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[L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |


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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 02-13-2018 , 09:23   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #31

Quote:
Originally Posted by cravenge View Post
Oops, forgot to mention this, sorry! [ ^ _ ^ ]

This plugin requires both the include of and my forked version of Black and White Notifier plugin. You can find it on the last page of said thread.
I found it .inc ...but, I get this error when compiling: self_help.sp(1209) : error 017: undefined symbol "UpdateGlow"

1 Error.

Last edited by BloodyBlade; 02-13-2018 at 09:25.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 02-13-2018 , 10:28   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #32

Quote:
Originally Posted by BloodyBlade View Post
[...]
You have to install the other plugin.

In next update, ETA unknown, I'll start making the includes optional to prevent these kinds of problems.
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edwinvega86
Senior Member
Join Date: Feb 2016
Old 02-13-2018 , 20:26   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #33

Quote:
Originally Posted by cravenge View Post
...
Now it works but you can not help yourself with the medicine kit. Your add-on was created for dedicated server?
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 02-14-2018 , 00:18   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #34

Quote:
Originally Posted by edwinvega86 View Post
[...]
Set "self_help_use" convar to 2 if you only want medkits to be used while self-helping or 3 if you want medkits, pills, and adrenalines.

No, the plugin works for both local and dedicated servers.

Last edited by cravenge; 02-14-2018 at 00:19.
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edwinvega86
Senior Member
Join Date: Feb 2016
Old 02-15-2018 , 00:33   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #35

Quote:
Originally Posted by cravenge View Post
I still can not use the kit, there will be some incompatibility because I'm only using his.

dhooks-2.1.1-hg120-windows
mmsource-1.10.7-git961-windows
sourcemod-1.8.0-git6040-windows
stripper-1.2.2-git127-windows

black_and_white_notifier.smx
new_ammo_packs-l4d2.txt
self_help.smx



Also when using the pill and getting up, you still hear sound of incapacitated.

Last edited by edwinvega86; 02-15-2018 at 00:38.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 02-15-2018 , 00:55   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #36

Quote:
Originally Posted by edwinvega86 View Post
[...]
Okay, next update should (hopefully) fix these bugs. For now, manually edit the source and change the value of "self_help_use" convar to 2 from there.
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Kai0205
Member
Join Date: Sep 2017
Old 02-15-2018 , 01:18   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #37

Quote:
Originally Posted by cravenge View Post
Okay, next update should (hopefully) fix these bugs. For now, manually edit the source and change the value of "self_help_use" convar to 2 from there.

//// self_help.sp
//
// E:\Game Offline\Left 4 Dead 2\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\self_ help.sp(4) : fatal error 183: cannot read from file: "bawn"
//
// Compilation aborted.
// 1 Error.
//
// Compilation Time: 0,28 sec
// ----------------------------------------

Press enter to exit ...
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 02-15-2018 , 04:12   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #38

Quote:
Originally Posted by Kai0205 View Post
[...]
Here's your answer.
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ReCreator
Member
Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 02-24-2018 , 18:39   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #39

Items pickup doesn't work at all(L4D1)...tested on 3 different servers(
__________________
Sorry for my pure English...
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 02-24-2018 , 19:44   Re: [L4D/L4D2] Self-Help (Improved & Rewritten)
Reply With Quote #40

Quote:
Originally Posted by ReCreator View Post
[...]
It works, just needs a little distance of say, 100 centimeters (maybe?), between the incapacitated player and the item.
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