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[CS:GO] Server side bullet impacts (optimally with penetration info)


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2called-chaos
Senior Member
Join Date: Jul 2006
Old 02-25-2018 , 12:18   [CS:GO] Server side bullet impacts (optimally with penetration info)
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As we all know, certain features that work on listen servers won't work on dedicated server, like nade trajectories, server registered impacts and bullet penetration info.

I already use NadeTails but are the plugins to bring the bullet impact features to dedicated servers?

I found a plugin that enable clients to use sv_showimpacts without sv_cheats but still you only get the red markers (client) but not what the server sees (blue). And also no penetration information.

I guess it's no rocket science to hook bullet_impact and render markers but my sourcemod skills are not that good. But penetration information could be a lot more tricky, right?
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Mitchell
~lick~
Join Date: Mar 2010
Old 02-26-2018 , 00:18   Re: [CS:GO] Server side bullet impacts (optimally with penetration info)
Reply With Quote #2

you can just use a weapon tracer plugin though...
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2called-chaos
Senior Member
Join Date: Jul 2006
Old 02-28-2018 , 11:17   Re: [CS:GO] Server side bullet impacts (optimally with penetration info)
Reply With Quote #3

Thanks, I tried CSGO Support Tracers.

I guess it works in general (to see the discrepancies between client and server) but unfortunately the tracers won't go through walls if the bullet does.
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