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[ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05-09)


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Potatofactory
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Join Date: Apr 2013
Old 01-19-2015 , 12:37   Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05
Reply With Quote #481

What is this webserver used for?
and how do I access it through HTTP?
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m_bNightstalker
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Join Date: Jan 2015
Location: JWD
Old 01-20-2015 , 02:43   Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05
Reply With Quote #482

Quote:
Originally Posted by Potatofactory View Post
What is this webserver used for?
and how do I access it through HTTP?
That would interest me too. And is the webserver only working on css?
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LeGone
Senior Member
Join Date: Dec 2006
Location: Germany
Old 02-03-2015 , 17:26   Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05
Reply With Quote #483

First of all: Iīve decided to stop working on entcontrol. Thank you all for the great support


Quote:
Originally Posted by dumpstar85 View Post
Hi,

Loving your work..

Any chance of turret/sentry for NMRIH?

Thanks
There is no easy way to do this. Take a look at the FindFirstTargetInRange-function. The Sentry gun mainly seeks for players. Change the function in a way, that it seeks for npc_blablabla.

Quote:
Originally Posted by danielmyst777 View Post
Anyone else experiencing walk-through objects in TF2? For instance, many objects such as the crates on the map cp_gorge are able to be walk-through.
Iīm not playing TF2, sorry

Quote:
Originally Posted by Potatofactory View Post
What is this webserver used for?
and how do I access it through HTTP?
Quote:
Originally Posted by m_bNightstalker View Post
That would interest me too. And is the webserver only working on css?
The webserver-module just listens on some port - like every webserver. But can be used to manipulate the game from the "inside" of the game-server itself. You can change entities through a browser.

Please take a look at these 3 posts:
https://forums.alliedmods.net/showpo...&postcount=383
https://forums.alliedmods.net/showpo...&postcount=461 https://forums.alliedmods.net/showpo...&postcount=412
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Robin955
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Join Date: Jun 2013
Old 03-28-2015 , 11:00   Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05
Reply With Quote #484

im pretty sure i got a cfg/sourcemod/sm_entcontrol.cfg when running on linux
oh called plugin_entcontrol.cfg

so csgo version crashes my server when i run latest 1.7 stable snapshot.

Last edited by Robin955; 06-26-2015 at 18:58.
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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 07-20-2016 , 14:31  
Reply With Quote #485

Slightly improved menu
Name:  entcontrol.jpg
Views: 1011
Size:  33.8 KB
Also added to the command (sm_entcontrol_info) to display the information menu of the object in sight.
Attached Files
File Type: sp Get Plugin or Get Source (menu.sp - 255 views - 38.2 KB)
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LeGone
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Join Date: Dec 2006
Location: Germany
Old 07-20-2016 , 16:38   Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05
Reply With Quote #486

Quote:
Originally Posted by Grey83 View Post
Slightly improved menu
Attachment 156322
Also added to the command (sm_entcontrol_info) to display the information menu of the object in sight.
Wow, cool!
Didnīt know that there are still people out there using EntControl
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alansdit12
AlliedModders Donor
Join Date: Nov 2015
Location: Indonesia
Old 07-21-2016 , 08:04   Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05
Reply With Quote #487

Quote:
Originally Posted by LeGone View Post
Wow, cool!
Didnīt know that there are still people out there using EntControl
Well, I still using it for my NMRiH server
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alansdit12
AlliedModders Donor
Join Date: Nov 2015
Location: Indonesia
Old 07-21-2016 , 08:16   Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05
Reply With Quote #488

Quote:
Originally Posted by Grey83 View Post
Slightly improved menu
Attachment 156322
Also added to the command (sm_entcontrol_info) to display the information menu of the object in sight.
Did you customize this plugin for NMRiH? May I have one?
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Grey83
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Join Date: Dec 2014
Location: Ukraine
Old 07-21-2016 , 12:52   Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05
Reply With Quote #489

alansdit12, I have a plugin made only minor changes. The most significant is the changes in the menu.
Other changes - is the addition of props in the file entcontrol.cfg:
PHP Code:
        "Props"
        
{
            
"nmrih"
            
{
                
"Radiator"
                
{
                    
"model"    "models/props_interiors/Radiator01a.mdl"
                    "entity" "prop_physics_override"
                    "height" "20"
                
}
                
"Soda"
                
{
                    
"model"    "models/props_interiors/VendingMachineSoda01a.mdl"
                    "entity" "prop_physics_override"
                    "height" "50"
                
}
                
"Dufflebag"
                
{
                    
"model"    "models/survival/item_dufflebag.mdl"
                    "entity" "nmrih_safezone_supply_piece"
                    "height" "20"
                
}
                
"Watermelon"
                
{
                    
"model"    "models/props_junk/watermelon01.mdl"
                    "entity" "prop_physics_multiplayer"
                    "height" "10"
                
}
                
"GlowStick"
                
{
                    
"model"    "models/props/army/glowstick.mdl"
                    "entity" "item_glowstick"
                    "height" "3"
                
}
            }
        } 
But in the latest version of the plugin attempt to create this props results a crash of my server.

And as has been slightly changed the order of actions in the file entcontrol_entities.cfg.

That is all changes.
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Last edited by Grey83; 07-21-2016 at 13:15.
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Grey83
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Location: Ukraine
Old 07-21-2016 , 12:58   Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05
Reply With Quote #490

LeGone, is there a chance that the extension will ever be adapted for l4d2?

However, in this game you can display information about the entities only in a hint.
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