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[TF2] Gift Mod [2.0] - New update! - [7/31/2015]


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lyric
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Join Date: Sep 2012
Old 06-09-2013 , 17:17   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #31

Quote:
Originally Posted by Chaosxk View Post
Sure just edit:


Replace the model name with the MVM cash model. I just don't know where it is.
thanks i will try this. not to deviate very far from what this plugin is for but do you think it possible to make it so it records the amount of gifts players get? sorta like a database that maybe can be tied into a webpage to show the top players who collect gifts?
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 06-09-2013 , 17:44   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #32

From the O.P:

Coming Soon:
-Gift Tracker w/ Rank

It's going to be in SQL instead of MySQL.
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Last edited by Chaosxk; 06-09-2013 at 17:46.
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CuriousG
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Join Date: Feb 2012
Old 06-09-2013 , 18:15   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #33

Quote:
Originally Posted by Chaosxk View Post
From the O.P:

Coming Soon:
-Gift Tracker w/ Rank

It's going to be in SQL instead of MySQL.
You mean SQLite?
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Chaosxk
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Location: Westeros
Old 06-09-2013 , 18:21   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #34

Quote:
Originally Posted by CuriousG View Post
You mean SQLite?
Yep, this.
http://wiki.alliedmods.net/SQL_(Sour...ipting)#SQLite

Might take a while since i never used it before.
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Last edited by Chaosxk; 06-09-2013 at 18:21.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-09-2013 , 18:24   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #35

Using sqlite limits it to one srver. Why not use mysql, or clientprefs even?
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Chaosxk
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Old 06-09-2013 , 18:38   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #36

I thought clientprefs limited it one server as well.

I would use MYSQL but i don't have a database server to test it on.

Edit: Nvm, local seems to work.
Guess i'll use MYSQL instead.
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Last edited by Chaosxk; 06-09-2013 at 18:57.
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marlonsw
Senior Member
Join Date: Apr 2013
Old 06-09-2013 , 19:40  
Reply With Quote #37

I will use on my server multi mod, if I see a mistake I notice

Post2
I already get the plugins, already found a bug,
have a critical plugin, it disables my plugin's critical server

Post3
'm hoping you can take all possible bug.

future can subistituir RTD by these presents

Post4
http://forums.alliedmods.net/showthread.php?t=137220

it disables the plugin critic

Last edited by thetwistedpanda; 06-09-2013 at 20:28. Reason: Use the edit button instead of posting 4 posts in a row.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-09-2013 , 20:25   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #38

Quote:
Originally Posted by Chaosxk View Post
I thought clientprefs limited it one server as well.

I would use MYSQL but i don't have a database server to test it on.

Edit: Nvm, local seems to work.
Guess i'll use MYSQL instead.
Clientprefs can be set to mysql and shared between servers. If you use mysql, you should use threaded queries or people with remote databases will have problems. Clientprefs is very easy to use, and for something simple like this where you do not need to store much info, and where the info is not vital, it may be a good choice.
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 06-09-2013 , 20:36   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #39

Quote:
Originally Posted by marlonsw View Post
I will use on my server multi mod, if I see a mistake I notice

Post2
I already get the plugins, already found a bug,
have a critical plugin, it disables my plugin's critical server

Post3
'm hoping you can take all possible bug.

future can subistituir RTD by these presents

Post4
http://forums.alliedmods.net/showthread.php?t=137220

it disables the plugin critic
I will look into it, thanks for the report.

Quote:
Originally Posted by friagram View Post
Clientprefs can be set to mysql and shared between servers. If you use mysql, you should use threaded queries or people with remote databases will have problems. Clientprefs is very easy to use, and for something simple like this where you do not need to store much info, and where the info is not vital, it may be a good choice.
Oh i see, and yeah i think i'll use clientprefs since it is something i already know. Thanks.
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Last edited by Chaosxk; 06-09-2013 at 20:37.
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 06-10-2013 , 11:06   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #40

I put it on my server yesterday then once in awhile players would get kicked back to there desktop from the plugin I know I was one of them.
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