Quote:
Originally Posted by ChumpKiller
However sometimes it seems to be too many rounds saying the teams are fine, even thought the maxscore and/or maxstreak are exceeded.
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The switching logic is comparing the teams on a lot of different dimenstions. To make a switch, the differense must be at least two. Maxscore is one and maxstreak another dimension. If all other are equal a switch should occur but the loosing team could still have more skills.
Quote:
Originally Posted by ChumpKiller
I was under the impression that playerfreq determined how often EACH player was switched (minimum rounds between switches, so it has a history for each player on the server). Is this an incorrect assumption and it is really a min rounds before ANY player is switched ? Thus needs to be lower to enable more frequent switches.
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playerfreq is minimum rounds between switching a individual player.
switchfreq is the minimum rounds between switching any player.
Quote:
Originally Posted by ChumpKiller
Also I have looked in the readme, and on here, and some of the variables seem to be undescribed, like scorehist. Is there a better source of information than README_PTBx.txt ?
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Yes, the source code (as I haven't cleaned up my code yet and published it I would suggest you to look in the AMX/AMXX PTB plugin source code).
The scorehist parameter is new though, and it is created to minimise the effect when a good team looses good players. If a team had a very skilled player and won 5 rounds and the loosing team has 0 wins, the skilled player leaves, then that team will still have a score advantage eventhough the team is no longer that good. By setting scorehist to 5, the score used to team balance, will only consider the last 5 rounds. The scorehist setting should be balanced with the maxscore setting as otherwise maxscore might not ever happen (maxscore of 5 and scorehist of 5, would require one team to win 5 rounds in a row to activate the maxscore limit).
Quote:
Originally Posted by ChumpKiller
ptb minrating 1.2
ptb maxrating 1.8
ptb superrating 2.6
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If you want faster switching, these values should be lower. Value of 2.6 is very high...
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