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[L4D2] Tank Fight Club: Expanded Edition [9 February 2014]


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Author
disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Plugin ID:
2702
Plugin Version:
1.5
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Tanks? Taanks? Tanank!! Kill them all!
    Old 12-09-2011 , 10:48   [L4D2] Tank Fight Club: Expanded Edition [9 February 2014]
    Reply With Quote #1

    Description:

    This is my 1st plugin woho! Fight and kill Tanks to move on the next round stage or rush to the safe room. Game starts in 60 seconds after round start, player connected or when happens the first panic event.
    You can experiment with any gamemodes. Also, this mod looks great in Survival and I love it!


    Thanks:

    Silver - for some explanation of SourcePawn language.


    Commands:

    Player
    • !fc, !fightclub, !tankclub - Tank Fight Club information about round, tanks..
    Admin
    • !ko, !knockout - Slay all tanks.


    ConVar:

    "tank_club_enable", "1" "Plugin: 0 - Disable, 1 - Enable"
    "tank_club_zombie", "1" "Blocks Boss and zombie spawns: 0 - Disable, 1 - Enable"
    "tank_club_info", "1", "Show info message: 0 - Disable, 1 - Type I, 2 - Type II, 3 - Type III"
    Warm-Up! Round 0
    "tank_club_count_zero", "2", "Tanks in the zero round."
    "tank_club_hp_zero", "2000", "Default Tank health."
    Round 1
    "tank_club_count_one", "5", "Tanks in the 1st round."
    "tank_club_hp_one", "4000", "Tank health in 1st round."
    Round 2
    "tank_club_count_two", "10", "Tanks in the 2 round."
    "tank_club_hp_two", "6000[", "Tank health in 2 round."
    Round 3
    "tank_club_count_three", "12", "Tanks in the 3 round."
    "tank_club_hp_three", "8000", "Tank health in 3 round."
    Round 4
    "tank_club_count_four", "15", "Tanks in the 4 round."
    "tank_club_hp_four", "10000", "Tank health in 4 round."
    Extra Rounds
    "tank_club_extra", "1", "Extra 5, 6, 7 rounds: 0 - Disable, 1 - Enable"
    Round 5
    "tank_club_count_five", "20", "Tanks in the 5 round."
    "tank_club_hp_five", "15000", "Tank health in 5 round."
    Round 6
    "tank_club_count_six", "28", "Tanks in the 6 round."
    "tank_club_hp_six", "22000", "Tank health in 6 round."
    Round 7
    "tank_club_hp_seven", "30000", "Tank health in 7 round."
    Expanded Edition (private version of TFC, which is now available)
    "tank_club_st", "0", "Supports SuperTanks plugin. Tanks will be spawned at 3 and 6 rounds: 0 - Disable, 1 - Enable"
    "tank_club_ko", "1", "Forced to slay all the tanks when the next round begins: 0 - Disable, 1 - Enable"
    "tank_club_timer", "60", "Delay before game starts in sec"
    "tank_club_bs", "1", "Tanks count will depend on player number and this convar. [Max Tanks = Player numbers - Convar Value]"
    "tank_club_heal", "0", "Heal Survivors each round: 0 - Disable, 1 - Enable"


    Note:

    If you using Super Tanks and Tank Fight Club together you must enable support options "tank_club_st" "1". Otherwise, don't change it!


    Plugin Conflicts:

    Unload all plugins that spawn tanks, like - Tank Rush, Invincible Tank Survival etc.


    Installation:

    Grab and put .smx file into your sourcemod plugin folder.


    Compiling:

    1. You will need the colors.inc in your scripting\include folder.
    2. Download source code from my GitHub repo.
    2. Put the .sp file in your scripting folder and compile.
    3. Look Installation


    Source Code GitHub


    Change Log:

    1.5 (9 February 2014)
    - Makes game convars reseted to their default value when the plugin was unloaded
    - Renamed plugin from l4d2_TankFightClub_ExpEd to l4d2_tfc_exped
    - Fixed a bug when tanks didn't spawn sometimes
    - Fixed a bug when tanks spawns in bad area, since z_spawn command was renamed by Valve to z_spawn_old
    - Added new plugin convars (tank_club_timer, tank_club_bs, tank_club_heal, tank_fight_club_version)
    - Added L4D1 support (not tested!)
    - Some code optimization
    - Added semicolon :{D
    1.2
    - 463 views
    - Fixed a bug with tank_club_ko
    - Fixed a bug with tank_club_st
    1.1
    - 26 views
    - Expanded Edition release
    1.0
    - Initial release
    Attached Files
    File Type: smx l4d2_tfc_exped.smx (15.4 KB, 651 views)
    __________________

    Last edited by disawar1; 08-30-2018 at 11:41. Reason: update source code link
    disawar1 is offline
    SyluxLockjaw100
    Senior Member
    Join Date: Jul 2010
    Location: Novaya Russia
    Old 12-09-2011 , 22:04   Re: [L4D2] Tank Fight Club: Expanded Edition
    Reply With Quote #2

    Finally a original plugin like this. Good job!
    SyluxLockjaw100 is offline
    disawar1
    AlliedModders Donor
    Join Date: Aug 2011
    Location: Russian
    Old 12-10-2011 , 05:16   Re: [L4D2] Tank Fight Club: Expanded Edition
    Reply With Quote #3

    thank you
    __________________
    disawar1 is offline
    deimos38170
    Member
    Join Date: Sep 2010
    Location: france
    Old 12-10-2011 , 16:33   Re: [L4D2] Tank Fight Club: Expanded Edition
    Reply With Quote #4

    Hey nice plugin but can you reupload it pls link doesnt work.
    deimos38170 is offline
    disawar1
    AlliedModders Donor
    Join Date: Aug 2011
    Location: Russian
    Old 12-10-2011 , 20:42   Re: [L4D2] Tank Fight Club: Expanded Edition
    Reply With Quote #5

    Quote:
    Originally Posted by deimos38170 View Post
    Hey nice plugin but can you reupload it pls link doesnt work.
    Sure. Small fix. After K.O tank_club_ko "1" You could see it "TankOnMap: 1" but it is a lie! no tanks on the map!
    __________________

    Last edited by disawar1; 12-11-2011 at 19:36.
    disawar1 is offline
    probably2000
    Junior Member
    Join Date: Sep 2013
    Old 01-14-2014 , 23:23   Re: [L4D2] Tank Fight Club: Expanded Edition
    Reply With Quote #6

    first thx for this plugin.And I have several problems and advisements to say after test in my server.The plugin works not great on my server or u can say its not work at all .the main problem is the tank number cant change and its going to endless. I have tried set the numbers of each round. but each round will spawn 4 tanks in front of us right in our face.but its not the main problem.After 4 round or 7 round the tank going in to endless.I kill them by admin but its just not stop even I use one pure server.the time between the tanks spawn is so short that we cant prepare to kill.its just when first 4 dies then next 4 coming to u r face .Its horrible.I thought u could add when 1 tank down every player get his health to 100 and incappeted.also I thought u should add some cvars that we can control the CD before the tank spawn.In the end, its so hard to use ur plugin this way ,just too hard.
    probably2000 is offline
    disawar1
    AlliedModders Donor
    Join Date: Aug 2011
    Location: Russian
    Old 02-09-2014 , 06:01   Re: [L4D2] Tank Fight Club: Expanded Edition [9 February 2014]
    Reply With Quote #7

    Thanks for bug reports. Some of game update broke plugin. Here the newer version!
    __________________
    disawar1 is offline
    slamatl92
    Junior Member
    Join Date: Sep 2013
    Location: none ya
    Old 02-09-2014 , 14:57   Re: [L4D2] Tank Fight Club: Expanded Edition [9 February 2014]
    Reply With Quote #8

    where will be the new pluggin?
    slamatl92 is offline
    SpiritBob
    Member
    Join Date: Jul 2011
    Old 04-03-2014 , 06:51   Re: [L4D2] Tank Fight Club: Expanded Edition [9 February 2014]
    Reply With Quote #9

    When round 3 comes up, there are no supertanks. There are no errors in my console, other than a message saying SuperTank works only in coop or realism - plugin disabled. I'm running a vanilla sourcemod/metamod with super tanks + your plugin. Where is the problem? I have put tank_club_st 1. The problem is coming from somewhere else. Also when round 3 comes up, 2 cvars are changed: st_on becomes 0 and st_healthbar or something becomes 1.
    Thank you in advance.
    SpiritBob is offline
    BloodyBlade
    Senior Member
    Join Date: Feb 2018
    Old 06-05-2019 , 14:54   Re: [L4D2] Tank Fight Club: Expanded Edition [9 February 2014]
    Reply With Quote #10

    Quote:
    Originally Posted by disawar1 View Post
    Thanks for bug reports. Some of game update broke plugin. Here the newer version!
    I have this when compiling the plugin:
    SourcePawn Compiler 1.9
    Copyright (c) 1997-2006 ITB CompuPhase
    Copyright (c) 2004-2017 AlliedModders LLC

    include/sourcemod.inc(41) : error 110: Plugin has already been defined (previously seen as enum)

    1 Error.

    Edit.: Similarly, when compiling locally.

    Last edited by BloodyBlade; 04-28-2020 at 08:07.
    BloodyBlade is offline
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