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[TF2] Gift Mod [2.0] - New update! - [7/31/2015]


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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 06-06-2013 , 15:45   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #21

MiniHP was disabling crits so that it was all minicrits shot.
I just forgot to reset it back.

Beta 0.21 -
- Fixed a small problem with disabled effects
- Fixed crits being disabled
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 06-06-2013 , 17:13   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #22

One of my players just reported that Fake dying spies (Dead Ringer) Drop gifts too
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CuriousG
Senior Member
Join Date: Feb 2012
Old 06-06-2013 , 21:02   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #23

Quote:
Originally Posted by Pelipoika View Post
One of my players just reported that Fake dying spies (Dead Ringer) Drop gifts too
Maybe he could modify it to ensure 100% Brain Dead gift. Hilarity ensues.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-07-2013 , 10:36   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #24

Quote:
Originally Posted by Pelipoika View Post
One of my players just reported that Fake dying spies (Dead Ringer) Drop gifts too
Could be intentional, much like how I intend to update Freak Fortress 2 to make the boss characters (sometimes) say Spy killed sounds when they "kill" a DR Spy.
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Last edited by Powerlord; 06-07-2013 at 10:36.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 06-08-2013 , 10:22   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #25

Could just make the spy gifts duds.. When i made my freezetag plugin i made it spawn a spy model and put tempents and all of the effects a player would have, so the decoy looked pretty similar to a real player. Players use that kind of stuff to point out spies, so it shouldn't be easy for them to tell, but they shouldn't gain from dying/faking death.. Just like how deadringer dropped weapons are empty.
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Last edited by friagram; 06-08-2013 at 10:23.
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 06-08-2013 , 18:33   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #26

Fake spy deaths shouldn't be spawning gifts at all, but spawning gift duds is a good idea.

Edit: If you guys have any good ideas for an effect that's not too o.p. I'll consider implementing it.
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Last edited by Chaosxk; 06-09-2013 at 02:53.
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ppkw
Junior Member
Join Date: Apr 2009
Old 06-09-2013 , 09:13   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #27

Please editing cvars:
Code:
sm_gift_allowedteams - Which teams can pick up the gifts (0 - None, 1 - All, 2 - Red, 3 - Blue)

->
Code:
sm_gift_allowedteams - Which teams can pick up the gifts (0 - None, 1 - All, 2 - Red, 3 - Blue, 4 - only Donators)

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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 06-09-2013 , 09:48   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #28

Quote:
Originally Posted by ppkw View Post
Please editing cvars:
Code:
sm_gift_allowedteams - Which teams can pick up the gifts (0 - None, 1 - All, 2 - Red, 3 - Blue)

->
Code:
sm_gift_allowedteams - Which teams can pick up the gifts (0 - None, 1 - All, 2 - Red, 3 - Blue, 4 - only Donators)

If you want to start monetizing plugins, it would be a good idea to learn how to write them/modify them yourself.
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lyric
Veteran Member
Join Date: Sep 2012
Old 06-09-2013 , 11:16   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #29

hey would it be possible to use the MvM cash models instead of presents?
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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 06-09-2013 , 14:10   Re: [TF2] Gift Mod [Beta 0.21]
Reply With Quote #30

Sure just edit:
Quote:
#define MDL "models/items/tf_gift.mdl"
#define MDL2 "models/props_halloween/halloween_gift.mdl"
Replace the model name with the MVM cash model. I just don't know where it is.
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