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Fuck For Fun
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Join Date: Nov 2013
Old 06-02-2023 , 05:41   Re: new error message
Reply With Quote #11

Quote:
Originally Posted by lexzor View Post
check if user is connected before
but i already testing it on PrintTeleport(id, target[], position, Floatrigin[3])
connected(posit...) or should i do it outside of if and change connected to alive?
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lexzor
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Join Date: Nov 2020
Old 06-02-2023 , 08:03   Re: new error message
Reply With Quote #12

man, do you even see what you are typing?

if the native is called IS USER CONNECTED (it's saying user, NOT POSITION) you are checking if the position is connected?

Last edited by lexzor; 06-02-2023 at 08:04.
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Fuck For Fun
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Old 06-02-2023 , 09:17   Re: new error message
Reply With Quote #13

Quote:
Originally Posted by lexzor View Post
man, do you even see what you are typing?

if the native is called IS USER CONNECTED (it's saying user, NOT POSITION) you are checking if the position is connected?
confused.. that if a player is CONNECTED (his location or mine) the operation will be performed but if there is another way I would love to know/hear

Should I check if a player is connected outside the IF range and if instead of is_user_connected change to?

Last edited by Fuck For Fun; 06-02-2023 at 09:20.
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