfas to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_Tonfa "1"

// Number of pitchforks to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_Pitchforks "1"

// Number of shovel to spawn (l4d2_MITSR_Spawn_Type must be 0)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "10.000000"
l4d2_MITSR_Shovel "1"

// The version of Melee In The Saferoom
// -
// Default: "3.0.0"
l4d2_MITSR_Version "3.0.0" 
Change Log:



Credits:

L 09/29/2020 - 09:51:22: [SM] Blaming: l4d2_melee_in_the_saferoom.smx
L 09/29/2020 - 09:51:22: [SM] Call stack trace:
L 09/29/2020 - 09:51:22: [SM] [0] VFormat
L 09/29/2020 - 09:51:22: [SM] [1] Line 495, /home/forums/content/files/2/1/6/9/4/0/183905.attach::LogAcitivity
L 09/29/2020 - 09:51:22: [SM] [2] Line 333, /home/forums/content/files/2/1/6/9/4/0/183905.attach::Timer_SpawnMelee
L 09/29/2020 - 09:51:22: [SM] Exception reported: Client index 12 is invalid (arg 2)
L 09/29/2020 - 09:51:22: [SM] Blaming: l4d2_melee_in_the_saferoom.smx
L 09/29/2020 - 09:51:22: [SM] Call stack trace:
L 09/29/2020 - 09:51:22: [SM] [0] VFormat
L 09/29/2020 - 09:51:22: [SM] [1] Line 495, /home/forums/content/files/2/1/6/9/4/0/183905.attach::LogAcitivity
L 09/29/2020 - 09:51:22: [SM] [2] Line 333, /home/forums/content/files/2/1/6/9/4/0/183905.attach::Timer_SpawnMelee
L 09/29/2020 - 09:51:22: [SM] Exception reported: Client index 7 is invalid (arg 2)
L 09/29/2020 - 09:51:22: [SM] Blaming: l4d2_melee_in_the_saferoom.smx
L 09/29/2020 - 09:51:22: [SM] Call stack trace:
L 09/29/2020 - 09:51:22: [SM] [0] VFormat
L 09/29/2020 - 09:51:22: [SM] [1] Line 495, /home/forums/content/files/2/1/6/9/4/0/183905.attach::LogAcitivity
L 09/29/2020 - 09:51:22: [SM] [2] Line 333, /home/forums/content/files/2/1/6/9/4/0/183905.attach::Timer_SpawnMelee
L 09/29/2020 - 09:57:16: Error log file session closed.


The SilentBr version is working fine: https://forums.alliedmods.net/showpo...&postcount=494
__________________
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https://steamcommunity.com/groups/micuramodzombie

Last edited by Mi.Cura; 09-29-2020 at 09:20.
Mi.Cura is offline
Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 09-30-2020 , 11:03   Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Reply With Quote #503

Quote:
Originally Posted by Mi.Cura View Post
L 09/29/2020 - 09:51:22: [SM] Blaming: l4d2_melee_in_the_saferoom.smx
L 09/29/2020 - 09:51:22: [SM] Call stack trace:
L 09/29/2020 - 09:51:22: [SM] [0] VFormat
L 09/29/2020 - 09:51:22: [SM] [1] Line 495, /home/forums/content/files/2/1/6/9/4/0/183905.attach::LogAcitivity
L 09/29/2020 - 09:51:22: [SM] [2] Line 333, /home/forums/content/files/2/1/6/9/4/0/183905.attach::Timer_SpawnMelee
L 09/29/2020 - 09:51:22: [SM] Exception reported: Client index 12 is invalid (arg 2)
L 09/29/2020 - 09:51:22: [SM] Blaming: l4d2_melee_in_the_saferoom.smx
L 09/29/2020 - 09:51:22: [SM] Call stack trace:
L 09/29/2020 - 09:51:22: [SM] [0] VFormat
L 09/29/2020 - 09:51:22: [SM] [1] Line 495, /home/forums/content/files/2/1/6/9/4/0/183905.attach::LogAcitivity
L 09/29/2020 - 09:51:22: [SM] [2] Line 333, /home/forums/content/files/2/1/6/9/4/0/183905.attach::Timer_SpawnMelee
L 09/29/2020 - 09:51:22: [SM] Exception reported: Client index 7 is invalid (arg 2)
L 09/29/2020 - 09:51:22: [SM] Blaming: l4d2_melee_in_the_saferoom.smx
L 09/29/2020 - 09:51:22: [SM] Call stack trace:
L 09/29/2020 - 09:51:22: [SM] [0] VFormat
L 09/29/2020 - 09:51:22: [SM] [1] Line 495, /home/forums/content/files/2/1/6/9/4/0/183905.attach::LogAcitivity
L 09/29/2020 - 09:51:22: [SM] [2] Line 333, /home/forums/content/files/2/1/6/9/4/0/183905.attach::Timer_SpawnMelee
L 09/29/2020 - 09:57:16: Error log file session closed.
Silly mistake. It should be fixed now.

https://forums.alliedmods.net/showpo...&postcount=500
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 09-30-2020 , 12:53   Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Reply With Quote #504

Thank you!
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https://steamcommunity.com/groups/micuramodzombie
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fdxx
Member
Join Date: Oct 2020
Location: 0xdeadbeef
Old 10-08-2020 , 04:18   Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Reply With Quote #505

Quote:
Originally Posted by SilentBr View Post
Here is my version after Last Stand update.
-Added pitchfork melee
-Added Shovel melee

You'll need to install:
Thanks for sharing
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SDArt
Member
Join Date: Aug 2019
Old 11-17-2020 , 04:09   Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Reply With Quote #506

Quote:
Originally Posted by Spirit_12 View Post
Silly mistake. It should be fixed now.

https://forums.alliedmods.net/showpo...&postcount=500

Got this on that version:

L 11/17/2020 - 02:22:51: [SM] Exception reported: Client index 10 is invalid (arg 2)
L 11/17/2020 - 02:22:51: [SM] Blaming: l4d2_melee_in_the_saferoom.smx
L 11/17/2020 - 02:22:51: [SM] Call stack trace:
L 11/17/2020 - 02:22:51: [SM] [0] VFormat
L 11/17/2020 - 02:22:51: [SM] [1] Line 495, /home/forums/content/files/2/1/6/9/4/0/184014.attach::LogAcitivity
L 11/17/2020 - 02:22:51: [SM] [2] Line 333, /home/forums/content/files/2/1/6/9/4/0/184014.attach::Timer_SpawnMelee
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 11-17-2020 , 14:48   Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Reply With Quote #507

Just turn off debugging for now. I won't be able to take a look at it until mid December.
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moekai
Member
Join Date: Jul 2019
Old 12-01-2020 , 01:31   Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Reply With Quote #508

Is it possible to add Riot Shield back in the plugin?
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Kid_Bandes
Member
Join Date: May 2010
Old 06-19-2021 , 11:21   Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Reply With Quote #509

Broken after the lastest update.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 06-19-2021 , 11:33   Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)
Reply With Quote #510

Quote:
Originally Posted by Kid_Bandes View Post
Broken after the lastest update.
It keeps working normally for me,

https://forums.alliedmods.net/showpo...&postcount=500
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