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[TF2] MGEMod (v2.0.3, 4/19/13)


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gabevt
Junior Member
Join Date: May 2014
Old 05-14-2014 , 00:04   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #211

Quote:
Originally Posted by Donski View Post
You need to add this:

PHP Code:
        "storage-local"
        
{
                
"driver"                        "sqlite"
                "database"                      "sourcemod-local"
        

Make sure it's inside the main bracket.
Seems to be working properly now, no more errors I will test it in a few hours, ty so much bro
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Donski
Senior Member
Join Date: Sep 2012
Old 05-14-2014 , 01:22   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #212

No problem
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lippy
Junior Member
Join Date: Jun 2014
Old 08-24-2014 , 03:51   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #213

Has the latest Steam ID format change affected logging for SQlite databases? Some of my players are reporting that their wins/losses are not reported. I'm using SM 1.6.2 4558 Snapshot.
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jpwanabe
Veteran Member
Join Date: Mar 2010
Old 08-26-2014 , 00:07   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #214

Yea the !rank command doesn't seem to work in game. It logs fine in the database, but you can't see your wins/losses from in game.
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Last edited by jpwanabe; 08-26-2014 at 00:57.
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lippy
Junior Member
Join Date: Jun 2014
Old 08-26-2014 , 03:11   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #215

Quote:
Originally Posted by jpwanabe View Post
Yea the !rank command doesn't seem to work in game. It logs fine in the database, but you can't see your wins/losses from in game.
Thanks for confirming this!
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jpwanabe
Veteran Member
Join Date: Mar 2010
Old 10-29-2014 , 20:59   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #216

After the halloween update, the server crashes non stop. The only plugin that this server has that my others don't in mgemod.
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jasonfrog
Senior Member
Join Date: Mar 2008
Old 11-17-2014 , 06:20   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #217

Quote:
Originally Posted by jpwanabe View Post
After the halloween update, the server crashes non stop. The only plugin that this server has that my others don't in mgemod.
Yes, same here.

Any news on a fix for this?
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urban_ninja
Senior Member
Join Date: Feb 2009
Old 01-28-2015 , 03:33   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #218

What the heck? Why is there no cvar to disable health regen? If you don't kill your target in less than 10 sec, their health instantly restores to 100%.

Also, loadout changes shouldn't be taking affect instantly in the middle of the fight.

EDIT: mgemod_allowed_classes cvar is broken. Added spy in the cvar value but did nothing.

EDIT2: mgemod_blockdmg_fall cvar doesn't freaking work.

Last edited by urban_ninja; 02-25-2015 at 12:11.
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ProxxyWTF
New Member
Join Date: May 2015
Old 05-23-2015 , 15:56   how do i apply this to my own created dedicated server.
Reply With Quote #219

my skype is Lance 'Proxxy' Golden II

my mumble server is 192.168.0.7 64738

plz gett in contact with me these ways above.
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WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 09-24-2015 , 19:05   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #220

I'm trying to make my server all class mge but it wont work when it's clearly written in the cfg

Code:
//			"classes"		"scout soldier pyro demoman heavy engineer medic sniper spy" // Allowed classes for this arena. if player's class not allowed then player will be switched to first allowed class
i even added this to my server.cfg sm_cvar mgemod_autocvar 0 and that still does not work why cant i have all class mge someone help


Also When i join a arena i can't move for like 4 seconds wtf

Last edited by WakaFlocka; 09-24-2015 at 20:32.
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